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Developing portable video game console –Nintendo DS Lite and PlayStation Portable

Developing portable video game console –Nintendo DS Lite and PlayStation Portable. 1. Predict the trend of video games in the 10 years to come 2. Suggest ways to solve the problems brought by video games. Aims of the project. Portable video game consoles in the last decade. Nintendo:

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Developing portable video game console –Nintendo DS Lite and PlayStation Portable

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  1. Developing portable video game console –Nintendo DS Lite and PlayStation Portable

  2. 1. Predict the trend of video games in the 10 years to come 2. Suggest ways to solve the problems brought by video games Aims of the project

  3. Portable video game consoles in the last decade Nintendo: • 2001: Game Boy Advance • 2003: Game Boy Advance SP • 2004: Nintendo DS • 2005: Game Boy Micro • 2006: Nintendo DS Lite Sony: • 2004:PlayStation Portable

  4. Interview I • Getting worse • F.2 students Mr. Yip (Discipline Teacher)

  5. Interview II Miss Hui chun chun ( Social Worker ) • Enough extracurricular activities

  6. Set time table Interview III Mr Wong Hin Chung (student)

  7. Experiment Venue: Social worker’s room Date: 23 NOV,2007 Time: 4:00-4:30 Participants: Mrs Lee, Ben, Ming, Keith, Leo, Peggy, Cindy, Mr Wong, Mr Chung, Mr Lee, Mr Chan, Cheryl

  8. Aims of the Experiment We want to know if playing PSP and NDS is harmful to people.

  9. 1.Measure the blood pressure and heart beat

  10. 2.Let them play PSP for 30 minutes

  11. 3.Measure the blood pressure and heartbeat again

  12. 4.Make a table and compare the data

  13. Could not control both their positive and negative emotions. Felt dizzy and had blurred vision. Findings from the experiment

  14. Peers' influence

  15. Market of Products and By-products

  16. Parents' influence

  17. How does portable video games affect our life? Problem I: Lack of communication

  18. Problem II:Health problems

  19. Problem III: Irritable emotion

  20. What can we do? 1:Restrict yourself

  21. 2.Set up a time table

  22. 3.Take breaks

  23. What can our government do? 1.Control the import

  24. 2.Mass Education

  25. Opportunities 1.Businessmen earn more money

  26. 2.Increase in job opportunities

  27. 3.Increase government income

  28. Challenges 1.Education standard falls

  29. 2.Health problems

  30. 3.Land pollution

  31. Will Wii replace portable video game consoles? because portable video game is: • Portable • Cheaper • Common

  32. Affects the human relationship Spend much time Hurt themselves Continue to dominate our market Conclusion

  33. Thank you for your attention! Thank Mrs Lee, Mr Yip, Miss Hui and Mr Ken Wong.

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