CS 326 A: Motion Planning http://robotics.stanford.edu/~latombe/cs326/2004 Navigation Through Virtual Environments 12M triangles Papers First paper: T.Y. Li and H.K. Ting. An Intelligent User Interface with Motion Planning for 3D Navigation.. Proc. IEEE VR2000 International Conf. , 2000.
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Navigation Through Virtual Environments
First paper: T.Y. Li and H.K. Ting. An Intelligent User Interface with Motion Planning for 3D Navigation.. Proc. IEEE VR2000 International Conf., 2000.
Second paper:B. Salomon, M. Garber, M.C. Lin, D. Manocha. Interactive Navigation in Complex Environments Using Path Planning, Proc. I3D, 2003.
Other paper:D. Nieuwenhuisen, M.H. Overmars. Motion planning for Camera Movements in Virtual Environments. 2003.
A first person game has a camera view from the player's eyes or point of view.
A third person game has a camera view from outside the player's body, usually from behind or left/right side.
Infer the user’s intention and compute a (short) path
Given a goal, generate a (long) path
UNC (2nd paper)
Utrecht (other paper)
D. Christianson et al .
Declarative Camera Control for
Proc. AAAI-96, Portland, OR, Aug. 1996