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Build Creativity with Technology. “A New Landscape in Teaching & Learning”. Jakarta, 25-26 May 2011. Mr. Ari Budiyanto. Computer and multimedia Teacher Elementary School of Muhammadiyah Condongcatur Daerah Istimewa Yogyakarta, Indonesia Introduction.

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build creativity with technology
Build Creativity with Technology

“A New Landscape in Teaching & Learning”

Jakarta, 25-26 May 2011

Mr. Ari Budiyanto

Computer and multimedia TeacherElementary School of Muhammadiyah CondongcaturDaerah Istimewa Yogyakarta, Indonesia


Ari Budiyanto

Place & Date of Birth :

Yogyakarta, Indonesia, January29th, 1981

Occupation :

Teacher (Multimedia and ICT), Elemetary School of Muhammadiyah Condongcatur Yogyakarta


Home : Jl. Tengiri 8 / 14 Perum Minomartani Ngaglik

Sleman Yogyakarta Indonesia 55581

Office : Jl. Ring Road Utara Gorongan Condongcatur

Depok Sleman Yogyakarta 55283

HP : +62 81328 703342

Email :

rief experiences

RIEF Experiences

About 200 teachers from 14 countries attended the Asia Pacific Regional Innovative Education Forum (RIEF) and five of them were from Indonesia. Microsoft has facilitated them through Partnership in Learning program.

Teachers with good competency will have opportunity to join RIEF

– a program that encourages the utilization of ICT in education.

about microsoft partner in learning

About Microsoft Partner in Learning

The Worldwide Innovative Education Forum is the signature program of Microsoft Partners in Learning to honor innovative teachers and schools, and to showcase how technology can further educational transformation by being appropriately incorporated into curricula, pedagogy and classrooms



Electronic learning or e-Learning is a general term used to refer to computer-enhanced learning. E-learning can be CD-ROM-based, Network-based, Intranet-based or Internet-based. It can include text, video, audio, animation and virtual environments. It can be a very rich learning experience that can even surpass the level of training you might experience in a crowded classroom.



Teachers want to use the Internet to improve the education of their students, but many factors limit their ability to do so.

The lack of funds for professional development of teachers on how to use the Net, the demand on time to find relevant materials on the Net, the limitations of inadequate resources, multiple modems or an ISDN line and the sheer drag speed of the Net itself restricts the ability of teachers to really use the Internet with any educational power.

one solution

One Solution

However, internet technology can be used in a way that empowers teachers to overcome some of these problems allowing for greater interactivity. The solution may be found in their Local Area Network (LAN), faster, easier access. and more easily build and manage database of instructional media at school



To enable and drive school as an instution to be the seedbed of the future knowledge-based society

Improve the competence and

creativity of teachers

using technology

Knowledge based society

Digital literate

Inventive Thinking

Effective Communication

High Productivity

Integrating ICT in learning


From Local

to Global

teacher activities


  • Coaching
  • Fasilitating
  • Motivating
  • Building knowledge repository
  • Building Lesson Plans and educational media database

Teacher Activities

student activities

Student work in a group to develop a knowledge

  • Product based on the topic defined by the teacher
  • They work, discuss, communicate, searching materials on-line in network either in LAN or internet using message, LMS, chat, mailing list, ect
  • Each student or group has to develop their product in computer using any application such as Ms Word, Ms Powerpoint, Ms Excel, Ms Paint, Movie maker, etc.
  • In 1 weeks, each student / group should finish 1 knowledge product
  • The product should be stored in knowledge repository on LAN server and could be accessed

Student Activities

expected result

Learn collaboratively using ICT.

  • Fun Learning
  • School Server as knowledge repository
  • Learning content enrichment and database
  • Usability and Creativity in Learning development / Experience
  • Introduction into a school could change the culture of the school, by staff working more as a team, assisting student cohesion and enhancing
  • a sense of “community” in the school.

Expected Result