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Canduction Vending Machine

Canduction Vending Machine. Design Goals. Data Analysis Main Findings. They have a moderate level of violence. Most of them have low level of education or no education at all. The most beneficial rewards are candy, toys and cartoon movies. They need interactive methods of learning .

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Canduction Vending Machine

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  1. Canduction Vending Machine

  2. Design Goals

  3. Data Analysis Main Findings They have a moderate level of violence. Most of them have low level of education or no education at all.

  4. The most beneficial rewards are candy, toys and cartoon movies. They need interactive methods of learning. We can also teach them about life situations rather than only scientifical information. They adapt quickly and have passion for technology.

  5. Scenarios: Machine Concept

  6. Machine Concept: Video

  7. Scenario: Software

  8. Metaphore Model Based: • Refrigerator box • Hiding candies. • Scissors shape Software Prototype: • Right tick to resemble right answer • Tap shape to represent the touch screen hand gesture.

  9. Presented By: Mariam Mohamed Seleem. Nehal Mahmoud Morsi. Rana Mohamed Abdel Meguid. Yomna Tarek Zabady.

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