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Online and Immersive Virtual Environments for Research, Training and Rehabilitation

Online and Immersive Virtual Environments for Research, Training and Rehabilitation. Larry F. Hodges, Ph.D. Sabarish V. Babu, Ph.D. Virtual Environments Group School of Computing Clemson University October 12, 2007. Virtual Environments Group. Larry F. Hodges, Ph.D.

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Online and Immersive Virtual Environments for Research, Training and Rehabilitation

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  1. Online and Immersive Virtual Environments for Research, Training and Rehabilitation Larry F. Hodges, Ph.D. Sabarish V. Babu, Ph.D. Virtual Environments Group School of Computing Clemson University October 12, 2007

  2. Virtual Environments Group Larry F. Hodges, Ph.D. C. Tycho Howle Professor Sabarish Babu, Ph.D. Assistant Professor Jerome McClendon Patrick Dukes Jeff Bertrand Toni Bloodworth Lauren Cairco Naja Mack Phillip Napieralski Austen Hayes Adam Fogle Manan Gupta Ian Wood

  3. Virtual Environments Group • Virtual Humans/Embodied Conversational Agents • Clinical Applications of Virtual Reality and Online Virtual Environments • Applied Perception and Cognition Research in Virtual Reality Collaborations with: School of Nursing, Mechanical Engineering, Psychology, University of Wyoming, University of Iowa School of Medicine Funding: NSF, St. Francis Foundation, Consortium for Enterprise Systems Management, Clemson University

  4. Current and Recent Projects Training Environments Direct Use with Patients Basic Research

  5. Enhancing Nurse Interviewing Skills through Virtual Pediatric Patient Interaction

  6. VR-EPI Virtual Environments for teaching and training hand hygiene protocols • Goal: Train health care workers in the five moments of hand washing developed by the WHO. • Collaborative project with the University of Iowa School of Medicine. • Interactive 3D simulation in which health care workers can learn and identify the correct moments of hand hygiene.

  7. Demo Video of VR-Epi System

  8. Clinical Virtual Reality Virtual Vietnam VR Environments for Phobias Meditation Chamber Pain Distraction Balance Disorders

  9. Virtual Reality in Rehabilitation of Balance Disorders Medical Virtual Reality Center Raymond E. Jordan Center for Balance Disorders University of Pittsburgh School of Medicine http://www.mvrc.pitt.edu

  10. Pain Distraction Gershon, J., Zimand, E., Pickering, M., Rothbaum, B., Hodges, L.F. (2004). A pilot and feasibility study of virtual reality as a distraction for children with cancer. Journal of the American Academy of Child & Adolescent Psychiatry 43,10, pp. 1243-1249. Pain Distraction

  11. Interactive Virtual Peers towards Research of Perceptual-Motor Factors Associated with Child Cyclists in Traffic Situations Grechkin, T., Babu, S., Ziemer, C., Chihak, B., Cremer, J., Kearney, J., and Plumert, J. (2010). How does a virtual peer influence children’s distance from the roadway when initiating crossing? in the Proceedings of the ACM International Symposium on Applied Perception in Graphics and Visualization 2010 (APGV 2010). Babu, S., Grechkin, T., Ziemer, C., Chihak, B., Cremer, J., Kearney, J., and Plumert, J. (2011). An Immersive Virtual Peer for Studying Social Influences on Child Cyclists’ Road-Crossing Behavior, in IEEE Transactions on Visualization and Computer Graphics 2011.

  12. Motivation Bicycle crashes are among the most common causes of severe injuries in childhood [Revera ’85]. Many children cross traffic-filled roadways on bicycle without adult supervision [Martin et. al. 2007]. 30% between 9-15 years old Peer influence affects children’s decision-making in performing physical tasks [Plumert et. al. ’97].

  13. Virtual Peer Framework

  14. Virtual Characters • Social Psychology • Social Inhibition & Facilitation • Persuasion Learning Social Conversational Protocols from Digital Characters

  15. Summary • Virtual Environments can be a powerful tool for training, rehabilitation, and basic research. • VE group has technical expertise and experience. • Looking for collaborators with clinical expertise and experience.

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