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25 Quick FAQs reference: Chapter 1, Game Developer’s Market Place 1. What is Game Development? storytelling + art + music + sound + animation + programming techniques game programming -- (relatively) well-known game development -- still very much a “black art”

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25 quick faqs

25 Quick FAQs

reference:

Chapter 1, Game Developer’s Market Place

1 what is game development
1. What is Game Development?
  • storytelling + art + music + sound + animation + programming techniques
  • game programming -- (relatively) well-known

game development -- still very much a “black art”

2 what kinds of games can you create
2. What kinds of games can you create?
  • action
  • strategy
  • adventure
  • role-playing game
  • sports
  • sims
  • classic games, puzzle

3 what platforms can you develop games for
3. What platforms can you develop games for?
  • PC
    • minimal system requirements
    • robustness, especially for 3D games
  • console
    • must become an authorized developer
    • development environment
      • cross compiler, …
    • bigger budget
      • licensing fee, manufacturing fee
    • smaller available talent pool
4 how hot is game development
4. How hot is game development?
  • $5.3B in 1997

$8B in 2000.

  • attendance at CGDC
    • 2,500 in 1995
    • 7,000 in 1999
  • more than 50,000 jobs
  • most of all, consider the potential customers.

(# of PC installed)

5 can you develop games alone
5. Can you develop games alone?
  • Yes.
  • But, those days are about gone.
7 what design experience
7. What design experience?
  • still a very artistic process
  • Game world is non-linear,

but, players want a linear story.

  • Attend.
  • Read.
  • Try modifying a game that has an editor.
9 what about libraries engines development tools
9. What about libraries, engines, development tools?
  • graphics, sound, music
  • game engines
    • Quake
    • SCUMM
    • NetImmerse
    • Genesis
  • productivity tools
    • e.g., debugger, version control
10 do you really need
10. Do you really need ...
  • libraries, engines and development tool?
  • Yes.
  • case study: Half Life
11 which content creation tools
11. Which content creation tools?
  • 3D modeling and animation
  • image processing, painting and texture
  • video editing
  • sound digitizing, editing
  • music editing, sequencing
  • integrated packages
    • Creator (MultiGen)
    • Mirai (Nichimen Graphics)
    • multimedia authoring packages
12 what is the best way
12. What is the best way ...
  • to develop game programming skills?
  • practice, practice, practice.
  • Start simple.
  • Create copies of other games.
    • e.g., Pong, PacMan, Load Runner
  • Move on, and create something new.
13 major programming trends
13. Major programming trends?
  • 3D
  • VR
  • AI
  • real physics
  • Internet
  • mobile
14 can you make a game
14. Can you make a game?
  • Can you make a successful game?
  • You can still find a niche in the game industry easily than you can in other industry.
15 can you do it as a hobby
15. Can you do it as a hobby?
  • On the technical aspect, game development has become democratized.
  • more books, resources, people, …
  • On the business aspect, it has become harder.
16 can you sell your games
16. Can you sell your games?
  • retail channel
    • shelf space
    • high cost
    • lower margin
    • higher chance to success
  • shareware
    • Doom (id), Descent (Interplay)
  • bundle
  • sponsored product
17 do all game makes money
17. Do all game makes money?
  • very, very polarized market
    • compared to movies, books, …
  • developers vs. publishers
  • Even publishers must be big in order to survive.
    • e.g., EA
18 how can you get a job
18. How can you get a job?
  • start as
    • an independent game developer
    • a junior programmer in a development company
  • Industry is growing!
19 do you have
19. Do you have ...
  • what it takes to create the next blockbuster game?
  • It takes time.
  • Start simple.
  • Always try to finish what you start.
20 how long does it take
20. How long does it take ...
  • to make a complete game?
  • development process (simplified)
    • game design
    • production -- programming, art work, sound
    • testing
  • 1 ~ 2 years
22 are more resources becoming available
22. Are more resources becoming available ...
  • to help you learn game development?
  • Yes.
    • course
    • books, magazine
    • Web
23 how big of army do you need
23. How big of army do you need?
  • small team 4 ~ 8
  • large team 12 ~ 30
  • The largest variable is the artists.

Artwork is scalable.

24 so what does the course offer
24. So what does the course offer?
  • blessing
  • basics
    • industry
    • game development
    • business
  • preparation
25 what should you do next
25. What should you do next?
  • Work hard.
  • And have fun.
homework
Homework
  • Developing your dream game
    • team name
    • members
    • game concept
    • other remarks
  • Submit in .ppt format
  • Due: one week from now