New Learning Solutions from Finland
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New Learning Solutions from Finland Examples funded by the Finnish Funding Agency for Innovation Tekes . An adaptive math game with real time learning analytics. Need

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New learning solutions from finland examples funded by the finnish funding agency for innovation tekes

New Learning Solutions from Finland

Examples funded by the Finnish Funding Agency for Innovation Tekes


New learning solutions from finland examples funded by the finnish funding agency for innovation tekes

An adaptive math game with real time learning analytics

Need

  • Educationalgames and mobile devicesare the preferredlanguage and format for children. The science of Learning Analytics hasnotbeenharnessedyet in educationalgames

    Solution

  • Math learninggamewherechildrenteach a digitalpet to learn a correspondingamount of knowledge to a certaingrade in schoolcurriculum

    Benefits

  • Betterlearningresultsbecausedue to interactive, easy, individual and adaptivegameplay. Learning analytics and stored data helps in evaluating and monitoringlearningresults

    Users

  • Children and families, alsoteachers/schools

  • Kristoffer Rosberg, CEO

  • [email protected]

  • www.skillpixels.com


Fun and effective way to learn math

Fun and effective way to learn math

Need

  • The demand for accessiblehighqualitye-learningcontentis rapidlygrowing

  • Todaymorethan 400M childrenaged4–12 haveaccessto technology

    Solution

  • Digital mathlearningtools and games for kids

  • Beautiful, fun and easy-to-useapplications, whichareeasyto adopt to a classroom and perfect for extrapracticeat home

    Benefits

  • Helpskids to achieve a solidground in basicmathematics

  • Saves teacherstime and makesteachingmoreefficient

    Users

  • K12 teachers and students

[email protected]


Math learning game for kids

Math learning game for kids

Need

  • Learn math in fun and easy way

  • Math Ahoy! learning games are based on the principle that we learn best when using and creating information

    Benefits

  • Games are fun and engaging for the students, but also valid educational tools for the teacher

  • Students get to use and apply their knowledge

  • All game content is safe for children 4+ years

    Users

  • Children, schools, families etc.

Decide where you want to go and use math to get there. That’s what makes Math Ahoy! Different.

[email protected]

www.eduplus.fi


Classical music education anywhere

Classical music education, anywhere

Need

  • High-quality elementary classical music education without the need to travel to distant locations

    Solution

  • A distance education solution for violin studies. Live weekly lessons are documented for online broadcasting

    Benefits

  • New learning environment

  • Top-level music pedagogy can be brought anywhere

    Users

  • Students and music pedagogy professionals

  • Music institutions, universities, teachers and musicians

[email protected]

www.minifiddlers.org


Location based learning experience

Location based learning experience

Need

  • Support the formallearning in schoolswith a mobile device

    Solution

  • A locationbasedlearningenvironmentwherematerialscanbeimportedthroughopeninterfaces to maps and places

    Benefits

  • Easy to useplatformcanbeused to anyschoolsubjectoreducationallevel

  • Possibility to move outside the classroom and participateinteractively

  • The gamemotivateslearning and teachercanobservelearningresults

    Users

  • Schools and teachingcentres

  • Museums, cities and culturalorganizations

[email protected]

www.citynomadi.com


Activating learning outside the classroom

Activating learning outside the classroom

Need

  • Bringfun and out-of-the-boxthinking to learning

  • Flexible, exciting and funlearningmethods

    Solution

  • Create and sharepersonalizedlessons, exams and excitingexperiences for indoors and outdoors

  • Brightenteaching with location-basedelements, suchas GPS checkpoints and QR-codes

    Benefits

  • Safetybyguidance, live monitoring and chat

  • Differentiation, integration of topics, teamwork

  • Motivationbygamification, variation for schooldays

    Users

  • Forerunnersrepresentingalleducationalstages

[email protected]

www.taz.fi


Homework asignments gamified

Homework asignments gamified

Need

  • Raising the motivation for homework

  • Lack of motivation, boringassignments and lack of connection with the realworldcausehomeworkbeingincreasinglyignored

