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Development of Interactive Entertainment

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  1. Development of Interactive Entertainment • November 19, 1999 • Scott Stevens • Human Computer Interaction Institute • Carnegie Mellon University

  2. Linear vs Interactive • Voyeurs vs Participants

  3. Does Interaction Scale Up? • How do people interact with people • One-to-One • Highly interactive, individuals directly effect outcomes • Small Groups • Moderately interactive, individuals contribute to outcomes • Large Audience • non-interactive, individual contribution negligible

  4. To Be Interactive • How do people,today, interact with • electronic entertainment.

  5. Interactive Movies: • To Date, The Marriage of Hollywood • and • Silicon Valley • has led to: • Interrupted Movies

  6. Interactive Media • From the Telharmonium • To • The dot com’s

  7. Truly Interactive Movies TIM, will be: StarTrek’s Holodeck

  8. Truly Interactive Entertainment • Must be Realistic, Believable, Enjoyable, Engaging Plus: • Interactions must be meaningful • Interactions must effect the experience • Fantasies (stories) must be intrinsic • Interfaces (worlds) must be intrinsic

  9. Meaningful Interaction • Characters and situations must react to the user

  10. Intrinsic Interface • Objects must be manipulated directly • For characters this means the user must be able to carry on conversations with them

  11. CMU Research • Advanced Learning Technologies Project • Character Simulation • Cinematic Understanding • Virtual Reality • Digital Video

  12. Synthetic Interviews • It’s just canned responses