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Blackboard Software Architecture

Blackboard Software Architecture. Adriana Contreras Alex Garcia Karen Richart Begoña Beorlegui Heriberto Gonzalez. What is it?. What problem does it solve?. Allows the solution of complex problems where the solution is the sum of the specialists’ contributions.

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Blackboard Software Architecture

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  1. Blackboard Software Architecture Adriana Contreras Alex Garcia Karen Richart BegoñaBeorlegui Heriberto Gonzalez

  2. What is it? What problem does it solve? Allows the solution of complex problems where the solution is the sum of the specialists’ contributions. • Blackboard is an architectural model where a problem is solved by a group of specialists.

  3. How does it solve the problem?

  4. Who are the actors? How do they relate to each other They relate to each other by the problem that they collaboratively need to solve. • The actors are the Knowledge sources that contribute with a partial solution of the problem. • A control shell that moderates the flow of the problem solution.

  5. Interpreter Team 2

  6. What is an Interpreter? • A “virtual machine”that parses and executes input commands • Actors: • Hardware • Program

  7. What does it do? • Improves portability of the software • Supports flexibility with other architectural styles • Highly dynamic behavior allowed

  8. What is it made of? • Interpreters generally have four components: • interpretation engine • memory • representation of the control state • representation of the current state

  9. Sources • http://www.cs.cmu.edu/afs/cs/project/vit/ftp/pdf/intro_softarch.pdf • http://sunset.usc.edu/classes/cs578_2012b/05_Architectural_Styles.ppt • http://www.thomasalspaugh.org/pub/fnd/architecture.html#Interpreter • http://coronet.iicm.tugraz.at/sa/s5/sa_styles.html

  10. Plug-in Architecture Team 3

  11. Plug-in Architecture • What is Plug-in Architecture? • Framework that allows programs or applications to find add-in functionalities from plug-ins when starting up and allow the plug-ins to apply their functionalities with the current program or application. • What problem does Plug-in Architecture solve and how does it solve it? • Solves the problem of feature bloat by enabling the customizing of the functionality of an application. • By allowing outside features to be added to an application, the developer is able to have a release that is smaller in size and does not contain unnecessary and often unused features. • Overall, applications support plug-ins for several reasons, including: • to enable third-party developers to create abilities which extend an application • to support easily adding new features • to reduce the size of an application • to separate source code from an application because of incompatible software licenses.

  12. Plug-in Architecture • Actors: • Host Application: Loads the plug-in and provides an interface for the plug-in. • Plug-In: Module that is dependent on a host application and adds functionality to the host application. • How are these actors related? • The host application provides service which the plug-in can use. • Plug-ins depend on services provided by the host, while the host operates independently of the user. • End-users are able to add and update plug-ins dynamically, without needing to make changes to the host application.

  13. Plug-in Architecture • Some examples of applications which use plug-ins, and why, include: • Email clients use plug-ins to decrypt and encrypt email (Pretty Good Privacy) • Graphics software use plug-ins to support file formats and process images (Adobe Photoshop) • Media players use plug-ins to support file formats and apply filters (Winamp, Windows Media) • Software development environments use plug-ins to support programming languages (Eclipse, jEdit, MonoDevelop) • Web browsers use plug-ins (often implementing the NPAPI specification) to play video and presentation formats (Flash, QuickTime, Microsoft Silverlight, 3DMLW) • Sources • Playing with Plugins. (2012, June 18). How do plugins work. [Online] Available: http://www.youtube.com/watch?v=OX60XS1uERg • UCL Information Services Division. (1999-2013). How “plugins” work. Stowell, Dan. [Online] Available: http://www.ucl.ac.uk/isd/staff/e-learning/tools/plugins • P. Qualls. (2002, June 13). Plug-in Architecture Framework for Beginners [Online] Available: http://www.codeguru.com/cpp/misc/misc/plug-insadd-ins/article.php/c3879/Plugin-Architecture-Framework-for-Beginners.htm • Plug-in (computing). (2013, January 23). In Wikipedia, The Free Encyclopedia. [Online] Available: http://en.wikipedia.org/w/index.php?title=Plug-in_(computing)&oldid=534573505

  14. Search-Oriented Architecture Team 4

  15. Search-Oriented Architecture • What is it? • Search engine technology replaces or supplements a relational database management system • SQL queries are replaced by keyword or fielded searches for: • Structured • Semi-structured • Unstructured data • Is a three-tier architecture • Solve the problem • Response time in large dynamic datasets • Drawback • The data tier is not as organized