    Solution

  • Homework with Activation Engine – a cloudplatform for assigning and doinghomework in a social and gamifiedway

    Benefits

  • Betteraccountability, moreengagement, game-likefun

    Users

  • Teachers & students

[email protected]


Digitalizing schools

Digitalizing schools

Need

  • Schoolsneedsupport to keepupwith the digitaldevelopment and to beforerunnes in using IT tools

    Solution

  • A comprehensive consulting service for schools from choosing devices to in depth teacher training

    Benefits

  • Possibility to create IT teaching environments to any subject

  • The pedagogical aspect is taken into account. IT is adapted to teaching, not vice versa

    Users

  • All teaching environments and situations, schools, municipalities, teachers, pupils, parents

Pupils working in one of our Pilot Schools, Piikkiön yhtenäiskoulu.

[email protected]

www.ilonait.fi


Cloud based desktop for your digital learning tools

Cloud based desktop for your digital learning tools

Need

  • Easy user interface where all learning materials, tools, games and software can be used in one place

    Solution

  • Cloud based desktop, “Electronic schoolbag”, which includes all essential tools for management, teaching and learning

    Benefits

  • Teacher can personalize the contents needed in teaching

  • Combines learning tools and playfulness, leads to better learning results

  • Applicationprogramminginterface, API, doesn’t limit the possibilities to choose the services which are in use

    Users

  • Schools, teachers and students in basic education

[email protected]

http://dreamschool.sg


Mobile social learning guidance

Mobile Social Learning & Guidance

Need

  • Studentscanbuildtheirowncontextualbasedlearningnarrative

    Solution

  • Seek’n’Shareprovidesaccess to multimedia contentlinkedto locations in theirenvironment

  • Mobile serviceplatform for group-basedco-learningand exploration, includingnativeAndroidapplicationfor tablets and smartphones

    Benefits

  • Multimodalinteractionmakesco-creation and social learninghighlyengaging

  • Naturallymakes the studentswalkduring the lessons

    Users

  • Schools, cities, travelcompanies, museums, parks, …

[email protected]

[email protected]

www.uta.fi/sis/tauchi/index.html


Light and drama to encourage physical exercise

Light and Drama to Encourage Physical Exercise

Need

  • Childrenneed to beencouraged to participate in physicalexercise

    Solution

  • LightGame: a story-basedexercisegameutilizinglightand sound to engagestudents to exercise

  • Possibilities of lightingtechnologycombined with storyand dramaelements

    Benefits

  • Makes physical exercises more appealing

  • Highly cost efficient solution, end users (like pupils) are excited and thus perform more physical exercises

  • Differentstoriesproduced for differentusers

    Users

  • Schools, teachers and students in basiceducation

[email protected]

[email protected]

www.uta.fi/sis/tauchi/index.html

LightGame is commercializedbyMultisenseOy


Immersive embodied spoken language training

Immersive Embodied Spoken Language Training

Need

  • Spokenlanguage is notpracticedenough

  • Students need to improve their spoken language skills in realistic settings

    Solution

  • CityCompass: embodied and spoken multi-user language training application for practical everyday situations

  • Learning situationsimulates a reallanguageusesituation. Offersalsoindividualizedcommunicationsupport

    Benefits

  • Embodied interaction and spoken language used actively

  • Possibility to connect students across the world

  • Combineslearningtools and playfulness

    Users

  • Schools, teachers and students

[email protected]

[email protected]

www.uta.fi/sis/tauchi/index.html


Digital storytelling for active and collaborative learning

Digital Storytelling for Active and Collaborative Learning

Need

  • To success in today’ssocietystudentsneed 21st skills, suchas problemsolving and innovationskills and digitalliteracy

    Solution

  • MoViE (Mobile Video Experience) builds on web and mobile application. Product is free and itcanbeordered via email

  • A tool for creating and sharingdigitalstories. With digitalstorytellingstudentscanlearncollaboration, interculturalawareness, digitalcompetence and problemsolving

    Benefits

  • Easyto integrate with curriculum

  • Enhancesactivelearning and engagement

  • Enableslearning in and outside school

  • Safe to use

    Users

  • Studentsfrompreschool to highschool, teachers

[email protected]


