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Jeff Borden - The Sound of Hunger: Building an Alternate Reality Learning Experience

Jeff Borden, Chief Innovation Officer, St. Leo University This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School. Have you been playing? Want to start? This session will round out the “epic win” for some regarding an alternate reality learning experience started over 2 months earlier at the East Coast Games Conference. Join Dr. Jeff Borden, Chief Innovation Officer at St. Leo University, and his veteran team of ARG PM’s as they show you how to pitch, build, and use gameful learning for education. (TINAG) See how serious games can be controlled, outcomes driven, time sensitive, and even create the most authentic assessment in any classroom, with any subject, anywhere, any time. Come to the workshop and play while you learn, seeing examples and actually building something usable in the process.

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Jeff Borden - The Sound of Hunger: Building an Alternate Reality Learning Experience

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  1. Channels Connect with Jeff & Greg during or after the presentation! – @bordenj – @sluInnovation – http://innovation.saintleo.edu – Jeff.borden@saintleo.edu – Greg.Kunzweiler@saintleo.edu http://innovation.saintleo.edu

  2. The sound of hunger: building an alternate reality learning experience Saint Leo University Innovation Team http://innovation.saintleo.edu

  3. Online Gym Class http://innovation.saintleo.edu

  4. Motivation http://innovation.saintleo.edu

  5. Pick a number… • Between 01 & 10 • Multiply by 9 • Add 2 digits of new number together • Subtract 5 • Assign the corresponding letter to the number (1=A, 2=B, etc) • Pick a country that begins with that letter (A=Argentina, etc) • Think of an animal that begins with the 2ndletter of the country http://innovation.saintleo.edu

  6. The Problem… • There are no elephants in Denmark! http://innovation.saintleo.edu

  7. Transactional/Binary Thinking • Learning is the replacement of an old way of thinking or doing with a new AND better way of thinking or doing. http://innovation.saintleo.edu

  8. Contextual Thinking http://innovation.saintleo.edu

  9. Learning Innovation • …the juxtaposition or remixing of old, new, and/or associated methods, philosophies, tools and/or contexts to create better ways by which to replace old ways of thinking with new, better ways. http://innovation.saintleo.edu

  10. Dr. Jeff D Borden http://innovation.saintleo.edu

  11. Dr. Jeff D Borden http://innovation.saintleo.edu

  12. http://innovation.saintleo.edu

  13. Greg Kunzweiler http://innovation.saintleo.edu

  14. http://innovation.saintleo.edu

  15. Gameful Learning http://innovation.saintleo.edu

  16. Outcomes – Crafting an A.R.L.E. • Be able to use a framework by which to create an ARLE • Ideation around possible ARLEs http://innovation.saintleo.edu

  17. http://innovation.saintleo.edu

  18. JSB: WOW L-70 http://innovation.saintleo.edu

  19. Games Lead To Better Learning http://innovation.saintleo.edu

  20. Let’s Play A Game http://innovation.saintleo.edu

  21. Education Games http://innovation.saintleo.edu

  22. Connecting To Perception •Internal Perception What you believe to be true. •External Perception What others believe to be true about you. Ice Cream Flavor Test He Thinks He’s Funny I’m Funny http://innovation.saintleo.edu

  23. PDR 4 Gameful Learning http://innovation.saintleo.edu

  24. What If… • Gameful Learning Experiences • Tied into research • Controlled by teachers • Low / No cost • Authentic Tasks & Assessments • No programming required http://innovation.saintleo.edu

  25. Curriculum Integration Connecting different areas of study by emphasizing unifying concepts across subject matter areas, creating interdependence of instruction and/or assessment, typically allowing students to engage in authentic tasks and assessment. http://innovation.saintleo.edu

  26. Games = Curriculum Integration http://innovation.saintleo.edu

  27. Continuum of Curriculum Integration http://innovation.saintleo.edu

  28. Games = Do First Education http://innovation.saintleo.edu

  29. Cut Off R.E.M. = B.A. of .10 http://innovation.saintleo.edu

  30. http://innovation.saintleo.edu

  31. Learning Flow: The Ultimate Cocktail Motivation Glutamate Endorphins Dopamine Engagement Norepinephrine Serotonin Cortisol Based on Flow, by Mihaly Csikszentmihalyi (2002) http://innovation.saintleo.edu

  32. Games = Research http://innovation.saintleo.edu

  33. Creating an ARLE 1. 2. (Include teachers…): story writer, researcher, game director, media artist, puzzle designer, actor/interactor Start a puppet master team! Identify strengths and pick design roles: http://innovation.saintleo.edu

  34. ARLE Puppet Master Team http://innovation.saintleo.edu

  35. Work Together… SME Board Instructor Leaders Student Group Leaders SME Information Flow Participant Feedback Student Participants http://innovation.saintleo.edu

  36. Puppet Masters • Jamie Verge: Web Designer • Cecilia Bolich: Game Strategist / Learning Designer • Mitch Weisburgh: Networking Agent • Frank Orlando: Political Guru • Jennifer Toole: Video Director • Monique Pickett-Walker: Criminologist http://innovation.saintleo.edu

  37. http://innovation.saintleo.edu

  38. Creating an ARLE 3. Brainstorm: - Get Inspiration: MMORPG, Existing Simulations - Theme / Story (What’s the experience about?) - Protagonists? Antagonists? - Context - Conspiracies! - Name the ARLE! Then build an ARC PLOT… http://innovation.saintleo.edu

  39. It began with a shirt… http://innovation.saintleo.edu

  40. http://innovation.saintleo.edu

  41. The Presence http://innovation.saintleo.edu

  42. USB  Songs  Spectrogram http://innovation.saintleo.edu

  43. The Presence / Year Zero http://innovation.saintleo.edu

  44. Various Game Sites http://innovation.saintleo.edu

  45. http://innovation.saintleo.edu

  46. Art Is Resistance http://innovation.saintleo.edu

  47. http://innovation.saintleo.edu

  48. http://innovation.saintleo.edu

  49. Games = Neural Coupling http://innovation.saintleo.edu

  50. ARC Plot vs http://innovation.saintleo.edu

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