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New Learning Solutions from Finland Examples funded by the Finnish Funding Agency for Innovation Tekes . An adaptive math game with real time learning analytics. Need

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New Learning Solutions from Finland

Examples funded by the Finnish Funding Agency for Innovation Tekes

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An adaptive math game with real time learning analytics

Need

  • Educationalgames and mobile devicesare the preferredlanguage and format for children. The science of Learning Analytics hasnotbeenharnessedyet in educationalgames

Solution

  • Math learninggamewherechildrenteach a digitalpet to learn a correspondingamount of knowledge to a certaingrade in schoolcurriculum

Benefits

  • Betterlearningresultsbecausedue to interactive, easy, individual and adaptivegameplay. Learning analytics and stored data helps in evaluating and monitoringlearningresults

Users

  • Children and families, alsoteachers/schools
fun and effective way to learn math
Fun and effective way to learn math

Need

  • The demand for accessiblehighqualitye-learningcontentis rapidlygrowing
  • Todaymorethan 400M childrenaged4–12 haveaccessto technology

Solution

  • Digital mathlearningtools and games for kids
  • Beautiful, fun and easy-to-useapplications, whichareeasyto adopt to a classroom and perfect for extrapracticeat home

Benefits

  • Helpskids to achieve a solidground in basicmathematics
  • Saves teacherstime and makesteachingmoreefficient

Users

  • K12 teachers and students

[email protected]

math learning game for kids
Math learning game for kids

Need

  • Learn math in fun and easy way
  • Math Ahoy! learning games are based on the principle that we learn best when using and creating information

Benefits

  • Games are fun and engaging for the students, but also valid educational tools for the teacher
  • Students get to use and apply their knowledge
  • All game content is safe for children 4+ years

Users

  • Children, schools, families etc.

Decide where you want to go and use math to get there. That’s what makes Math Ahoy! Different.

[email protected]

www.eduplus.fi

classical music education anywhere
Classical music education, anywhere

Need

  • High-quality elementary classical music education without the need to travel to distant locations

Solution

  • A distance education solution for violin studies. Live weekly lessons are documented for online broadcasting

Benefits

  • New learning environment
  • Top-level music pedagogy can be brought anywhere

Users

  • Students and music pedagogy professionals
  • Music institutions, universities, teachers and musicians

[email protected]

www.minifiddlers.org

location based learning experience
Location based learning experience

Need

  • Support the formallearning in schoolswith a mobile device

Solution

  • A locationbasedlearningenvironmentwherematerialscanbeimportedthroughopeninterfaces to maps and places

Benefits

  • Easy to useplatformcanbeused to anyschoolsubjectoreducationallevel
  • Possibility to move outside the classroom and participateinteractively
  • The gamemotivateslearning and teachercanobservelearningresults

Users

  • Schools and teachingcentres
  • Museums, cities and culturalorganizations

[email protected]

www.citynomadi.com

activating learning outside the classroom
Activating learning outside the classroom

Need

  • Bringfun and out-of-the-boxthinking to learning
  • Flexible, exciting and funlearningmethods

Solution

  • Create and sharepersonalizedlessons, exams and excitingexperiences for indoors and outdoors
  • Brightenteaching with location-basedelements, suchas GPS checkpoints and QR-codes

Benefits

  • Safetybyguidance, live monitoring and chat
  • Differentiation, integration of topics, teamwork
  • Motivationbygamification, variation for schooldays

Users

  • Forerunnersrepresentingalleducationalstages

[email protected]

www.taz.fi

homework asignments gamified
Homework asignments gamified

Need

  • Raising the motivation for homework
  • Lack of motivation, boringassignments and lack of connection with the realworldcausehomeworkbeingincreasinglyignored

Solution

  • Homework with Activation Engine – a cloudplatform for assigning and doinghomework in a social and gamifiedway

Benefits

  • Betteraccountability, moreengagement, game-likefun

Users

  • Teachers & students

[email protected]

digitalizing schools
Digitalizing schools

Need

  • Schoolsneedsupport to keepupwith the digitaldevelopment and to beforerunnes in using IT tools

Solution

  • A comprehensive consulting service for schools from choosing devices to in depth teacher training

Benefits

  • Possibility to create IT teaching environments to any subject
  • The pedagogical aspect is taken into account. IT is adapted to teaching, not vice versa

Users

  • All teaching environments and situations, schools, municipalities, teachers, pupils, parents

Pupils working in one of our Pilot Schools, Piikkiön yhtenäiskoulu.

