Game-Based Literacies & Learning Hiller A. Spires Professor & Senior Research Fellow College of Education NC State University What is the New Literacies Collaborative (NLC)?
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Hiller A. SpiresProfessor & Senior Research Fellow
College of Education
NC State University
A multidisciplinary team of researchers and educators who promote research, professional development, and global connections around new literacies.
New literacies emerge from the theoretical and practical intersection of literacy, technology, and media.
July 12 – 17, 2009 at the Friday Institute
American Federation of Scientists (2006)
Game players are able to:
Rapidly analyze new situations
Interact with characters they don’t really know
Solve problems quickly and independently
Think strategically in a chaotic world
Collaborate effectively in teams
Becker & Wade, 2004
Lobeni, Kristin Hoffman, Sunyoung
Lee - Graduate Assistants
CI Narrative CI Narrative-Lite Control
Self-Reported Interest in Intervention
Navigation traces describe how each student maneuvered through the game environment
Operationalized by the number of cumulative actions, number of plot points completed, and completion time
Hierarchical clustering, using SAS JMP, to cluster students into three groups
Child: Guess what? I got to spend 15 extra minutes playing a computer game at school today.
Mom: Oh great. What were you learning with the game?
Child: *sigh* Mom, you don’t learn stuff with games – you just play.