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25 Quick FAQs

25 Quick FAQs reference: Chapter 1, Game Developer’s Market Place 1. What is Game Development? storytelling + art + music + sound + animation + programming techniques game programming -- (relatively) well-known game development -- still very much a “black art”

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25 Quick FAQs

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  1. 25 Quick FAQs reference: Chapter 1, Game Developer’s Market Place

  2. 1. What is Game Development? • storytelling + art + music + sound + animation + programming techniques • game programming -- (relatively) well-known game development -- still very much a “black art”

  3. 2. What kinds of games can you create? • action • strategy • adventure • role-playing game • sports • sims • classic games, puzzle …

  4. 3. What platforms can you develop games for? • PC • minimal system requirements • robustness, especially for 3D games • console • must become an authorized developer • development environment • cross compiler, … • bigger budget • licensing fee, manufacturing fee • smaller available talent pool

  5. 4. How hot is game development? • $5.3B in 1997 $8B in 2000. • attendance at CGDC • 2,500 in 1995 • 7,000 in 1999 • more than 50,000 jobs • most of all, consider the potential customers. (# of PC installed)

  6. 5. Can you develop games alone? • Yes. • But, those days are about gone.

  7. 6. What programming experience? • a lot. • tricks.

  8. 7. What design experience? • still a very artistic process • Game world is non-linear, but, players want a linear story. • Attend. • Read. • Try modifying a game that has an editor.

  9. 8. What programming language?

  10. 9. What about libraries, engines, development tools? • graphics, sound, music • game engines • Quake • SCUMM • NetImmerse • Genesis • productivity tools • e.g., debugger, version control

  11. 10. Do you really need ... • libraries, engines and development tool? • Yes. • case study: Half Life

  12. 11. Which content creation tools? • 3D modeling and animation • image processing, painting and texture • video editing • sound digitizing, editing • music editing, sequencing • integrated packages • Creator (MultiGen) • Mirai (Nichimen Graphics) • multimedia authoring packages

  13. 12. What is the best way ... • to develop game programming skills? • practice, practice, practice. • Start simple. • Create copies of other games. • e.g., Pong, PacMan, Load Runner • Move on, and create something new.

  14. 13. Major programming trends? • 3D • VR • AI • real physics • Internet • mobile

  15. 14. Can you make a game? • Can you make a successful game? • You can still find a niche in the game industry easily than you can in other industry.

  16. 15. Can you do it as a hobby? • On the technical aspect, game development has become democratized. • more books, resources, people, … • On the business aspect, it has become harder.

  17. 16. Can you sell your games? • retail channel • shelf space • high cost • lower margin • higher chance to success • shareware • Doom (id), Descent (Interplay) • bundle • sponsored product

  18. 17. Do all game makes money? • very, very polarized market • compared to movies, books, … • developers vs. publishers • Even publishers must be big in order to survive. • e.g., EA

  19. 18. How can you get a job? • start as • an independent game developer • a junior programmer in a development company • Industry is growing!

  20. 19. Do you have ... • what it takes to create the next blockbuster game? • It takes time. • Start simple. • Always try to finish what you start.

  21. 20. How long does it take ... • to make a complete game? • development process (simplified) • game design • production -- programming, art work, sound • testing • 1 ~ 2 years

  22. 21. What kinds of resources do you need? • time and money • $1M ~ $5M

  23. 22. Are more resources becoming available ... • to help you learn game development? • Yes. • course • books, magazine • Web

  24. 23. How big of army do you need? • small team 4 ~ 8 • large team 12 ~ 30 • The largest variable is the artists. Artwork is scalable.

  25. 24. So what does the course offer? • blessing • basics • industry • game development • business • preparation

  26. 25. What should you do next? • Work hard. • And have fun.

  27. Homework • Developing your dream game • team name • members • game concept • other remarks • Submit in .ppt format • Due: one week from now

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