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Envisioning Information Lecture 15 – Scientific Visualization Vector Data – Flow Visualization

Envisioning Information Lecture 15 – Scientific Visualization Vector Data – Flow Visualization. Ken Brodlie kwb@comp.leeds.ac.uk. Applications of Vector Field Visualization.

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Envisioning Information Lecture 15 – Scientific Visualization Vector Data – Flow Visualization

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  1. Envisioning Information Lecture 15 – Scientific Visualization Vector Data – Flow Visualization Ken Brodlie kwb@comp.leeds.ac.uk ENV 2006

  2. Applications of Vector Field Visualization • The major application area is Computational Fluid Dynamics where we wish to visualize the velocity field within a volume, or on a surface • ... but has applications to any other discipline where flow is involved • for example, the flow of population in social sciences • Important distinction between steady and unsteady (time-dependent) flow ENV 2006

  3. Virtual Windtunnel The Virtual Windtunnel is a VR facility developed by NASA for aircraft testing ENV 2006

  4. Visualizing Flow over Aircraft Wing ENV 2006

  5. Experimental and Computational Fluid Dynamics • Experimental fluid dynamics: • aim to get impression of flow around a scale model of object (eg smoke in wind tunnel) • disadvantages in cost, time and integrity • Computational fluid dynamics • simulation of the flow (Navier-Stokes equations) • visualization of the resulting velocity field so as to mimic the experimental techniques ENV 2006

  6. Experimental Flow Visualization – Adding Foreign Material • Time lines • row of small particles (hydrogen bubbles) released at right angles to flow • motion of ‘line’ shows the fluid flow • Streak line • dye injected from fixed position for period of time • tracer of dye shows the fluid flow • Path line • small particles (magnesium powder in liquid; oil drops in gas) • velocity measured by photographing motion with known exposure time ENV 2006

  7. Experimental Flow Visualization – Other Techniques • Visualization of flow field on surface of object achieved by fixing tufts at several points on surface - orientation of threads indicates direction of flow • Notice distinction: • tufts show flow past a fixed point (Eulerian) • bubbles etc show the flow from point of view of a floating object (Lagrangian) ENV 2006

  8. Experimental Visualization Example - Poster Paint in Water ENV 2006 see www.flometrics.com

  9. Experimental Visualization - Particles Illuminated by Laser Sheet Light ENV 2006

  10. Computational Flow Visualization • Now look at methods for computer aided flow visualization • Assume initially velocity field given on 3D Cartesian grid velocity vx, vy, vz given at each grid point hexahedral cells ENV 2006

  11. Using Scalar Techniques • Sometimes it is useful to derive scalar quantities from the velocity field • For example, velocity magnitude • speed = sqrt (vx2 + vy2 + vz2) • How would these be visualized? ENV 2006

  12. Arrows • Very simple technique • Arrow drawn at each grid point showing direction and size of velocity This works effectively enough in 2D ENV 2006

  13. Is it this? or this? Arrows • But in 3D it suffers from perception problems: Of course the picture quickly gets cluttered too ENV 2006

  14. Arrows • Arrows can be used successfully in 3D as follows: • by slicing the volume, and attaching arrows (with shadow effects) to the slice plane - this gives a hedgehog effect • by giving more spatial cues - drawing arrows as true 3D objects but clutter again a problem! {BTW - Eulerian or Lagrangian?} ENV 2006

  15. CFD simulation of laser example Flometrics - see www.flometrics.com ENV 2006

  16. Comparison of Experimental and Computational Visualization ENV 2006

  17. Tufts ENV 2006

  18. VectorDisplay module IRIS Explorer ENV 2006

  19. Particle Traces • This is analogous to experimental path lines - we imagine following the path of a weightless particle - cf a bubble • Suppose initial position - seed point - is (x0, y0, z0) • The aim is to find how the path ( x(t), y(t), z(t) ) develops over time • Also called particle advection ENV 2006

  20. In 2D, we have: (vx,vy) is rate of change of position (x0,y0) Particle Traces • Motion of a particle is given by: dx/dt = vx; dy/dt = vy; dz/dt = vz • Three ordinary differential equations with initial conditions at time zero: x(0) = x0; y(0) = y0; z(0) = z0 ENV 2006