Living lab for playful learning solutions

Living lab for playful learning solutions

Need

  • Environment and meeting venue based on living lab concept

  • A genuine ecosystem for user-oriented product and service innovation activities based on learning, technology and society

    Solution

  • Interdisciplinaryhub for cuttingedgeresearch, development, training and collaboration

  • Situated at the Department of Teacher Education University of Helsinki

    Benefits

  • Co-develop, design and testnovelplayfullearningsolutions

  • Network with makersin education and gaming

  • Becomefrontier in the nextgeneration of playfullearningsolutions

    Users

  • i.e. gamedevelopers, researchers, teachers, educators, daycarecenters, schools, families, libraries

“Let's play, create and learn together.” 

[email protected]

www.plchelsinki.fi


Educational game design best practices

Educational game design best practices

Need

  • Evidence-basedpedagogicalvalidation of educationalgamesto accelerateentry to prospectivemarkets

    Solution

  • Validated, comprehensiveevaluation for educationalgames

  • Flexible and effectiveeducationalnetwork

  • Contextual – pedagogical – enjoyable – technological

    Benefits

  • Multi-dimensional, progress-orientedevaluation feedback

  • Frompersonalexperiences to genuinemeasurablelearning, and evenneurological-psychologicalresults

  • Justification and boosting of the products’ way to the marketsand thusreducing the investmentrisks

    Users

  • Gamecompanies, otherpartiesinterested in educationalgamedevelopment

Please contact:[email protected]


Recognize learning with open badges

Recognize learning with Open Badges

Need

  • People deserve recognizition for valuable skills they learn in voluntary work and organizations

    Solution

  • With Open Badge Factory cloud-based solution you can digitally promote people’s learning experiences and skills

    Benefits

  • You can reward people in your organization

  • Badges give your organization positive image eg. in social media and communicate about possibilities you offer

    Users

  • Companies, organizations, voluntarywork, schools etc.

[email protected]

www.openbadgefactory.com


Activating academic teaching concept

Activating academic teaching concept

Need

  • To train and help academic teachers to change the teaching tradition to meet better the modern demands of working life

    Solution

  • The Smart Classroom aims at combining entrepreneurial pedagogy, physical and virtual teaching spaces, teaching materials and tools and teacher training to create a modern and effective education environment

    Benefits

  • New and more activating academic teaching traditions which challenge the traditional ways of university lecturing

  • Students are better trained to meet the modern demands of working life

    Users

  • Universities, university teaching staff and teacher education

[email protected]@utu.fiwww.bid.utu.fi


Customizable dashbord for learning

Customizable dashbord for learning

Need

  • A userfriendlyway for teaching to sharealllearningmaterials, conversations and timetables

    Solution

  • Personal, customizabledashbordthatworks on anydeviceand combinesallcoursematerials, tools and systems

    Benefits

  • Possible to createwidgets for alllearningcontents and differentteachingsituations in oneplace

  • Learning is independentfromtime and place

  • Pupils can participate in various ways because of interactive way of learning

    Users

  • Universities and schools

[email protected]

www.lumitools.com


Business management simulation game

Business Management Simulation Game

Need

  • Apply the educationalcontents in practice and preparestudentsbetter for working life

    Solution

  • A browser-based business management simulationgame

    Benefits

  • Students learn cooperation and decision-making in teams

  • Learningbydoingleads to betteroutcomes, the simulation reflects real business challenges and helps students apply their knowledge in practice

  • Flexible and customizable simulations can be applied to different topics at school

    Users

  • Highereducation, incl. business schools, colleges, universities, and polytechnics. Alsousedbycompaniesfor trainingpurposes

[email protected]


Manage your staff s know how globally online

Manage your staff’s know-how globally online

Need

  • Train employees in an efficient way, regardless of time and place. To store data and results in one place

    Solution

  • Learning management system where student management, learning results and e-learning are integrated

    Benefits

  • Easy user interface that can be used in any mobile device or computer over web

  • Comprehensive control of the training process

  • Enjoyable learning experience and effective outcomes

    Users

  • All companies which have education needs eg. franchise businesses, possible also for schools

”Both student enrollment and automatic handling of training expenses have made our operations more efficient and they have saved a lot of our time and effort.”

