Video Games: Pong to Present
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Video Games: Pong to Present . Presentation by Doug Wilcox Com 546 – Evolution and Trends in Digital Media – December 6, 2005. Agenda. Who invented the video game? Brief Industry History Impact of Internet Games compared to Film Future of the Games Industry. Who Invented the Video Game?.
Video Games: Pong to Present
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Video Games: Pong to Present Presentation by Doug Wilcox Com 546 – Evolution and Trends in Digital Media – December 6, 2005
Agenda • Who invented the video game? • Brief Industry History • Impact of Internet • Games compared to Film • Future of the Games Industry
Who Invented the Video Game? • Ralph Baer • 1949: Loral tasks Baer to create next-generation television. Baer suggests interactive game, but management refuses. • 1966: revisits idea under new employer • 1970: Baer licenses his technology to Magnavox for tennis game • Steve Russell • 1961: Invents Spacewar! for MIT mainframe • Spacewar! popular on college campuses • Nolan Bushnell, Nutting Associates commercialize Spacewar!
1976: Deathrace 2000 creates first public outcry Early Years: 1970 - 1985 • 1972: Atari is formed • Bushnell founds Atari, develops Pong • Pong popular in public trial • Bushnell breaks off negotiations with Bally and Midway • 1983: Atari starts decline • Overproduces ET, Pac Man • Games industry’s first slump
Rise of Japanese Consoles: 1985 – 2000 • 1980s: Nintendo and Sega • Donkey Kong boosts Nintendo • Mortal Kombat defines Sega as adult oriented console • 1994: Nintendo and Sony attempt collaboration, but fail. Sony goes on to develop Playstation. • 2000: Sega bows out of hardware market, leaving Nintendo and Sony. Xbox appears the following year. • 2000 – Present: Sony vs. Microsoft
Effect of Internet • Online games offer unlimited game-play compared to traditional single-player game • Possibility for online distribution • Consumer can “mod” content for PC online games • Quake • Counterstrike • Starcraft • Social structures online • Bartle (1996) taxonomy • Jansz and Martens (2005) observe group dynamics for online gamers
2004: Sales data leveling off Games compared to Film Industry • 2004: Games surpass film revenues • $9.9 billion (Games) vs. $9.4 billion (Film) • Blockbusters: Spiderman ($114M) vs. Halo ($125M)
Games compared to Film Industry • Shared Franchises: film versions of games • Tomb Raider • Final Fantasy • Doom • Halo • Consolidation • Film industry in 1930s – Studios leverage titles • Games industry at present • Advances against royalties • Rising costs – risk averse • Increasing reliance on recycled franchises
Future of Games • Online Growth • Larger and richer multiplayer environments • Increasing transfer between virtual, real economies • Additional forms of communication • Advertising • Sony vs. Microsoft • Battle for the living room • HDTV to allow consoles to displace PCs