  21. Particle Tracing – Numerical Techniques for Solving the Flow Equations • Simplest technique is Euler’s method: dx/dt = ( x(t+t) - x(t)) / t = vx(p(t)) hence x(t+t) = x(t) + t.vx(p(t)) • Similarly, for y(t) and z(t) p = (x, y, z) In 2D, we have: (x1,y1) (t.vx,t.vy) (x0,y0) ENV 2006

  22. (x1,y1) (x0,y0) Particle Tracing - Interpolation • As the solution proceeds, we need velocity values at interior points • (vx, vy, vz) is calculated at current point (x,y,z) - by trilinear interpolation for example. (vx,vy) found by interpolation (bilinear) In 2D, we have: ENV 2006

  23. (x1,y1) (x0,y0) Particle Tracing - Point Location • When we leave one cell, we need to determine which cell the new point belongs to -this is quite straightforward for Cartesian grids ENV 2006

  24. Particle Tracing - Algorithm find cell containing initial position {point location} while particle in grid determine velocity at current position {interpolation} calculate new position {integration} find cell containing new position {point location} endwhile ENV 2006

  25. Improving the Integration • Euler’s method is inaccurate (unless the step size t is very small) • Better is Runge-Kutta: • x* = x(t) + t.vx(p(t)) (and for y*, z*) • x(t+t) = x(t) + t.{ vx(p(t)) + vx(p*)}/2 (and for y,z) • This is Runge-Kutta 2nd order - there is also a more accurate 4th order method • There is another source of error in particle tracing • what? ENV 2006

  26. Rendering the Particles – and Rakes • Particles may be rendered as • points - but are there better representations? • It is common to use a rake of seed points, rather than just one - rake can be line, circle, even an area... ENV 2006

  27. Particle Advection Example - Flow Around a Moving Car Created using IRIS Explorer ENV 2006

  28. Look at the following modules: NAGAdvectSimple NAGAdvectAnimate Flow Visualization by Particle Tracing in IRIS Explorer ENV 2006

  29. Streak Lines and Time Lines • Streak lines • release continuous flow of particles for a short period • Time lines • release a line of particles at same instant and draw a curve through the positions at successive time intervals ENV 2006

  30. Stream Lines • Mathematically, stream lines are lines everywhere tangential to the flow • For a steady flow - what is the relation between stream lines and particle traces? stream lines ENV 2006

  31. Rendering Streamlines • In 3D, curves are hard to understand without depth cues • Ideas used include: • stream ribbons - each streamline drawn as a thin flat ribbon, showing twist; or two adjacent streamlines connected into ribbon, showing twist and divergence • tubes ENV 2006

  32. Streamlines Example Streamlines drawn as tubes - by K Ma of ICASE (see www.icase.edu) ENV 2006

  33. Steady Flow Visualization • Streamlines and stream ribbons best for flow direction • Particle traces best for flow speed • Note that derived quantities are also visualized: • flow speed as 3D scalar field • vorticity field as 3D vector field • vorticity magnitude as 3D scalar field (Vortex = rotational flow about axis vorticity = vector product of velocity and its gradient) ENV 2006

  34. Unsteady Flow Visualization • Recent research interest has been in the more complex case of unsteady flows, where velocity depends on time • Particle traces, streak lines and time lines can all be used • Streak lines seem to give the best results • Nice applet at: http://widget.ecn.purdue.edu/~meapplet/java/flowvis/Index.html ENV 2006

  35. Flow Visualization – Texture Effects • A new class of image-based methods attempts to visualize flow as a texturing effect • Most successful for 2D flow - and also for flow over surfaces in 3D • Methods include: • line integral convolution - lic ENV 2006

  36. flow lines white noise LIC Line Integral Convolution (LIC) • Essence of method is: • consider a white noise texture, T(x,y) • for each pixel, set its intensity as a function (eg average) of values of T along a short streamline segment through the pixel • this has effect of correlating the resulting pixel values along streamlines, so a sense of the flow direction is obtained ENV 2006

  37. LIC Example Flow over surface of car - from CIRA, Italy Italian Aerospace Research Centre ENV 2006

  38. LIC Example Flow underneath car - from CIRA, Italy ENV 2006

  39. LIC Example – Wind Flow over Surface of Norwegian Fjord From Zoran Constantinescu http://www.idi.ntnu.no/~zoran/ ENV 2006

  40. LIC Movie ENV 2006

  41. Look at the module LatLIC IRIS Explorer LIC ENV 2006

  42. Image-based Methods over Surfaces ENV 2006

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