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Development of Interactive Entertainment

Development of Interactive Entertainment. November 19, 1999 Scott Stevens Human Computer Interaction Institute Carnegie Mellon University. Linear vs Interactive. Voyeurs vs Participants. Does Interaction Scale Up?. How do people interact with people One-to-One

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Development of Interactive Entertainment

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  1. Development of Interactive Entertainment • November 19, 1999 • Scott Stevens • Human Computer Interaction Institute • Carnegie Mellon University

  2. Linear vs Interactive • Voyeurs vs Participants

  3. Does Interaction Scale Up? • How do people interact with people • One-to-One • Highly interactive, individuals directly effect outcomes • Small Groups • Moderately interactive, individuals contribute to outcomes • Large Audience • non-interactive, individual contribution negligible

  4. To Be Interactive • How do people,today, interact with • electronic entertainment.

  5. Interactive Movies: • To Date, The Marriage of Hollywood • and • Silicon Valley • has led to: • Interrupted Movies

  6. Interactive Media • From the Telharmonium • To • The dot com’s

  7. Truly Interactive Movies TIM, will be: StarTrek’s Holodeck

  8. Truly Interactive Entertainment • Must be Realistic, Believable, Enjoyable, Engaging Plus: • Interactions must be meaningful • Interactions must effect the experience • Fantasies (stories) must be intrinsic • Interfaces (worlds) must be intrinsic

  9. Meaningful Interaction • Characters and situations must react to the user

  10. Intrinsic Interface • Objects must be manipulated directly • For characters this means the user must be able to carry on conversations with them

  11. CMU Research • Advanced Learning Technologies Project • Character Simulation • Cinematic Understanding • Virtual Reality • Digital Video

  12. Synthetic Interviews • It’s just canned responses

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