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Advances in Event-Related fMRI Design

Advances in Event-Related fMRI Design. Douglas N. Greve. Outline. What is Event-Related Design? Blocked Design Fixed-Interval Event-Related Rapid-Presentation (Jittered) Event-Related Efficiency and Event Scheduling. Fact of (fMRI) Life #1: Dispersion.

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Advances in Event-Related fMRI Design

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  1. Advances in Event-Related fMRI Design Douglas N. Greve

  2. Outline • What is Event-Related Design? • Blocked Design • Fixed-Interval Event-Related • Rapid-Presentation (Jittered) Event-Related • Efficiency and Event Scheduling

  3. Fact of (fMRI) Life #1: Dispersion • How closely can trials/events be spaced?

  4. Fact of (fMRI) Life #2: Noise • How much data needs to be collected?

  5. Fact of (fMRI) Life #3: Time • Collect lots of observations to reduce noise • Time is Money • Subjects won’t work forever

  6. Blocked Design 20-60 sec 20-60 sec fixation • Consecutive, rapid presentation for long duration. • Use overlap to build a larger signal. • Simple analysis. • Optimal for detection.

  7. Using Overlap to Increase Amplitude 1 2 3

  8. Blocked Design Drawbacks • Lose ability to distinguish individual responses • Confounding psychological and physiological effects • Habituation/Adaptation • Expectation • Set (Strategy) • Reminder: efficient.

  9. What is Event-Related Design? (c.f. Blocked Design) • Measure Average Response to Single Event Type • Post Hoc Event Assignment based on Subject’s Response • Random Order of Events • Historical: EEG/Evoked Potentials • Less Powerful than Blocked

  10. Fixed-Interval Event-Related 12-20s • Push trials apart enough to prevent overlap. • Interval fixed at minimum is most efficient. • Random Sequence (Counter-balanced) • Allows Post-Hoc Stimulus Definition • Mitigates Habituation, Expectation (?), and Set • Inflexible/Inefficient/Boring • Good if limited by number of stimuli (not scanning time)

  11. Rapid-Presentation Event-Related • Closely Spaced Trials (Overlap!) • Raw signal uninterpretable • More Stimulus Presentations for given scanning interval • Random Sequence • Jitter = “Random” Inter-Stimulus Interval (ISI/SOA)

  12. Where does jitter come from?(What’s a Null Condition?) • “Null” condition – fixation cross or dot • By hypothesis, no response to null • Insert random amounts of null between task conditions • Differential ISI = Differential Overlap A + B A + A B A + + B + B A Time

  13. Rapid-Presentation Properties • Efficient (not as efficient as blocked) • Can distinguish responses despite overlap • Highly resistant to habituation, set, and expectation • Flexible timing (Behavioral, EEG, MEG) • Linear overlap assumption • Analysis: Selective Averaging/Deconvolution (GLM) • How to schedule stimulus onsets?

  14. A: N=5 B: N=10 Scheduling and Efficiency C: N=10 • Efficiency: statistical power/SNR/CNR per acquisition • Efficiency increases with N • Efficiency decreases with overlap • Efficiency increases with differential overlap • Choose schedule with optimum efficiency before scanning

  15. Summary • Facts of Life: Dispersion, Noise, Time • Blocked - Habituation, Expectation, Set, No Post-Hoc • Fixed-Interval Event-Related – Inefficient/Boring • Rapid-Presentation Event-Related • Randomized inter-stimulus onsets • Overlap Linearity • Efficient - Optimization Tool • Identical designs for Behavioral, fMRI, EEG, and MEG

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