[email protected]

www.ilonait.fi

cloud based desktop for your digital learning tools
Cloud based desktop for your digital learning tools

Need

  • Easy user interface where all learning materials, tools, games and software can be used in one place

Solution

  • Cloud based desktop, “Electronic schoolbag”, which includes all essential tools for management, teaching and learning

Benefits

  • Teacher can personalize the contents needed in teaching
  • Combines learning tools and playfulness, leads to better learning results
  • Applicationprogramminginterface, API, doesn’t limit the possibilities to choose the services which are in use

Users

  • Schools, teachers and students in basic education

[email protected]

http://dreamschool.sg

mobile social learning guidance
Mobile Social Learning & Guidance

Need

  • Studentscanbuildtheirowncontextualbasedlearningnarrative

Solution

  • Seek’n’Shareprovidesaccess to multimedia contentlinkedto locations in theirenvironment
  • Mobile serviceplatform for group-basedco-learningand exploration, includingnativeAndroidapplicationfor tablets and smartphones

Benefits

  • Multimodalinteractionmakesco-creation and social learninghighlyengaging
  • Naturallymakes the studentswalkduring the lessons

Users

  • Schools, cities, travelcompanies, museums, parks, …

[email protected]

[email protected]

www.uta.fi/sis/tauchi/index.html

light and drama to encourage physical exercise
Light and Drama to Encourage Physical Exercise

Need

  • Childrenneed to beencouraged to participate in physicalexercise

Solution

  • LightGame: a story-basedexercisegameutilizinglightand sound to engagestudents to exercise
  • Possibilities of lightingtechnologycombined with storyand dramaelements

Benefits

  • Makes physical exercises more appealing
  • Highly cost efficient solution, end users (like pupils) are excited and thus perform more physical exercises
  • Differentstoriesproduced for differentusers

Users

  • Schools, teachers and students in basiceducation

[email protected]

[email protected]

www.uta.fi/sis/tauchi/index.html

LightGame is commercializedbyMultisenseOy

immersive embodied spoken language training
Immersive Embodied Spoken Language Training

Need

  • Spokenlanguage is notpracticedenough
  • Students need to improve their spoken language skills in realistic settings

Solution

  • CityCompass: embodied and spoken multi-user language training application for practical everyday situations
  • Learning situationsimulates a reallanguageusesituation. Offersalsoindividualizedcommunicationsupport

Benefits

  • Embodied interaction and spoken language used actively
  • Possibility to connect students across the world
  • Combineslearningtools and playfulness

Users

  • Schools, teachers and students

[email protected]

[email protected]

www.uta.fi/sis/tauchi/index.html

digital storytelling for active and collaborative learning
Digital Storytelling for Active and Collaborative Learning

Need

  • To success in today’ssocietystudentsneed 21st skills, suchas problemsolving and innovationskills and digitalliteracy

Solution

  • MoViE (Mobile Video Experience) builds on web and mobile application. Product is free and itcanbeordered via email
  • A tool for creating and sharingdigitalstories. With digitalstorytellingstudentscanlearncollaboration, interculturalawareness, digitalcompetence and problemsolving

Benefits

  • Easyto integrate with curriculum
  • Enhancesactivelearning and engagement
  • Enableslearning in and outside school
  • Safe to use

Users

  • Studentsfrompreschool to highschool, teachers

[email protected]

living lab for playful learning solutions
Living lab for playful learning solutions

