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To get more cool online marketing tips: http://dotcomgains.com

Photo Credits:
23- http://www.flickr.com/photos/49462908@N00/4330238387/
31- http://www.flickr.com/photos/st3f4n/3622962352/in/photostream/
32- http://www.flickr.com/photos/83346641@N00/3848170278/
33- http://www.flickr.com/photos/49462908@N00/3834448082/
54- http://www.flickr.com/photos/kalexanderson/6196233802/in/photostream/
55- http://www.flickr.com/photos/kalexanderson/6198521812/in/photostream/
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58 & 60- http://www.flickr.com/photos/45940879@N04/6237846841/
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64- http://www.flickr.com/photos/kalexanderson/6314293495/in/photostream/

Disclaimer.
I don't own any of the photos in the presentation. Many of them belong to game producers, film producers and other companies.
Among these: Blizzard Entertainment, LucasArts, LEGO®, Ubisoft, Nintendo, EA Games, Rockstar North, Remedy, BioWare, Westwood Studios, Team17 Digital Ltd, Sid Meier, Rick Goodman.

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Why Video Games Rule on Marketing


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    Presentation Transcript
    1. Wh y V i d e o G a m e s Wh y V i d e o G a m e s Rule on Marketing

    2. V i d e o G a m e s Sell Like Crazy!

    3. T h e S i m s 2 s o l d 2 0 m i l i o n c o p i e s

    4. S t a r C r a f t s o l d 1 1 m i l i o n c o p i e s

    5. D i a b l o 3 s o l d 8 , 8 m i l i o n c o p i e s

    6. Wh a t ' s B e h i n d T h e i r Success?

    7. 1 1 T h e y H a v e Great Stories

    8. E v e n b e t t e r t h a n S t a r t Wa r s

    9. 2 2 T h e y Trigger Emotions

    10. E m o t i o n . . .

    11. a f t e r E m o t i o n . . .

    12. a f t e r E m o t i o n . . .

    13. a f t e r E m o t i o n !

    14. 3 3 T h e y Engage People

    15. E h m . . . I s a i d p e o p l e , n o t d o g s . . .

    16. T h e y e v e n b e c o m e Addictive

    17. 4 4 T h e y a r e f o r a Thight Target

    18. R o l e G a m e s . . .

    19. . . . a r e f o r R o l e P l a y e r s

    20. A c t i o n G a m e s . . .

    21. . . . a r e f o r A c t i o n P l a y e r s

    22. S t r a t e g y G a m e s . . .

    23. . . . a r e f o r S t r a t e g y P l a y e r s

    24. 4 4 T h e i r 1 Please Customers s t T a s k i s t o

    25. E h i , y o u a r e t h e b e s t !

    26. O n e H a p p y C u s t o m e r Bring People

    27. O n e H a p p y C u s t o m e r Buy Again

    28. 5 5 T h e y h a v e S e q u e l t o Sell Many Times to Same Customers

    29. Mo n k e y I s l a n d 1

    30. Mo n k e y I s l a n d 2 !

    31. Mo n k e y I s l a n d 3 !

    32. Mo n k e y I s l a n d 4 . . .

    33. O k . . . S t o p ! I t ' s e n o u g h . . .

    34. Wh y s e l l o n c e w h e n y o u c o u l d s e l l t w i c e ?

    35. 6 6 T h e y a r e Easy to Use

    36. N o o n e p l a y a c o m p l e x g a m e

    37. We l l . . . a l m o s t n o o n e !

    38. 7 7 F o r T h e m Design Matters

    39. Wh i c h o n e d o y o u p r e f e r ?

    40. 8 8 Creativity G e t s E x t r a P o i n t !

    41. D o t h e y l o o k a l l t h e s a m e ?