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AYSO Region 1447 Regional Referee Training Online Companion Course. AYSO Region 1447 Regional Referee Training Online Companion Course. Not entry level Should have completed the online training Clinic is also known as “Basic Referee Training” U10/U12/U14/U16/U19

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AYSO Region 1447 Regional Referee Training Online Companion Course


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    1. AYSO Region 1447 Regional Referee TrainingOnline Companion Course

    2. AYSO Region 1447 Regional Referee TrainingOnline Companion Course • Not entry level • Should have completed the online training • Clinic is also known as “Basic Referee Training” • U10/U12/U14/U16/U19 • New Online Training Beginning Fall 2011 • Please legibly fill out: • The Attendance Roster (left side info only) • A Volunteer Application form • Volunteer application each year

    3. Module 2 The Game of Soccer AYSO Organization & Philosophy History of the Game Reason for the Laws Spirit of the Game What Players Want Most The Referee’s Job

    4. AYSO OrganizationalStructure N • National • Section • Area • Region S S S A A A A R R R R R • Region 1447 in Area C, Area C is in Section 12

    5. The AYSO Philosophies • Everyone Plays • Balanced Teams • Open Registration • Positive Coaching • Good Sportsmanship • Player Development

    6. Laws of the Game • FIFA Laws of the Game (LOTG) of Soccer • Reason for the Laws • Promote “Gentlemanly” play • Provide a standard reference for players and referees • All 17 Laws are based on safety and fairness

    7. Modules 3 & 7Pre-game Preparation & Post Game Duties Law 1 – The Field of Play Law 4 – Player’s Equipment Law 5 – The Referee Law 6 – The Assistant Referee AYSO National Rules & Regulations

    8. Pre-Game Duties • At pre-game a referee should… • Arrive early • Ideally 30 minutes before kick-off • Greet the coaches • Get line-up card from each coach, and ball from home team coach • Inspect Field, Ball and Players • Talk Briefly to Players • Give Instructions to Assistant Referees (ARs) or Club Linesmen • Conduct Coin Toss

    9. Field Check The referee must ensure the field is safe for play. • During field inspection look for… • Foreign objects on or near field. • Broken glass, debris, etc...  • Sprinklers or holes in the field. • These can be marked with cones obtained from coaches.  If cones are unavailable, consider using a jacket or sweater. • Inspect goalposts, crossbars and nets • They can be a common source of injury.   • Damaged goalposts or crossbars cannot be used until they are fixed.  • Do not let children play on the goalposts or crossbars • If portable goals, must be secured to prevent tipping

    10. Player’s Equipment • Basic Compulsory Player Equipment • Jersey or shirt – tucked in • Shorts • Stockings -must completely cover shinguards • Shin guards • Footwear – cleats not required

    11. Equipment/Safety Check:Prohibited Items • Player may not wear anything which is dangerous to another player (or to themselves). • No watches or jewelry • Jewelry includes: earrings, finger rings, nose studs, bracelets, necklaces, barrettes, hair ties w/ hard pieces, bobby pins, rubber wrist bands, etc. • Taping or covering jewelry is NOT permitted • This includes earrings • Items not considered jewelry: prescription eye glasses medic alerts bracelets/necklaces, and hearing aids

    12. Equipment/Safety Check:Prohibited Items (cont’d) • No splints or casts - even if padded! • Knee or ankle braces are permitted if they don’t have hard parts • No hard-billed hats • Stocking caps are permitted

    13. Check for Learning Find the problems in this picture (9 in all) • Problems • 1. Watch • 2. Earrings • 3. Cast • 4. Hood over Numbers • 5. Shinguards over Sock • 6. Ring on Finger • 7. Necklace • 8. Barrette • 9. Untucked Jersey

    14. Lineup Cards • One card received from coach of each team at pre-game • Coach Completes: • All information at top • Player #’s & names • Who’s not playing that day and why • Referee Records: • Any reminders • Tally of goals scored • “Qtrs.” not played

    15. Back Side of Lineup Card After game, referee completes back of the card. Information includes: • Transfer halftime & final scores from front side of both cards • Rate behavior of coaches, players & spectators • Print Your Name & Phone • Add commentary if needed • Injuries and what player • Problems with weather, field or behavior of individuals (who, what & when) Game started 10 minutes late due to missing nets and corner flags • Sign Card (at bottom, not shown)

    16. Coin Toss • Visiting team gets to call the toss. • Winner of toss chooses end of field to attack • Other team gets to kick-off first • Record 1st half kick-off team and direction on lineup card • In 2nd half, the teams switch ends of the field. • Team that didn’t kick off at the beginning of the game kicks off to begin the 2nd half. • Example: If the blue team kicked off to the west in 1st half, then the Red team kicks west in 2nd half.

    17. Post Game Duties At the end of the game… • Collect the ball • Return to home team • Supervise the post game ceremony • Watch to see that players are behaving as good sports. • Conduct a post game conference with assistant referees • Complete lineup cards • Put completed cards in pouch/field bag near one of the goals

    18. Module 8 The Mechanical Aspects of the Game – The Field & Ball Law 1 - The Field of Play Law 2 - The Ball

    19. Field of Play: Markings & Areas Halfway Line Flag or Cone (optional) Corner Flag (required) Goal Line Touch Lines Penalty Area Goal Halfway Line Goal Area Penalty Mark Penalty Arc Center Circle Goal Line Corner Arc Coaches Area Note: Lines are part of the areas they enclose

    20. Field Dimensions: U-11 and above(Regulation AYSO Field Size) Halfway Line Flag 1 Yard from Touch Line • Field Size: • Length: 80-130 Yards, • Width: 50-100 Yards • Field must be a rectangle (longer than it is wide) Penalty Area: 18 x 44 Yards The “18 Yard Line” Goal Area: 6 x 20 Yds. 6 Yards “6 Yard Line” Goal mouth 8 yards wide by 8 feet high 10 Yard Radius 12 Yards 18 Yards 1 Yard Radius Flag height: 5 feet minimum Coaches Area 20 yds wide, 1 Yard from Touch Line

    21. The Ball • Ensure ball is suitable for play • Properly Inflated • Can hurt players if over or under inflated • Thumb pressure should dent ball ¼ to ½ inch. • Spherical and Balanced • No tears or cuts

    22. Module 4 Starting the Game Law 3 – Number of Players Law 8 – Start and Restart of Play (Kick-Offs) Law 7 – Duration of the Match AYSO National Rules & Regulations

    23. Number of Players • Regulation AYSO matches (U-14+) have a maximum of 11 players-a-side and a minimum of 7. • U-12 and younger play short-sided games. • If a team has fewer than the maximum number of players, the coach from the full-sided team may lend one or more players to the other team

    24. Starting the Game Just prior to kick-off check that… • You have the line-up cards, your whistle, your watch, red & yellow cards and pen/pencil • Ball is in the center circle • Count the players • AR’s/linemen are ready and in position • Verify both goalkeepers are ready • Signal (whistle) for kick to be taken • Start watch

    25. The Kick Off • Where: At mark in the Center Circle • When: • At start of game, • Start of 2nd half, and • After each goal scored

    26. Kick Off Procedure • All players must be in their own half • Players from both teams may stand on Half-way Line • Opponents away from ball • 8 yards for U-9 & U-10, 10 yards for U-11 and above • Standing on Center Circle Line is OK • Ball stationary • Referee signal • Typically by whistling • Ball in play when kicked and moves forward • If beginning of 1st or 2nd half, clock starts when ball is put into play

    27. Improper Kick Offs • Retake If Not Done Correctly: • Ball kicked backwards • Player encroaches prior to kick • Examples: a player from either team crosses halfway line, or a player from non-kicking team enters center circle prior to kick-off • Play stopped at referee’s discretion • Indirect Free Kick to opposing team if played twice by same player • This is the “Double Touch” rule which applies to all restarts except the dropped ball

    28. Time Keeping • Referee is sole timekeeper • AR may be used as a backup timekeeper. • Halves are timed • Time officially starts at the opening kick-off when ball is kicked and moves forward • No timeouts • When time runs out in the half, blow whistle • 2x to end half, 3x to end game • Play stops at that point in time

    29. Time Keeping (con’t) • Substitution break called approximately midway through the half • In Region 1447, clock keeps running through the substitution break. • Our games run in a tight series throughout the day on Saturday. Only in rare instances should time be added, and if justified, only a few minutes at most. • AYSO National policy: Stoppage time is added for substitutions

    30. Game Duration by Division • Game comprised of two equal halves • Half-time periods are at least 5 minutes and not longer than 10 minutes • Length of halves may be altered for tournament or competition play * Currently AYSO Region 1447 does not have U16 divisions in general play

    31. Module 5 Stopping Play Law 3 – Number of Players (substitutions) Law 5 – The Referee (stopping for injuries) Law 8 – Start and Restart of Play Law 9 – Ball In and Out of Play

    32. AYSO Substitutions • In accordance with the AYSO National Rules and Regulations there are 4 regular substitution opportunities: • Midway through the first half • At half time • Midway through the second half • For an injured player • There are NO free substitutions in AYSO

    33. AYSO Substitutions (con’t) • Look for substitution opportunities when the ball goes out of play • Throw-ins, goal kicks, and prior to kick-offs are ideal • Late arriving players must play at least: • Two quarters if they arrive in 1st Qtr. • One quarter if they arrive in 2nd or 3rd Qtr.

