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Forging new generations of engineers

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Forging new generations of engineers

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    2. ROBO Pro Software for fischertechnik®

    3. ROBO Pro Screen

    4. Setting up the Interface

    5. Checking the Interface

    6. The Element Window

    7. The Flow Chart

    8. Programming

    9. Motor Output

    10. Motor Outputs

    11. Start & End

    12. The program to control two output devices might look like this…

    13. Time Delay

    14. Digital Inputs Inputs The “Input” function block queries the state of a digital input I1-I8 on the interface. They many be a Pushbutton switch, Photo-transistor, or a Reed contact. A digital input can only have one of two states, 0 or 1. Examples: Pushbutton switch Pushed or not pushed Photo-transistor Light or Dark Reed Contact Switched or not switched

    15. Digital Inputs

    16. Digital Inputs

    17. Text

    18. Wait for Input Waits for the input to change in a particular way

    19. Wait for Input

    20. Counter Loop

    21. Counter Loop

    22. Analog Branch

    24. Going Farther There are times when more options are needed in a program. By selecting Level 4 more programming options become available in addition to the basic elements.

    25. Variables

    26. Variables Variables hold values to allow the program to make decisions.

    27. Commands Commands are used to change the value of variables.

    28. Branch and Wait

    29. Variables A Variable can be used to count as in this example. The variable Dogs is increased by one each time through the loop until its value is greater than 3. The program then ends. The Variable blocks are named the same eliminating the direct connection.

    30. Inputs and Outputs

    31. Variables A variable can be used to store a value. In this example the value of a CdS photocell is stored (input) as a variable and used to determine which way a motor will turn.

    32. Operators

    33. Panel Elements Panel Elements are use to build a display or control board to interact with a Fischertechnik model.

    34. Displays There are times when the value should be displayed on the screen.

    35. Setting up a display

    36. Displays

    37. Sub-Programs Subroutines are used to create pieces of a program that can be used many times in different places.

    39. Subprograms

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