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‘Be the best’ Mobile learning and the Army

‘Be the best’ Mobile learning and the Army

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‘Be the best’ Mobile learning and the Army

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  1. ‘Be the best’Mobile learning and the Army Dr Naomi Norman Director of Learning, Epic

  2. The problem – low levels of numeracy

  3. The problem – low levels of numeracy Up to 10% of recruits couldn’t move on Army deprived of otherwise talented soldiers

  4. Classroom approach wasn’t working

  5. Focus groups to explore the problem

  6. What we found out about the learners • Engagement is key • Alternative computational methods • Language gets in the way • Cognitive overload leads to ‘switch off’

  7. Why mobile technology? • Provides immediate feedback • Offers opportunistic learning • Whenever/wherever • Inspires repeat attempts • Urges mental methods • Familiar/comfortable

  8. Why Nintendo DS?

  9. Operation Numerika

  10. The Crucial Role of Context

  11. Gaming Features

  12. Using the Nintendo to learn maths is great - it makes it less hard work and more like a game – ‘specially as you can try to beat your last score and you're playing against the clock. The picture questions are best - they make maths almost exciting!” “You’ve got to have excitement, whatever you’re doing. If not, your mind’s going to switch off and you’re just going to get bored and it’s just not going to happen.” “I can’t sit there and read … I learn by doing things……I sit and play....that’s how I do it…I do it all the time.”

  13. Vehicle maintenance

  14. The learning requirements • Refresher training 2. Immediate performance support

  15. Vehicle maintenance solution

  16. Vehicle maintenance fault-fixing

  17. Evaluative research

  18. What next?

  19. Best use of mobile learning: ‘Operation Numerika’ Dr Naomi Norman naomi.norman@epic.co.uk Director of Learning, Epic www.epic.co.uk Join our debate at www.elearningdebate.com