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Explore shape vectors and human body morphing techniques using k-nearest neighbors and reconstruction weights to compute embedding coordinates. Results include linear and non-linear morphing.
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LLE on human body shapes Brett Allen Karen Liu
Y2 Y1 Y3 Yk Y4 Y0 W0 Xk W4 W1 X0 W3 W2 X1 Xk X4 X2 X3 Step 1: Find k nearest neighbors Step 2: Solve for reconstruction weights Step 3: Computing embedding coordinates using the same weights
D = 180,000 d = 3
Linear morph Non-linear morph k = 20, d = 10