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Mixing It Up The Last Great Challenge For Game Audio. Garry Taylor Audio/Video Manager Sony Computer Entertainment Europe. Overview. Introduction What Is Mixing? Getting The Tools Monitoring Case Studies Summary. Introduction. Lots of money spent on recording/acquiring audio assets

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mixing it up the last great challenge for game audio

Mixing It UpThe Last Great Challenge For Game Audio

Garry Taylor

Audio/Video Manager

Sony Computer Entertainment Europe

slide2
Overview
  • Introduction
  • What Is Mixing?
  • Getting The Tools
  • Monitoring
  • Case Studies
  • Summary
slide3
Introduction
  • Lots of money spent on recording/acquiring audio assets
  • Implementation of those assets is just as important
  • In the past, mixing has not been given enough attention
slide4
What Is Mixing?

The technical answer:

  • Achieving clarity

The artistic answer:

  • Focusing and manipulating the player
slide5
What Is Mixing?
  • Active Mixing
    • Triggering changes in the mix through in-game events
  • Passive Mixing
    • Routing and the configuration of dynamics processors and how they interact with each other
slide6
Getting The Tools
  • Prioritization of Sound Effects
  • Effective Sub-Grouping
  • The ability to save mixer snapshots and recall them via in-game events
  • Dynamics processors
slide8
Monitoring
  • Ideally, you should mix your game in a critical listening environment
  • If you don’t have a suitable room, hire one!
  • Consumer surround systems are very variable.
case study
Case Study
  • 12 Vehicles
  • 12 Surfaces
  • Mix states for each type of event (i.e. Heavy Collision)
  • Configurable transition times between states
case study12
Case Study
  • Maximum of 192 Voices
  • Maximum of 31 Subgroups
  • 3 main mix groups: Music/Dialogue/SFX
  • Mixer zones specified within Maya correspond to mixer snapshots
  • Cutscenes have their own mixer snapshots
summary
Summary
  • A good mix is extremely important
  • Mixing = clarity and focus
  • Invest in the right tools
  • Monitor in an accurate environment
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