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Virtual Glass Academy - a pedagogical model for e-learning with multimedia support

Explore the Kingdom of Crystal at the Virtual Glass Academy and learn about the three aspects of glass - content, method, and product - through interactive and multimedia-based lessons. This pedagogical model combines broadcasting and interactive learning, offering both linear and hypermedia-based instruction. Teachers act as facilitators, encouraging learner-centered and customized education. The Virtual Glass Academy includes a virtual glass factory, problem-based learning modules, and a comprehensive database of films, photos, simulations, and animations.

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Virtual Glass Academy - a pedagogical model for e-learning with multimedia support

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  1. Virtual Glass Academy - a pedagogical model for e-learning with multimedia support Martin Stigmar - Pedagogy Rune Körnefors - Media Technology Växjö University www.vga.nu

  2. Kingdom of Crystal

  3. Virtual Glass Academy  Kosta glassworks Sweden S.C. Stiteh S.A. Romania Dudley College United Kingdom Sklarny Bohemia A.S. Czech Republic

  4. Three aspects  glass content method product pedagogy ict & multimedia

  5. From broadcast to interactive learning(Tapscott, 1999, s 143) Broadcasting learning Interactive learning • Linear, sequential/serial Hypermedia learning • Instruction Construction/discovery • Teacher-centred Learner-centred • Absorbing materials Learning how to learn • School Lifelong • One-size-fits-all Customized • Teacher as transmitter Teacher as facilitator • Knowledge is Knowledge is being inpredetermined control of media and methods

  6. Pedagogical aspects

  7. Data collected during the pedagogical seminar/Växjö • try to design a Virtual Glassfactory, gamebased, learning adventure, problem based, several different ways to enter and solve the problems/modules • arrange a database with: films, photos, simulations, animations, text and sound and special data from glass defects • respect both individual learning as well as collaborative learning • stimulate good practice rather than correction • give transparent instructions about test-requirements.

  8. ICT aspects Objects desired from the target group • Interactive • Pictures and animations • Realistic examples Experience of computers • Internet (WWW and email) • Computer games Virtual Glass House • Visual • Interactive • ”Game-based” • Simulations

  9. Interaction/Communication? Course participants Teacher s i a a i a = asynchronous communication s = synchronous communication i = interaction with the course material

  10. The prototype

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