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Assembly Language Programming

Assembly Language Programming. CPU . CPU . The CPU contains a Control Unit, Arithmetic Logic Unit (ALU) and a small number of memory locations called Registers. Different registers perform different tasks such: as manipulating data,

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Assembly Language Programming

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  1. Assembly Language Programming

  2. CPU

  3. CPU • The CPU contains a Control Unit, Arithmetic Logic Unit (ALU) and a small number of memory locations called Registers. • Different registers perform different tasks such: • as manipulating data, • keeping track of the results of decision making operations, • and pointing to the next instruction to be executed.

  4. CPU Registers • The Instruction Register (IR) contains the actual instruction which is currently being executed by the CPU. • The Status Register records the result of comparing the contents of register A with the contents of register B. • The Program Counter (PC) contains the address of the next instruction to be executed by the program.

  5. CPU Registers • Registers A & B hold the operands for each arithmetic operation (ie. the values on which the operation will be performed). After the operation has been carried out, the result is always stored in Register B. • Therefore, after an arithmetic operation has been performed, the second operand is no longer stored in Register B, because it has been overwritten by the result of the operation.

  6. CPU Registers • The computer also has a Compare instruction that can be used to compare the contents of register A with those of register B. • The comparison can have three possible outcomes: • the contents of register A < B; • the contents of the register A = B; • the contents of the register A > B.

  7. CPU Registers • After a comparison has been done, the Status Register will hold a code that stores the results of the comparison. • The results are coded as follows: • -1 if (A < B); • 0 if (A = B); • 1 if (A > B).

  8. Assembly language. • Assembly language allows us to use convenient abbreviations (called mnemonics) for machine language operations and memory locations. • Each assembly language is specific to a particular hardware architecture, and can only be used on a machine of that architecture. • An assembly language program must be translated into machine code before it can be executed. The program that tells the computer how to perform the translation is called an assembler.

  9. Assembly language. • When a processor chip is designed, it is designed to understand and execute a set of machine code instructions (OpCodes) unique to that chip. • One step up from machine code is assembly code. Each machine code instruction is given a mnemonic (name), so that it is easier for human beings to write code. • There is a one-to-one correspondence between the assembly languages mnemonic instructions and the machine language numeric instructions. • A list of assembly code instructions that will perform a task is called an assembly program.

  10. Assembly language. OperationWhat it means to the CPU STP Stop the program LDA Load register A with contents of a specified memory location LDB Load register B with contents of a specified memory location STR Store register B contents to a specified memory location INP Store data input by user to a specified memory location PNT Print the contents of a specified memory location to the screen

  11. Assembly language. OperationWhat it means to the CPU JLTJump if less than (Status register = -1) to a specified memory location JGT Jump if greater than (Status register = 1) to a specified memory location JEQ Jump if equal (Status register = 0) to a specified memory location JMP Unconditional jump to a specified memory location CMP Compare register A to register B and set Status Register value

  12. Assembly language. OperationWhat it means to the CPU ADD Add (register A + register B) and store sum in register B SUB Subtract (register A - register B) and store difference in register B MUL Multiply (register A * register B) and store product in register B DIV Divide for quotient (register A / register B) and store quotient in register B MOD Divide for remainder (register A / register B) and store remainder in register B

  13. Steps to write Assembly Programs • Create Pascal Program • translate each Pascal statement to the equivalent assembly statement(s) • Number the assembly language program starting from 0 • Replace Memory names by number of empty memory cell • Resolve jumps ( replace with number of memory cell jumping to)

  14. Pascal to Assembly language. StatementAssembly equivalent program none const put value in memory cell var put address of memory cell readln INP writeln PNT assignment (:=) val3 = val1 + val2 LDA Val1 LDB Val2 ADD STR Val3 End. STP

  15. Assembly language. Program #1. Write an assembly language program that will get a number as input from the user, and output its square to the user.