Need

  • Environment and meeting venue based on living lab concept
  • A genuine ecosystem for user-oriented product and service innovation activities based on learning, technology and society

Solution

  • Interdisciplinaryhub for cuttingedgeresearch, development, training and collaboration
  • Situated at the Department of Teacher Education University of Helsinki

Benefits

  • Co-develop, design and testnovelplayfullearningsolutions
  • Network with makersin education and gaming
  • Becomefrontier in the nextgeneration of playfullearningsolutions

Users

  • i.e. gamedevelopers, researchers, teachers, educators, daycarecenters, schools, families, libraries

“Let\'s play, create and learn together.” 

[email protected]

www.plchelsinki.fi

educational game design best practices
Educational game design best practices

Need

  • Evidence-basedpedagogicalvalidation of educationalgamesto accelerateentry to prospectivemarkets

Solution

  • Validated, comprehensiveevaluation for educationalgames
  • Flexible and effectiveeducationalnetwork
  • Contextual – pedagogical – enjoyable – technological

Benefits

  • Multi-dimensional, progress-orientedevaluation feedback
  • Frompersonalexperiences to genuinemeasurablelearning, and evenneurological-psychologicalresults
  • Justification and boosting of the products’ way to the marketsand thusreducing the investmentrisks

Users

  • Gamecompanies, otherpartiesinterested in educationalgamedevelopment

Please contact:[email protected]

recognize learning with open badges
Recognize learning with Open Badges

Need

  • People deserve recognizition for valuable skills they learn in voluntary work and organizations

Solution

  • With Open Badge Factory cloud-based solution you can digitally promote people’s learning experiences and skills

Benefits

  • You can reward people in your organization
  • Badges give your organization positive image eg. in social media and communicate about possibilities you offer

Users

  • Companies, organizations, voluntarywork, schools etc.

[email protected]

www.openbadgefactory.com

activating academic teaching concept
Activating academic teaching concept

Need

  • To train and help academic teachers to change the teaching tradition to meet better the modern demands of working life

Solution

  • The Smart Classroom aims at combining entrepreneurial pedagogy, physical and virtual teaching spaces, teaching materials and tools and teacher training to create a modern and effective education environment

Benefits

  • New and more activating academic teaching traditions which challenge the traditional ways of university lecturing
  • Students are better trained to meet the modern demands of working life

Users

  • Universities, university teaching staff and teacher education

[email protected]@utu.fiwww.bid.utu.fi

customizable dashbord for learning
Customizable dashbord for learning

Need

  • A userfriendlyway for teaching to sharealllearningmaterials, conversations and timetables

Solution

  • Personal, customizabledashbordthatworks on anydeviceand combinesallcoursematerials, tools and systems

Benefits

  • Possible to createwidgets for alllearningcontents and differentteachingsituations in oneplace
  • Learning is independentfromtime and place
  • Pupils can participate in various ways because of interactive way of learning

Users

  • Universities and schools

[email protected]

www.lumitools.com

business management simulation game
Business Management Simulation Game

Need

  • Apply the educationalcontents in practice and preparestudentsbetter for working life

Solution

  • A browser-based business management simulationgame

Benefits

  • Students learn cooperation and decision-making in teams
  • Learningbydoingleads to betteroutcomes, the simulation reflects real business challenges and helps students apply their knowledge in practice
  • Flexible and customizable simulations can be applied to different topics at school

Users

  • Highereducation, incl. business schools, colleges, universities, and polytechnics. Alsousedbycompaniesfor trainingpurposes

[email protected]

manage your staff s know how globally online
Manage your staff’s know-how globally online

Need

  • Train employees in an efficient way, regardless of time and place. To store data and results in one place

Solution

  • Learning management system where student management, learning results and e-learning are integrated

Benefits

  • Easy user interface that can be used in any mobile device or computer over web
  • Comprehensive control of the training process
  • Enjoyable learning experience and effective outcomes

Users

  • All companies which have education needs eg. franchise businesses, possible also for schools

”Both student enrollment and automatic handling of training expenses have made our operations more efficient and they have saved a lot of our time and effort.”

