1 / 9

Dr Vaughan Powell – Creative Technologies vaughan.powell@port.ac.uk

Dr Vaughan Powell – Creative Technologies vaughan.powell@port.ac.uk. ( iMoVE ) Research Group UoP Interactive Motion in Virtual Environments. The Influence of the Components of Virtual Environments on Engagement, Pain and Movement Behaviours .

zody
Download Presentation

Dr Vaughan Powell – Creative Technologies vaughan.powell@port.ac.uk

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Dr Vaughan Powell – Creative Technologiesvaughan.powell@port.ac.uk

  2. (iMoVE) Research Group UoPInteractive Motion in Virtual Environments

  3. The Influence of the Components of Virtual Environments on Engagement, Pain and Movement Behaviours

  4. Technological Applications to Augment Healthcare (Practitioner and Patient) Engagement Pain Perception Movement

  5. Rehabilitation, Exercise and Gameification

  6. Assistive Mobile Technology and S.A.L.T. for Parkinson’s

  7. Main Research Area (Healthcare) • Critical evaluation and informed design of the component elements of Virtual Reality, Assistive Technologyand Games Applicationsfor health and their influence on rehabilitation outcomes. Particularly in physical rehabilitation. • Including hardware, software, environments and narratives and their individual influences on pain, movement behaviours, immersion, engagement, strategies, compliance and intended rehabilitation outcomes.

  8. Related Areas (Healthcare) • Technologies to improve the quality of movement in upper limb reaching and grasping behaviour and shoulder range of motion, in activities of daily living (ADL) • Technologies to assist patient compliance and engagement with rehabilitation strategies • Games to promote specific prescribed exercises (Exer-games) • Games to promote education related to health conditions and management (Edu-games) • Simulations and Visualisations to aid Healthcare training • Technologies to augment healthcare practitioner impact • Interface design and visualisation and the effect on adoption, utilisation and assisting ageing or special needs population groups

  9. Recent Relevant Publications • Powell V., Powell W., Simmonds M. (2014). Considerations for Virtual Environments for Upper Limb Rehabilitation Tasks. Paper presented at the PErvasive Technologies Related to Assistive Environments Rhodes, Greece • Powell W., Powell V., Simmonds M. (2014). Virtual Reality for Gait Rehabilitation - Promises, Proofs and Preferences. Paper presented at the PErvasive Technologies Related to Assistive Environments Rhodes, Greece. • Powell V. & Powell W. (2014). “Locating objects in virtual reality – the effect of visual properties on target acquisition in unrestrained reaching.” ICDVRAT conference (Sweden, September 2014) • Nolan P, Hoskins S, Johnson J, Powell V, Chaudhuri KR, Eglin R. (2012). Implicit theory manipulations affecting efficacy of a smartphone application aiding speech therapy for Parkinson's patients. Studies in Health Technology and Informatics [2012, 181:138-142] • Nolan P, Hoskins S, Johnson J, Powell V, Chaudhuri KR, Eglin R. (2012). Implicit theory manipulations affecting efficacy of a smartphone application aiding speech therapy for Parkinson's patients. Annual Review of Cybertherapy and Telemedicine 2012. B.K. Weiderhold and G. Riva (Eds) IOS Press 2012. • Nolan, Hoskins, Eglin, Johnson, Powell, Ray Chaudhuri. (2012) Manipulating Parkinson's patients' implicit technology theories when being introduced to smart phone speech therapy applications. Psychology and Health. • Powell, V., Stevens, B., Hand, S., & Simmonds, M. (2010). Visual properties of an object affect time to target in VR reaching tasks. Studies in Health Technology and Informatics, 154, 180-184. presented at CyberTherapy, Seoul, Korea. • Powell, V., & Powell, W. (2010). A Novel Approach to Camera Tracking in a VR Reaching Task for Patients with Shoulder and Neck Pain. Journal of CyberTherapy and Rehabilitation 3(2), 222-223. • Powell, V., Stevens, B., Hand, S., & Simmonds, M. (2010). Shoulder Restriction Influenced by Rotation Tasks in Virtual Reality. Journal of CyberTherapy and Rehabilitation 3(2),. • Powell, V., Stevens, B., Hand, S., & Simmonds, M. J. (2010) Virtual Object Properties Can Affect Target Acquisition Time in a Reaching Task, Journal of CyberTherapy and Rehabilitation 3 (2) 162-164 • Powell, V., Stevens, B., Hand, S., & Simmonds, M. J. (2008). The Influence of Visual Cues on Pain And Movement In Shoulder Rotation Rehabilitation Using Virtual Environments. Paper presented at the Pain, Mind and Movement II - An Official Satellite Symposium of the XIIth World Congress on Pain. Dublin, Ireland. • Powell, V. (2008, April 5-10). Exertion Interfaces: A Flexible approach. Paper presented at the CHI conference, Florence, Italy.

More Related