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Designing Characters for Computer Games

Designing Characters for Computer Games Animation and Character April 16, 2002 Traditional animation goals Appeal Memorability Humor Empathy Example: How to Fish Example: How to Fish Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?

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Designing Characters for Computer Games

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  1. Designing Characters for Computer Games Animation and Character April 16, 2002

  2. Traditional animation goals • Appeal • Memorability • Humor • Empathy

  3. Example: How to Fish

  4. Example: How to Fish • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How?

  5. Example: The Jungle Book

  6. Example: The Jungle Book • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How?

  7. Example: Luxo, jr.

  8. Example: Luxo, jr. • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How?

  9. Traditional guidelines • Be consistent in designing the persona and interactions. • Show quirky individuality. • Strive for the illusion of life. • Do what works well in animation. • Build dynamic casts and show their relationships.

  10. Game Character Animation • How is this medium different? • How well do techniques transfer?

  11. Example: Monkey Island

  12. Example: Monkey Island • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How? • How was the experience different than the films?

  13. Example: Jak and Daxter • Game Developer’s Choice Award: Original Character of the Year—Daxter

  14. Example: Jak and Daxter • Was it: - appealing?- memorable?- funny?- did it evoke your empathy? • Why? How? • How was the experience different than the films?

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