[email protected]

www.rediteq.fi

company training on the go
Company training on the go

Need

  • To train staff fast and easy on the go or when there is not possibility to participate in long education periods

Solution

  • Prewise Gimlet Mobile Learning Platform can support teaching or to be used to check details when working

Benefits

  • Possibility to reach many people anytime, anywhere with substantially low costs
  • Two-way learning process because people can share and create content with mobile tools
  • Customizable for all kinds of companies and materials

Users

  • All companies that need to train their employees

[email protected]

www.prewise.com

pilot training that repays your investment
Pilot Training – ThatRepaysYourInvestment

Need

  • Number of aircraftexpected to doubleby 2030. Over 50.000 new pilotsneeded to meet the demand

Solution

  • Multifly MPL is a moderncompetencybasedtrainingconcept to train A320 co-pilots
  • Training is based on a combination of modernsimulationtechnology and traditionalflighttraining

Benefits

  • Fromscratch to A320 co-pilot in just 20 months
  • Utilizationof moderntechnologyfrom the firstflighthour
  • Integratedeconomicaloperationstraining to gain at least 1% saving in operating cost of the customerairline

Users

  • Airlines operating A320 aircraft

www.multifly.net

www.finnairflightacademy.com

www.patria.fi

track load and recovery in global work and learning
Trackload and recovery in globalwork and learning

Need

  • Gage the impact of globallydistributedwork and learning on cognitivedemands and knowledgeworkerproductivity

Solution

  • Science and evidence-basedpackage to characterizeglobalwork and learningdemands and trackindividualcognitive and physiologicalload, and recovery

Benefits

  • HR customizedguide for individualproductivity and wellbeing
  • Individualstracking of stresslevel, productivity, and wellbeing

Users

  • Globalcompanies and educationalinstitutions

25% of Workers

Engage in

GlobalTeamwork

www.innovationsforlearning.netProject: UNCODE

communication saves lives
Communication saves lives

Need

  • Fluent ICT supportedcommunicationprocessesin emergencycare

Solution

  • To offerpedagogicalmodels for simulation-basedteaching and learningspacesdevelopedbyresearchers

Benefits

  • ImprovedICT tools & simulation-basedenvironment

Users

  • Emergencyand safetyprofessionals, studentsand teachers

[email protected]/medipro

fulfill your dream and learn to play guitar online
Fulfillyourdream and learn to play guitaronline

Need

  • We all have dreams, but we forget them. Learn to play the guitar regardless of time, place and life conditions

Solution

  • A Netflix like combination of Guitar Hero and a Songbook for adults

Benefits

  • Works on all possible platforms (mobile or not)
  • Easy to start, learning is broken down to easily comprehensible parts
  • Learn to play the guitar by playing your favorite songs

Users

  • Anyonewhohas a dream of playing guitarbetter

[email protected]

www.rockway.fi

facebook of l earning
Facebook of Learning

Company

  • TribaLearning is a social learningcompany and the developer of TRIBA™, an open, personallearningenvironment and Smart Learning Data solution.
  • TRIBA™ is the world´sfirstsolutionthatcombinesbotheducational data mining and learninganalyticsresearchutilizingSmart Learning Data. The companywasfoundedin Finland in 2013 and operatestoday in Helsinki, London and Singapore

Benefits

  • Learner-centric design, easy-to-use and free for learners
  • Deliversstate-of-artlearninganalyticsno-oneelsecanprovide in the world

Users

  • K12+ students, teachers, educators, educationcontentcreators, applicationdevelopers

www.tribalearning.com

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Get in contact

Ms. Suvi Sundquist

Learning Solutions Programme [email protected]+358 50 5577 675

SuviSundquist

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