cs 326 a motion planning l.
Download
Skip this Video
Loading SlideShow in 5 Seconds..
CS 326 A: Motion Planning PowerPoint Presentation
Download Presentation
CS 326 A: Motion Planning

Loading in 2 Seconds...

play fullscreen
1 / 12

CS 326 A: Motion Planning - PowerPoint PPT Presentation


  • 347 Views
  • Uploaded on

CS 326 A: Motion Planning http://robotics.stanford.edu/~latombe/cs326/2004 Navigation Through Virtual Environments 12M triangles Papers First paper: T.Y. Li and H.K. Ting. An Intelligent User Interface with Motion Planning for 3D Navigation.. Proc. IEEE VR2000 International Conf. , 2000.

loader
I am the owner, or an agent authorized to act on behalf of the owner, of the copyrighted work described.
capcha
Download Presentation

PowerPoint Slideshow about 'CS 326 A: Motion Planning' - Mercy


An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -
Presentation Transcript
cs 326 a motion planning

CS 326 A: Motion Planning

http://robotics.stanford.edu/~latombe/cs326/2004

Navigation Through Virtual Environments

papers
Papers

First paper: T.Y. Li and H.K. Ting. An Intelligent User Interface with Motion Planning for 3D Navigation.. Proc. IEEE VR2000 International Conf., 2000.

Second paper:B. Salomon, M. Garber, M.C. Lin, D. Manocha. Interactive Navigation in Complex Environments Using Path Planning, Proc. I3D, 2003.

Other paper:D. Nieuwenhuisen, M.H. Overmars. Motion planning for Camera Movements in Virtual Environments. 2003.

first vs third person view
First vs. Third Person View

A first person game has a camera view from the player's eyes or point of view.

A third person game has a camera view from outside the player's body, usually from behind or left/right side.

local vs global assistance
Local vs. Global Assistance
  • Local Assistance: (1st paper)

Infer the user’s intention and compute a (short) path

  • Global Assistance: (2nd paper)

Given a goal, generate a (long) path

walking vs flying camera
Walking vs. Flying Camera

UNC (2nd paper)

Utrecht (other paper)

cinematographic rule
Cinematographic Rule

Utrecht

D. Christianson et al .

Declarative Camera Control for

Automated Cinematography.

Proc. AAAI-96, Portland, OR, Aug. 1996