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Igniting young minds. Teaching life skills. Nurturing passions for science and technology. Practicing Gracious Professi

. It's a competitive sport.It's a life experience. It's opportunity. It's community. It's amazing.. FIRST learning? . ? never stops building upon itself, starting at age 6 and continuing through middle and high-school levels up to age 18. Young people can join at any level. Participants master

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Igniting young minds. Teaching life skills. Nurturing passions for science and technology. Practicing Gracious Professi

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    2. It’s a competitive sport. It’s a life experience. It’s opportunity. It’s community. It’s amazing.

    3. FIRST learning… … never stops building upon itself, starting at age 6 and continuing through middle and high-school levels up to age 18. Young people can join at any level. Participants master skills and concepts to aid in learning science and technology through innovative projects and robotics competitions, while gaining valuable career and life skills.

    4. Introduction to science and technology Design and build challenge-related model using LEGO® components Create a Show-Me poster and practice presentation skills Explore challenges facing today’s scientists Discover real-world math and science Engage in team activities guided by Jr.FLL Core Values

    6. Create innovative solutions to challenges facing today’s scientists Strategize, design, build, program and test an autonomous robot using LEGO MINDSTORMS® technology Apply real-world math and science concepts Develop career and life skills Become involved in their local and global community

    7. FIRST® LEGO® League (FLL®): 2011 Season 19,800 teams 198,000 children, ages 9 to 16; 9 to 14 in the U.S., Canada and Mexico (Grades 4-8) 50+ countries 560 Qualifying Tournaments; 117 Championship Tournaments; 3 Open Championships; 1 World Festival

    8. Head-to-head competition using sports model  Teams design, build, program robots based on sound engineering principles  TETRIX® platform is reusable from year-to-year Develop strategic problem-solving, organization, and team-building skills   Awards for competition, community outreach, design  Qualify for >$7 million in scholarships

    10. Varsity Sport for the Mind™  Strict rules, limited resources, time limits  Students mentored by professional engineers   Teams learn, use sophisticated hardware and software   Build and compete with robots of their own design   Qualify for nearly $14 million in scholarships

    12. Founded in 1989 by inventor Dean Kamen Devoted to helping young people discover and develop a passion for science, technology, engineering, and math (STEM).

    13. Who is it for? For Students (ages 6-18): the hardest fun you’ll ever have. For Mentors, Coaches, Volunteers: the most rewarding adventure you’ll ever undertake. For Sponsors: the most enlightened investment you could ever make.

    14. On the web www.usfirst.org www.firstlegoleague.org www.juniorfirstlegoleague.org Call 1-800-871-8326 More information

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