  16. Assembly language. step 1: algorithm to describe the steps needed to solve our problem.

  17. Assembly language. step 1: algorithm to describe the steps needed to solve our problem. 1. Input a number and store it in memory. 2. Compute the square by multiplying the number times itself. 3. Output the results.

  18. Assembly language. Step 2: write Pascal code

  19. Assembly language. Step 2: write Pascal code Var number , square: integer; begin readln ( number); square := number * number ; writeln (square); end.

  20. begin readln ( number); square := number*number; writeln (square); end. INP number LDA number LDB number MUL STR square PNT square STP Assembly Language

  21. Assembly language. Step 4: Number assembly code lines starting from 0 0 INP number 1 LDA number 2 LDB number 3 MUL 4 STR square 5 PNT square 6 STP

  22. Assembly language. Step 5: Replace memory names by cell numbers after STP 0 INP number 7 1 LDA number 7 2 LDB number 7 3 MUL 4 STR square 8 5 PNT square 8 6 STP

  23. Assembly language. Step 6: Final Assembly code INP 07 LDA 07 LDB 07 MUL STR 08 PNT 08 STP

  24. Pascal to Assembly language. StatementAssembly equivalent if ( N < 10 ) then LDA N (condition expression) writeln (N) LDB Ten CMP JOP (operation) (Then Block) JMP to statement after then block PNT N ( then block)

  25. Pascal to Assembly language. StatementAssembly equivalent if ( N < 10 ) then LDA N (condition expression) writeln (N) LDB Ten else writeln (‘0’); CMP JOP (operation) (Then Block) PNT Zero ( else Block) JMP to statement after then block PNT N ( then block)

  26. Assembly language. Program #2. Write an assembly program that will get a number from the user, and determine if the number is evenly divisible by 5. Output zero (false) if the number is NOT evenly divisible by 5 or one (true) if the number IS evenly divisible.

  27. Assembly language. step 1: algorithm to describe the steps needed to solve our problem.

  28. Assembly language. step 1: algorithm to describe the steps needed to solve our problem. 1. Input a number and store it in memory. 2. Determine if the input number is evenly divisible by 5. 2.1Divide the input number by 5 to get the remainder. 2.2 Compare the remainder to 0. If remainder equals 0, the number is evenly divisible. If the remainder does not equal 0, the number NOT evenly divisible. 3. Output the results 3.1 If evenly divisible, output 1. 3.2 If NOT evenly divisible, output 0.

  29. Assembly language. Step 2: write Pascal code

  30. Assembly language. Step 2: write Pascal code Const Zero = 0; One =1; Five = 5; Var number , rem: integer; begin readln ( number); rem := number MOD Five ; if (rem = Zero) then writeln (One); else writeln (Zero) end.

  31. Assembly language. Step 3: translate Pascal code to assembly Const Zero = 0; One =1; Five = 5; Var number , rem: integer; begin readln ( number); INP number rem := number MOD Five ; LDA number LDB Five MOD STR rem

  32. Assembly language. Step 3: translate Pascal code to assembly if (rem = Zero) then condition expLDA Zero writeln (One); LDB rem else writeln (Zero) CMP end. JEQ then block else block PNT Zero JMP after then then blockPNT One STP

  33. Assembly language. Step 4: Number assembly code lines starting from 0 0 INP number 1 LDA number 2 LDB Five 3 MOD 4 STR rem condition exp 5 LDA Zero 6 LDB rem 7 CMP 8 JEQ then block else block 9 PNT Zero 10 JMP after then then block 11 PNT One 12 STP

  34. Assembly language. Step 5: Replace memory names by cell numbers after STP 0 INP number 16 1 LDA number 16 2 LDB Five 13 3 MOD 4 STR rem 17 condition exp 5 LDA Zero 14 6 LDB rem 17 7 CMP 8 JEQ then block else block 9 PNT Zero 14 10 JMP after then then block 11 PNT One 15 12 STP 13 5 14 0 15 1

