1 / 29

COMP541 Interrupts, DMA, Serial I/O

COMP541 Interrupts, DMA, Serial I/O. Montek Singh April 13, 2010. Interrupts. Two main kinds Internal Error when executing an instruction Floating point exception Virtual memory page fault Trying to access protected memory System call To request OS services External I/O. Internal.

abby
Download Presentation

COMP541 Interrupts, DMA, Serial I/O

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. COMP541Interrupts, DMA, Serial I/O Montek Singh April 13, 2010

  2. Interrupts • Two main kinds • Internal • Error when executing an instruction • Floating point exception • Virtual memory page fault • Trying to access protected memory • System call • To request OS services • External • I/O

  3. Internal • More complicated because may abort instruction • Access to protected memory not allowed • Or OS could correct the situation and restart instruction • E.g., virtual memory page fault • What happens for arithmetic overflow/divide-by-0?

  4. When Interrupt Occurs • Interrupt enable register • Sometimes levels of interrupts individually enabled/disabled • PC is changed to new location • One or more interrupt locations stored • “vectored interrupts” • Or a fixed location • Old PC saved to register or stack • Many machines have stack pointer

  5. Registers • Sometimes registers saved by hardware • Some machines have one or more sets of registers • On other architectures software must save registers • Return from interrupt • Some CPUs provide a special instruction to return from interrupt • “rfi” or “iret” • Others use the standard procedure return instruction • jr, ret, etc.

  6. Cause of Interrupt • Need way to determine what caused interrupt • Note it can be more than one thing • Vectored Interrupts • Different types cause branches to different locations • Sometimes prioritized • Register to store cause

  7. Supervisory Mode • Modern computers have user mode and one or more supervisory modes • User mode restricted • Can’t write to many system registers, such as interrupt enable • Can’t write to some parts of memory • Usually I/O restricted • Interrupts cause switch to supervisory mode • Question: Which interrupts?

  8. Some Interrupt Hardware • Interrupts ORed • Response if IE and at end of instruction • Ack interrupt • Vector address to PC • PC to stack

  9. Potential Microcode The following is a typical sequence of actions taken by the CPU upon triggering of an interrupt: SP  SP – 1 M[SP]  PC SP  SP – 1 M[SP]  PSR • PSR is processor status register EI  0 INTACK  1 PC  IVAD

  10. Return Similar • Very similar to return from procedure • PSR holds IE bit • Restoring PSR turns interrupts on

  11. Exception (from Patterson Hennessey, multicycle MIPS) PC – 4 stored Just two causes Branch to fixed addr Undefined instruction and arithmetic overflow

  12. Restarting Instruction? • Imagine the interrupt (exception) was a page fault • Need to get the page, and then rerun the instruction • Easy instructions help out • Otherwise may need to save some intermediate state • Imagine block-move instruction such as the Pentium MOVS • moves/copies an entire string (of variable length) in a single instruction!

  13. Types of I/O Programmed I/O Direct Memory Access (DMA)

  14. Direct Memory Access (DMA) • Programmed I/O is when CPU reads/writes every word • Problem: overhead is high; nothing else getting done on CPU • Especially for mass-storage devices like disk • DMA: Let device controller read/write directly to memory • Challenges?

  15. Procedure • DMA device takes over main bus • Becomes bus master • Asserts addresses • Basically interfaces to memory or memory controller

  16. How? • DMA device requests bus (assert BR) • CPU grants request (assert BG) • CPU takes its signals to Hi-Z

  17. Transfers • Continuous – DMA controller transfers all data (say a disk sector) at once • As many memory cycles as data • Burst – DMA controller cycle steals, takes a cycle at end of every CPU instruction • Note that now the chip that controls memory (Northbridge), not CPU, is likely to do this

  18. End of DMA • Controller needs to inform CPU • De-assert BR • Then CPU lowers BG and proceeds

  19. DMA Controller • Needs typical I/O signals • Interrupt request • Status of device • Also needs controls for DMA transfer • Memory address • Word count

  20. Block Diagram

  21. Typical Driver Interface • Set the memory address • Set word count • Assert GO (usually bit in control word) • DMA controller requests interrupt when transfer complete

  22. Trends in Communications • Older bus standards, such as ISA and PCI, were parallel (conventional “bus”) • Newer (PCI Express) use serial channels (lanes) • So slots for slower devices can be x1 • Slots for devices such as GPUs can be x16 (max x32 in spec) 16 lane PCI-E (below) 1 lane (right)

  23. Disk • Change from ATA/IDE to SATA • IDE had 16 data channels • SATA has 2 twisted pair (xmit and recv)

  24. RS-232 • “Asynchronous” • Both sides have precise clocks • Agree on speed • Receiver syncs during start bit

  25. USB • One master • The PC • Idea was to have thin cables and plug and play • Specs include hardware and software • We only cover hardware

  26. USB – Packet serial I/O • Four wires total • +5v and GND • Two signal wires • Twisted pair • Differential signaling • Differential 1 is D+ > 2.8v and D- < 0.3v • Differential 0 is opposite • Also a single-ended zero when D+ & D- low (end of packet, reset, disconnect)

  27. Speed • Three speeds • High is 480 Mb/s • Full is 12 Mb/s • Low is 1.5 Mb/s • New Super Speed, 5Gb/s!! • Pull-up indicates full/low • High speed starts as full, then handshakes and transitions • High and low speeds interpret zeros and ones inverted.

  28. Coding • NRZI • Non-Return to Zero Inverted • Transition if sending 0, none if sending 1 • Bit stuffing • Since a string of 1s causes no transitions, synchronization may be lost • A zero is stuffed in after six consecutive ones • Sync field • Each packet starts with a sync • 8 bits: 00000001

  29. Packets • Won’t go into details

More Related