AGDC 2004 ‘Developing a Set of Standard Trading Terms for Doing Deals with Publishers.’ Tom Crago CEO – Tantalus Interactive “ The definition of insanity is doing the same thing over and over again expecting different results. ” - Albert Einstein
Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.
‘Developing a Set of Standard Trading
Terms for Doing Deals with Publishers.’
CEO – Tantalus Interactive
- Albert Einstein
‘ Getting smarter about negotiating development contracts to better position yourself for a fairer deal and a less stressful development cycle. ‘
‘ A properly documented set of pro-forma contractual terms and conditions that can be put to a publishing partner during a negotiation, or inserted directly into a game development contract. ‘
The things that are REALLY important to you and your company.
The things that are going to REALLY piss you off if you get them wrong…
‘ Developer will undertake to utilise specified key personnel to develop the game, but will not provide details in respect of the entire team. Developer will use reasonable endeavours to utilise the same key personnel throughout the life of the project. ‘
Three pronged attack…
1. The agreement must recognise and the Publisher must acknowledge that Developer owns the intellectual property rights in pre-existing tools, object libraries, methodologies and materials that the Developer will use to perform the agreement.
2. For the purposes of the title in question, Developer will license its intellectual property rights in the pre-existing intellectual property to the Publisher on a non-exclusive, non-transferable, royalty free basis for the purpose of producing and marketing the game.
3. Where Developer uses its pre-existing intellectual property to develop new intellectual property specific to the game, that intellectual property shall remain the property of Developer. Developer will license these intellectual property rights to the Publisher on a non-exclusive, non-transferable, royalty free basis for the purpose of producing and marketing the game.
Get your logo on the box…!!
The Big One…
What happens if the project is canned…
And then what…?
Often a contentious issue
2 key points: