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Chapter 8 Using Technology to Promote Creativity

Chapter 8 Using Technology to Promote Creativity. Technology and Developmentally Appropriate Practice Importance of Using Technology Technology and Multiple Intelligences Value Of Computers In Early Childhood Programs. Technology and DAP. Developmentally appropriate uses:

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Chapter 8 Using Technology to Promote Creativity

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  1. Chapter 8Using Technology to Promote Creativity Technology and Developmentally Appropriate Practice Importance of Using Technology Technology and Multiple Intelligences Value Of Computers In Early Childhood Programs

  2. Technology and DAP Developmentally appropriate uses: Software as a manipulative Support child’s curiosity and exploration Limited use for children under age five Not an expensive worksheet

  3. Importance of Using Technology Provides variety in the program Provides interesting learning experiences Involves children in creation of materials Builds on and reinforces other activities

  4. Types of Technology Videotapes Photography Digital cameras Smart toys iPods CDs and disc players Interactive white boards

  5. Technology and Multiple Intelligences—Examples Word smart—writing, editing, language skills Logic smart—math games, problem solving, strategy games Picture smart—drawing and paint programs Music smart—music composing, letter/sound with music

  6. Technology and Multiple Intelligences—Examples (continued) Person smart—two-person games, telecommunications programs Intrapersonal smart—problem-solving software, word processing Body smart—animation programs, joysticks, moving objects on screen

  7. Value of Computers in Early Childhood Programs Spoken communication Cooperation Social interaction Fine motor skills Self-help skills Collaborative work

  8. Choosing Software for Young Children Age appropriateness Child control Clear instructions Expanding complexity Independent exploration

  9. Choosing Software for Children (continued) Process orientation Real-world representations Technical features Trial and error Visible transformation

  10. The Internet and Early Childhood Programs Web 1.0 vs. Web 2.0 Information sites—reference sources Communication sites—writing sources Interaction sites—similar to software programs Publication sites—publishing children’s work Blogs, Wikis

  11. Personal Learning Networks Online educational community Social Bookmarking Accounts Shared links with groups/networks Links stored online Organization with tags/keywords

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