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Multi resolution Texture Synthesis on Surfaces. Arul Prakash Lavanya Tekumalla. Multi resolution Texture synthesis. Build image/mesh pyramid. Assign color to each pixel/vertex by doing a neighborhood search in the texture image.

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multi resolution texture synthesis
Multi resolution Texture synthesis
  • Build image/mesh pyramid.
  • Assign color to each pixel/vertex by doing a neighborhood search in the texture image.
  • Neighborhood search: very expensive
  • TSVQ: Accelerates the search process by considering neighborhoods as points in a multi dimensional space and casting the neighborhood search process as a nearest point searching problem in a multi-dimensional space.
texture synthesis on surfaces
Texture synthesis on surfaces
  • Retiling
    • Sprinkle some new vertices onto the mesh
    • Space them uniformly over the mesh using point repulsion.
    • Remove old vertices and re-triangulate
    • Create a hierarchy of meshes
  • Neighborhood Construction:
    • flatten a set of nearby vertices
    • resample the flattened patch
acknowledgements
Acknowledgements
  • We would like to thank Emil for his help in course of the project
references
References
  • Re-Tiling Polygonal Surfaces, G Turk.
  • Generating Textures on Arbitrary Surfaces Using Reaction-Diffusion, G Turk.
  • Generating random points in triangles, G Turk
  • Texture Synthesis over Arbitrary Manifold Surfaces, Li-Yi Wei and Marc Levoy.
  • Fast Texture Synthesis using Tree-structured Vector Quantization,Li-Yi Wei and Marc Levoy.