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Hirshhorn Museum and Sculpture Garden. National Postal Museum. Smithsonian Center for Education and Museum Studies. Smithsonian Mobile Learning. How do you address new media in formal and informal learning environments?. (Interior Image of Art Lab – Show Space). HANG OUT. HANG OUT.

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Hirshhorn Museum and Sculpture Garden

National Postal Museum

Smithsonian Center for Education and Museum Studies

Smithsonian Mobile Learning

How do you address new media in formal and informal learning environments?




HANG OUT

A relaxed social environment

An introduction to technology, resources, workshops and group projects



Space
SPACE

  • A flexible, open layout that invites teens to explore different areas and levels of interest

  • A haven for collaborating and socializing

  • Easy access to equipment, art and trained mentors


HANG OUT

MESS AROUND


HANG OUT

A space for independent exploration and to experiment with whatever digital media interests them

MESS AROUND



Network
NETWORK

  • An online community for socializing as well as sharing and exhibiting work

  • Open forum fosters collaboration and critique

  • Mentors give feedback on teen projects


HANG OUT

GEEK OUT

MESS AROUND


HANG OUT

Takes interests to the next level with Workshops and Projects

Focused dialogue and collaboration to produce work for public exhibition

GEEK OUT

MESS AROUND



Mentors
MENTORS

  • Instructors, artists, and professionals that guide teens as they explore new media and Level Up

  • Inspire new interests, lead group Workshops and encourage development as artists outside of the museum

  • Help teens navigate the space and network


Programming

DropZone

-

Clubs

Teams

Workshops

PROGRAMMING



DropZone

  • Informal drop-in space

  • Teens choose how to spend time & use media

  • Mentors assist, if necessary



Clubs

  • Social engagements (ability to drop-in and out)

  • Student initiated

  • Interest-driven

  • Mentors available, based on interest

DropZone

-



Teams

  • Teens form teams based on a specific media skill (i.e animation)

  • Teens fulfill a need/ produce for real world

  • Access to expert for instruction



Workshops

ARTLAB+ eams

  • Short and Intense Facilitated Engagement

  • Skill-building for production

  • Teens create museum assets for youth

ARTLAB+ Teams

ARTLAB+ Teams

ATLAB+ Teams


  • Sustained Facilitated Engagement

  • Specific Design Task to complete

  • Teens create museum assets for youth

  • Social engagements (ability to drop-in and out)

  • Student initiated

  • Interest-driven

  • Mentors available, based on interest

  • Informal drop-in space

  • Teens choose how to spend time & use media

  • Mentors assist, if necessary

DropZone

Clubs

Teams

Workshops


EXAMPLE

Anime Club

Expert input

Mentor

input

Teen

input

Flash Workshop

Animation Production Team



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