Storyboards. What is a Storyboard?. A storyboard is: a breakdown of a film or movie sequence a quick visual snapshot of your final product. What is a Storyboard?. It contains graphics and text which describe each frame (scene) in detail.
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A storyboard is:
- storyboards can be drawn in pen or pencil
Your drawings don’t have to be fancy!
Use basic shapes, stick figures, & simple backgrounds.
If you’d like, you can use the template below. It can be also
downloaded from the class site.
Example of a 45 sec. storyboard:
Each 6-word line takes about 3 sec. to speak. And 3 seconds is about the ideal
length for any still image to appear on the screen. Too short, and it’s hard for the
viewer to recognize what’s being shown; too long, and boredom sets in.
1. Position of the heads
A thumbnail storyboard is just the location of the heads of the
people in the scene. If you can clearly show the position, size,
and expression of each person’s head, most everything else
2. Body Optional
By adding the body, you can show how each actor relates to
the others in the scene. However, drawing the head usually
already shows this information.
3. Camera angle
This shows how you will frame the shot. This is what
makes the shot visually appealing.
Types of shots:
An Extreme Close-up (ECU)
shot shows the fine details
of a subject.
AClose-up (CU) shot
captures only a small
portion of a subject.
4. The Lens is the Thing
Remember to explain the relationship between the characters
in the scene. When you draw the thumbnail of each frame,
explain what lens is needed to capture the image.
A wide angle lens creates a feeling of distance and cold. Telephoto – warmth and closeness.
CLOSE-UP SHOT:A close range of distance between the camera & the subject.
DISSOLVE: A transition between two shots, where 1 shot fades away and
simultaneously another shot fades in.
FADE: A transition from a shot to black where the image gradually becomes
darker is a Fade Out; or from black where the image gradually becomes brighter
is a Fade In.
HIGH CAMERA ANGLE: A camera angle which looks down on its subject
making it look small, weak or unimportant.
JUMP CUT: A rapid, jerky transition from one frame to the next, either disrupting
the flow of time or movement within a scene or making an abrupt transition from
one scene to another.
LEVEL CAMERA ANGLE:A camera angle which is even with the subject;
it may be used as a neutral shot.
LONG SHOT: A long range of distance between the camera and the subject,
often providing a broader range of the setting.
LOW CAMERA ANGLE:A camera angle which looks up at its subject;
it makes the subject seem important and powerful.
PAN: A steady, sweeping movement from one point in a scene to another.
POV (point of view shot): A shot which is understood to be seen from the
point of view of a character within the scene.
REACTION SHOT: A shot of someone looking off screen.
A reaction shot can also be a shot of someone in a conversation where they are
not given a line of dialogue but are just listening to the other person speak.
TILT:Using a camera on a tripod, the cam. moves up or down to follow the action.
ZOOM: Use of the camera lens to move closely towards the subject.
How to Create a Good Storyboard Article:
Comics on the Web
Stop motionis often called frame-by-frame animation.
It’s an animation technique that makes static objects appear to move.
The object is moved very small amounts between individual frames, producing the effect of motion when the film is played back.
Google Video is an excellent source
for finding examples of every kind of
Was invented in 1917
Animators trace live-action movement, frame by frame
The source film can be directly copied from actors’ outlines into animated drawings.
The artist is drawing on a
transparent easel, onto which
the movie projector at the
right is throwing an image
of a single film frame.
Live-action is a technique which combines hand-drawn
characters with live action shots. Examples: Who Framed
Roger Rabbit?(USA, 1988) & Osmosis Jones (USA,
Animeis a technique primarily used in
Japan. It usually consists of detailed
characters but more of a stiff animation.
Examples: Spirited Away (Japan, 2001)
and Princess Mononoke.