  16. Search-Oriented Architecture • Who are the actors? • User • Database

  17. In Depth Look of Search-Oriented Design

  18. Search-Oriented Architecture • References • http://www.mediabuzz.com.sg/asian-emarketing/november-2011/1424-search-oriented-architecture • http://www.courses.utep.edu/Portals/870/f12-s13/cs4311-Spring13/class%20lectures/L05-%20Software%20Architectures.ppt • http://www.soainstitute.org/sites/default/files/images/contributors/Paradkar_March11_2_Figure1.jpg

  19. Space-Based Architectures Team 5 – Software Eng. 2 – Spring 2013

  20. What is Space-Based Architecture? • Organize related data and business logic together into processing units (PU); a compartmentalization of applications that allows for the emulation of various software architectures. Source: Browne, Julian.“Space-based Agility”. June 25, 2007 http://www.julianbrowne.com/article/viewer/space-based-agility

  21. Why Space-Based Architecture? • Problem: What happens when the perfect software architecture is ruined by a business or client’s new requirements? • Solution: Make the applications within software more modular. • Encapsulate an application’s data and business logic together; aka a processing unit (PU). • Adding/removing an application is modular. Provide a tuple space (aka space) for objects that can be used concurrently by applications. Sources: 1. Nair, Anup H. “Distributed Space based architecture”. May 27, 2012 http://www.hificoding.com/general/46-distributed-space-based-architecture 2. Mordinyi, Richard et al, “Space-based Architectures as Abstraction Layer for Distributed Business Applications”. 2010 IEEE

  22. Space-Based Architecture • Actors • Tuple Space: • Containers • coordinators, aspects, entries • Processing Units • How do the actors relate to each other? • Processing Units can access objects. • Objects are tuples inside of containers. • Containers are internet addressable. Source: Mordinyi, Richard et al, “Space-based Architectures as Abstraction Layer for Distributed Business Applications”. 2010 IEEE

  23. Shared Nothing Architecture • Shared nothing – is a distributed computing architecture. There is no central unit and each part of the system acts independently. • Ex. Several Processors share neither common memory nor common disk

  24. Shared Nothing Architecture • Solves bottle necking and scalability • Independent nodes act as part of a system, but do no rely on each others availability • SN is infinitely scalable and only limited by the number of node you can incorporate

  25. Shared Nothing Architecture • Actors • Nodes are the actors and they act in their own process space. They act asynchronously and are race-free. • They act independently but are components of a larger system

  26. Shared Nothing Architecture Example:

  27. Shared Nothing Architecture Sources: The Case for Shared Nothing Architecture by Michael Stonebraker. [Originally published in Database Engineering, Volume 9, Number 1 (1986).] http://db.cs.berkeley.edu/papers/hpts85-nothing.pdf Shared Nothing v.s. Shared Disk Architectures: An Independent View by Ben Stopford, Tuesday, November 24th, 2009  http://www.benstopford.com/2009/11/24/understanding-the-shared-nothing-architecture/

  28. Publisher-Subscriber Software Engineering Team 7

  29. publish–subscribe is a messaging pattern where senders of messages, called publishers, do not program the messages to be sent directly to specific receivers, called subscribers. published messages are characterized into classes, without knowledge of what, if any, subscribers there may be. Subscribers express interest in one or more classes, and only receive messages that are of interest, without knowledge of what, if any, publishers there are.

  30. Advantages Loose coupling Publishers are loosely coupled to subscribers, and need not even know of their existence. With the topic being the focus, publishers and subscribers are allowed to remain ignorant of system topology. Scalability Pub/sub provides the opportunity for better scalability than traditional client–server, through parallel operation, message caching, tree-based or network-based routing, etc.

  31. Publisher-Subscriber

  32. http://en.wikipedia.org/wiki/Publish%E2%80%93subscribe_patternhttp://en.wikipedia.org/wiki/Publish%E2%80%93subscribe_pattern • https://docs.google.com/viewer?a=v&q=cache:9GTjK1kOFY8J:www.softwarearchitecturebook.com/svn/main/slides/ppt/05_Architectural_Styles.ppt+&hl=en&gl=us&pid=bl&srcid=ADGEESi4y7caTUsrkQ6O-71Ob8ZEU84_TlvHRMU_-OHLFvy6Z8PMvL2zXLjUf52v6adTmijcZnUq2oXBtjB0_613o3h3Rh02l8fnyIc6MhZV38lO-koNhou2t30aaF6VzEBecvi_Vk_7&sig=AHIEtbRQWykLrdZ8CW7aK57M4e33Es4N9w

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