    34. Stoppage of Play for Injuries If a player gets injured… • The referee may stop play immediately or at anytime • If bleeding or serious injury, the player must leave the field. • Referee should beckon the coach on to the field to attend to injured player • The team may opt to either substitute immediately or play short (provided at or above minimum # of players) • Substitute should wait to enter once the injured player has exited the field of play

    35. OUT Ball In and Out of Play Two ways for the ball to be out of play: • When the referee stops play (i.e. whistles) • When the ball leaves the field of play • All of the ball goes completely beyond the outer edge of the touch line or goal line The ball is in play at all other times

    36. Ball In and Out of Play (con’t) • The ball is still in play even when it : • Rebounds off the goal post, cross bar or corner flag back onto the field • Touches the referee or the AR (provided the ball has not left the field of play) • The ball’s position determines whether it is in or out of play, not the player’s position. • Whistle Not normally needed when ball goes out of play

    37. Method of Scoring A goal is scored when the whole of the ball passes over the goal line, between the goalposts and under the crossbar. • Assumes that no infringement of the Laws of the Game has been committed previously by the team scoring the goal. • Referee signals by pointing toward the center circle (the restart is a kick-off) Goal Scored/Not Scored

    38. When to Use the Whistle When to Whistle: • To start or restart play … • At kick-offs • After a substitution break to signal restart of game • To stop play … • For a foul or infraction • Due to an interruption from an outside event or injury • For a substitution break • To end the half or the game • To get player’s attention

    39. When the Whistle Isn’t Needed Whistle Not Necessary for: • Normal ball-out-of-play situations (ball over touch line or goal line) • Restarting play prior to that restart • Exception is restart after sub-break • After a goal is scored

    40. Modules 6 & 9 Starting & Restarting Play – Part 1: Throw-ins and Goal Kicks Law 15 – The Throw-in Law 16 – The Goal Kick

    41. Restarts Eight restarts in soccer • Kick Off (KO) • Throw In (TI) • Goal Kick (GK) • Corner Kick (CK) • Dropped Ball (DB) • Direct Free Kick (DFK) • Indirect Free Kick (IFK) • Penalty Kick (PK)

    42. Throw-Ins A throw-in is taken to restart the game after the ball goes out of play over the touch line. • Awarded to the opponents of the team who last touched the ball. • May be taken by any player on that team, including the goalkeeper • Referee signals by pointing in the direction of attack for the team getting the throw-in

    43. Throw-ins: Proper Location • Taken from the approximate point where the ball crossed the touch line • No more than 1 yard either way along touch line • Throw-ins about to be taken more than a yard from this point can be managed by referee prior to the throw • All opponents must be at least 2 yards from the thrower until the ball is in play

    44. TOUCH LINE Legal Throw-In Requirements • Face the field of play • Have part of each foot touching the ground, either on or behind the touch line • Use both hands to deliver the ball from behind and over the head. • Position of feet important, but only at the moment of release For a legal throw-in the thrower must…

    45. Throw-In Specifics (con’t) • Once the ball is in play the thrower may not touch it a second time until it has touched another player. • If so, it results in a IFK for the opponents at the spot of the second touch. DFK if it was touched with the hands (free kicks to be covered later) • A goal may not be scored directly from a throw-in.

    46. Goal Kicks When the ball leaves the field over the goal line, last touched by an attacker, and does not score a goal, the restart is a goal kick • Referee signals by pointing toward the goal area.

    47. Goal Kick Ball Placement • The defending team may place the ball anywhere in the goal area, including on its boundary lines • Note: This also applies to free kicks by defenders

    48. Goal Kick Specifics • Opponents of the kicker must move outside the penalty area. • Ball must be stationary at the time of kick • The ball is in play when it is kicked directly out of the penalty area without being touched or played by any other player • A goal may be scored directly from a goal kick, but only against the opponents, i.e. no own goals on goal kicks

    49. Goal Kicks - Infringements • If anyone plays the ball or the kicker kicks the ball again before it leaves the penalty area, the kick has not been properly taken and must be retaken. • The ball was never put into play! It is like the kick did not happen! • After the ball leaves the penalty area the kicker may still not touch the ball a second time until it has touched another player. • Results in an IFK for the opponents at the spot of the second touch

    50. Modules 6 & 9 Starting & Restarting Play – Part 2: Corner Kicks & The Dropped Ball Law 17 – The Corner Kick Law 8 – Start and Restart of Play (Dropped Ball)