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80. 50. 20. 0. 20. 50. 80. 90. 70. 60. 40. 30. 10. Y. X. 10. 30. 40. 60. 70. 90. 8. 6. 4. 2. 1. 3. 5. 7. TIGHT END. TACKLE. GUARD. CENTER. GUARD. TACKLE. TIGHT END. General Rules 1. Passing strength designates even/odd gaps (see diagram):

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  1. 80 50 20 0 20 50 80 90 70 60 40 30 10 Y X 10 30 40 60 70 90 8 6 4 2 1 3 5 7 TIGHT END TACKLE GUARD CENTER GUARD TACKLE TIGHT END General Rules 1. Passing strength designates even/odd gaps (see diagram): 2. Motion never changes a blitz 3. The only time we check out of a blitz is when we audible 4. If a Defensive Lineman’s gap is called during a blitz, he attacks opposite 5. The first position named goes to the first gap named – for example, “Mike Sam 24” means that the Mike is blitzing to the 2 gap and Sam is blitzing to the 4 gap; likewise, the position that is named first attacks first in crossing blitzes 6. Man Coverage = Stack; Zone Coverage = Regular Adjustments

  2. DEFENSE Base STUNT Twist Strong DEFENSE Base STUNT Slant Strong Note: This stunt can also be run weak Note: This stunt can also be run weak DEFENSE Base STUNT Pinch DEFENSE Base STUNT Jet DEFENSE Base STUNT Middle X DEFENSE Base STUNT Strong X Note: This stunt can also be run weak

  3. DEFENSE Base BLITZ Sam 4 DEFENSE Base BLITZ Mike 1 DEFENSE Base BLITZ Rover Will 87 DEFENSE Base BLITZ Sam Will 65 Note: Play Cover 1 or Cover 3 with two-man blitzes DEFENSE Base BLITZ Mike Will 11 DEFENSE Base BLITZ Sam Mike 24

  4. DEFENSE Base BLITZ SWARM 432 DEFENSE Base BLITZ SWARM 632 Note: We will designate one or two SWARM blitzes to use each week. We play Cover 0. DEFENSE Base BLITZ SWARM 254 DEFENSE Base BLITZ SWARM 613 DEFENSE Base BLITZ SWARM 423 DEFENSE Base BLITZ SWARM 154

  5. DEFENSE Base BLITZ Destroy (85) DEFENSE Base BLITZ Destroy (65) Rule: If #2 is not removed (tight end or running back), the Rover/Quick blitzes Rule: If #2 is removed (wide receiver), the Sam/Will blitzes F F Note: This is a match-up blitz dictated by offensive formations; we play Cover 1 with Destroy DEFENSE Base BLITZ Destroy (67) DEFENSE Base BLITZ Destroy (65) F F DEFENSE Base BLITZ Destroy (87) DEFENSE Base BLITZ Destroy (85) Rule: Versus 3 x 1 sets the Sam and Will blitz and the Quick is the whole player F Q

  6. DEFENSE Base BLITZ DEFENSE Base BLITZ Destroy Switch (43) Destroy Switch (43) Rule: If #2 is not removed (tight end or running back), the Rover/Quick blitzes Rule: If #2 is removed (wide receiver), the Sam/Will blitzes F F Note: This is a match-up blitz dictated by offensive formations; we play Cover 1 with Destroy DEFENSE Base BLITZ DEFENSE Base BLITZ Destroy Switch (43) Destroy Switch (43) F F DEFENSE Base BLITZ DEFENSE Base BLITZ Destroy Switch (43) Destroy Switch (43) Rule: Versus 3 x 1 sets the Sam and Will blitz and the Quick is the whole player F Q

  7. Defensive Audibles 1.Monday = Base, Zone (coverage dictated by offensive set – see calls below) Zone Coverage Calls: 2 x 1 = Cover 3 2 x 2 = Cover 2 3 x 1 = Cover 7 3 x 2 = Cover 3 2.Tuesday = Base, Middle X, Cover 5 3.Wednesday = Base, Mike Will 31, Cover 3 4.Friday = Base, Destroy, Cover 1 5.Saturday = Base, SWARM 432, Cover 0

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