[email protected]

www.rediteq.fi


Company training on the go

Company training on the go

Need

  • To train staff fast and easy on the go or when there is not possibility to participate in long education periods

    Solution

  • Prewise Gimlet Mobile Learning Platform can support teaching or to be used to check details when working

    Benefits

  • Possibility to reach many people anytime, anywhere with substantially low costs

  • Two-way learning process because people can share and create content with mobile tools

  • Customizable for all kinds of companies and materials

    Users

  • All companies that need to train their employees

[email protected]

www.prewise.com


Pilot training that repays your investment

Pilot Training – ThatRepaysYourInvestment

Need

  • Number of aircraftexpected to doubleby 2030. Over 50.000 new pilotsneeded to meet the demand

    Solution

  • Multifly MPL is a moderncompetencybasedtrainingconcept to train A320 co-pilots

  • Training is based on a combination of modernsimulationtechnology and traditionalflighttraining

    Benefits

  • Fromscratch to A320 co-pilot in just 20 months

  • Utilizationof moderntechnologyfrom the firstflighthour

  • Integratedeconomicaloperationstraining to gain at least 1% saving in operating cost of the customerairline

    Users

  • Airlines operating A320 aircraft

www.multifly.net

www.finnairflightacademy.com

www.patria.fi


Track load and recovery in global work and learning

Trackload and recovery in globalwork and learning

Need

  • Gage the impact of globallydistributedwork and learning on cognitivedemands and knowledgeworkerproductivity

    Solution

  • Science and evidence-basedpackage to characterizeglobalwork and learningdemands and trackindividualcognitive and physiologicalload, and recovery

    Benefits

  • HR customizedguide for individualproductivity and wellbeing

  • Individualstracking of stresslevel, productivity, and wellbeing

    Users

  • Globalcompanies and educationalinstitutions

25% of Workers

Engage in

GlobalTeamwork

www.innovationsforlearning.netProject: UNCODE


Communication saves lives

Communication saves lives

Need

  • Fluent ICT supportedcommunicationprocessesin emergencycare

    Solution

  • To offerpedagogicalmodels for simulation-basedteaching and learningspacesdevelopedbyresearchers

    Benefits

  • ImprovedICT tools & simulation-basedenvironment

    Users

  • Emergencyand safetyprofessionals, studentsand teachers

[email protected]/medipro


Fulfill your dream and learn to play guitar online

Fulfillyourdream and learn to play guitaronline

Need

  • We all have dreams, but we forget them. Learn to play the guitar regardless of time, place and life conditions

    Solution

  • A Netflix like combination of Guitar Hero and a Songbook for adults

    Benefits

  • Works on all possible platforms (mobile or not)

  • Easy to start, learning is broken down to easily comprehensible parts

  • Learn to play the guitar by playing your favorite songs

    Users

  • Anyonewhohas a dream of playing guitarbetter

[email protected]

www.rockway.fi


Facebook of l earning

Facebook of Learning

Company

  • TribaLearning is a social learningcompany and the developer of TRIBA™, an open, personallearningenvironment and Smart Learning Data solution.

  • TRIBA™ is the world´sfirstsolutionthatcombinesbotheducational data mining and learninganalyticsresearchutilizingSmart Learning Data. The companywasfoundedin Finland in 2013 and operatestoday in Helsinki, London and Singapore

    Benefits

  • Learner-centric design, easy-to-use and free for learners

  • Deliversstate-of-artlearninganalyticsno-oneelsecanprovide in the world

    Users

  • K12+ students, teachers, educators, educationcontentcreators, applicationdevelopers

www.tribalearning.com


New learning solutions from finland examples funded by the finnish funding agency for innovation tekes

Get in contact

Ms. Suvi Sundquist

Learning Solutions Programme [email protected]+358 50 5577 675

SuviSundquist


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