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Designing Characters for Computer Games Animation and Character April 16, 2002 Traditional animation goals Appeal Memorability Humor Empathy Example: How to Fish Example: How to Fish Was it: - appealing? - memorable? - funny? - did it evoke your empathy? Why? How?

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designing characters for computer games

Designing Characters for Computer Games

Animation and Character

April 16, 2002

traditional animation goals
Traditional animation goals
  • Appeal
  • Memorability
  • Humor
  • Empathy
example how to fish4
Example: How to Fish
  • Was it: - appealing?- memorable?- funny?- did it evoke your empathy?
  • Why? How?
example the jungle book6
Example: The Jungle Book
  • Was it: - appealing?- memorable?- funny?- did it evoke your empathy?
  • Why? How?
example luxo jr8
Example: Luxo, jr.
  • Was it: - appealing?- memorable?- funny?- did it evoke your empathy?
  • Why? How?
traditional guidelines
Traditional guidelines
  • Be consistent in designing the persona and interactions.
  • Show quirky individuality.
  • Strive for the illusion of life.
  • Do what works well in animation.
  • Build dynamic casts and show their relationships.
game character animation
Game Character Animation
  • How is this medium different?
  • How well do techniques transfer?
example monkey island12
Example: Monkey Island
  • Was it: - appealing?- memorable?- funny?- did it evoke your empathy?
  • Why? How?
  • How was the experience different than the films?
example jak and daxter
Example: Jak and Daxter
  • Game Developer’s Choice Award: Original Character of the Year—Daxter
example jak and daxter14
Example: Jak and Daxter
  • Was it: - appealing?- memorable?- funny?- did it evoke your empathy?
  • Why? How?
  • How was the experience different than the films?