  35. Assembly language. Step 5: Replace jumps by instruction numbers 0 INP 16 1 LDA 16 2 LDB 13 3 MOD 4 STR 17 5 LDA 14 6 LDB 17 7 CMP 8 JEQ then block 11 else block 9 PNT 14 10 JMP after then 12 then block 11 PNT 15 12 STP 13 5 14 0 15 1

  36. Assembly language. Step 6: Final Assembly code INP 16 LDA 16 LDB 13 MOD STR 17 LDA 14 LDB 17 CMP JEQ 11 PNT 14 JMP 12 PNT 15 STP 5 0 1

  37. Assembly language. StatementAssembly equivalent While (N < 10 ) do LDA N (condition expression) begin LDB Ten writeln (N) CMP end; JOP (operation) (While Block) JMP to statement after while block PNT N ( while block statements) JMP Condition

  38. Assembly language. • Program #3. • Write an assembly program that will add up a series of positive numbers entered by the user, until the user enters a negative number, then display the total.

  39. Assembly language. step 1: algorithm to describe the steps needed to solve our problem.

  40. Assembly language. step 1: algorithm to describe the steps needed to solve our problem. 1. Input a value and store it in memory. • 2. While the Input Value is not a negative number: • 2.1 Add the Input Value to the Running Total and store • the sum back into the Running Total. • 2.2 Input another value and store it in memory. • 3. Output the contents of the Running Total.

  41. Assembly language. Step 2: write Pascal code

  42. Assembly language. Step 2: write Pascal code Const Zero = 0; Var sum , number: integer; begin sum := zero; readln ( number); While ( number >= Zero) do begin sum := sum + number; readln (number); end; writeln (sum) end.

  43. Assembly language. Step 3: translate Pascal code to assembly begin sum := zero; readln ( number); While ( number >= Zero) do LDB Zero STR sum INP number condition LDA number LDB Zero CMP JGT (While Block) JEQ (While Block) JMP after while block

  44. Assembly language. Step 3: translate Pascal code to assembly begin sum := sum + number; readln (number); end; writeln (sum) end. LDA sum LDB number ADD STR sum INP number JMP Condition PNT sum STP

  45. Assembly language. Step 4: Number assembly code lines starting from 0 0 LDB Zero 1 STR sum 2 INP number condition 3 LDA number 4 LDB Zero 5 CMP 6 JGT (While Block) 7 JEQ (While Block) 8 JMP after while block 9 LDA sum 10 LDB number 11 ADD 12 STR sum 13 INP number 14 JMP Condition 15 PNT sum 16 STP

  46. Assembly language. Step 5: Replace memory names by cell numbers after STP while body 9 LDA sum 18 10 LDB number 19 11 ADD 12 STR sum 18 13 INP number 19 end while 14 JMP Condition 15 PNT sum 18 16 STP 17 0 0 LDB Zero 17 1 STR sum 18 2 INP number 19 condition 3 LDA number 19 4 LDB Zero 17 5 CMP 6 JGT (While Block) 7 JEQ (While Block) 8 JMP after while block

  47. Assembly language. Step 5: Replace jumps by cell numbers while body 9 LDA 18 10 LDB 19 11 ADD 12 STR 18 13 INP 19 end while 14 JMP Condition 3 15 PNT 18 16 STP 17 0 0 LDB 17 1 STR 18 2 INP 19 condition 3 LDA 19 4 LDB 17 5 CMP 6 JGT (While Block) 9 7 JEQ (While Block) 9 8 JMP after while block 15

  48. Assembly language. Step 6: Final Assembly code LDA 18 LDB 19 ADD STR 18 INP 19 JMP 3 PNT 18 STP 0 LDB 17 STR 18 INP 19 LDA 19 LDB 17 CMP JGT 9 JEQ 9 JMP 15

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