1 / 7

Texture Synthesis and Transfer

Texture Synthesis and Transfer. William Wedler 15-463 Final Project Fall 2007. Project Description. Synthetic texture from a given sample Extract blocks and fit them together Find blocks that match along their borders Piece together with jagged edges Justification: Markov property

gladyss
Download Presentation

Texture Synthesis and Transfer

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Texture Synthesis and Transfer William Wedler 15-463 Final Project Fall 2007

  2. Project Description • Synthetic texture from a given sample • Extract blocks and fit them together • Find blocks that match along their borders • Piece together with jagged edges • Justification: Markov property • Current state is (x,y) location • Output is a block from the given sample

  3. Synthesis Results Markov Model Current State: Overlapping region already synthesized (Shaded region) Current Output: Selected block from input sample (Dashed outline) Input Output

  4. Dependency on Sampling Parameters 20 pixel Window 30 pixel Window 40 pixel Window Input: 1/6 Overlap 1/5 Overlap 1/4 Overlap

  5. Texture Transfer Results • Modify model sates: • Add target correspondence information & Input texture Input target

  6. Extension Into Animation • Idea: Transition from mostly texture to mostly target figure • Vary resemblance to texture/target • Change window size with • Blur input target • Add time dimension to state information: • Consider texture from previous frame • Modified code borrowed from Proff. Efros

  7. Animation Results Only vary window sizes, no prev. frame info: http://www.youtube.com/watch?v=lXxkgA65TO4 Vary window, blur and add prev. frame info: http://www.youtube.com/watch?v=IrA6YKrKOPw Inputs: Outputs:

More Related