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Chapter 1

Teachers Discovering Computers. Integrating Technology and Digital Media in the Classroom 4 th Edition. Chapter 1. Integrating Educational Technology into the Curriculum. Computer, Information, and Integration Literacy. Computer literacy

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Chapter 1

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  1. Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 4th Edition Chapter 1 Integrating Educational Technology into the Curriculum

  2. Computer, Information, and Integration Literacy • Computer literacy • Knowledge and understanding of computers and their uses • Information literacy • Knowing how to find, analyze, and use information • Integration literacy • The ability to use computers and other technologies combined with a variety of teaching and learning strategies

  3. Computer, Information, and Integration Literacy Computer technology and digital media are present in every aspect of daily living — in the workplace, at home, in the classroom, and for entertainment

  4. What Is a Computer and What Does It Do? • An electronic device, operating under the control of instructions stored in its memory, that can accept data, process the data according to specified rules, produce results, and store the results for future use • A computer is a computational device

  5. What Is a Computer and What Does It Do? • Data - collection of unorganized facts • Information - data that is organized • Input - data entered into a computer • Output - processed results from a computer

  6. What Is a Computer and What Does It Do? • Storage – holding data and information for future use • Information processing cycle – the cycle of input, process, output, and storage • Hardware – the electronic and mechanical equipment that makes up the computer • Software – a series of instructions that tells the hardware how to perform tasks

  7. The Evolution of Computers and Digital Media • The goal of multimedia computing and communications is to assist individuals in organizing and managing vast amounts of information in various types of media • Digital media – technologies that allow users to create new forms of interaction, expression, communication, and entertainment in a digital format

  8. The Evolution of Computers and Digital Media

  9. Computing in the Digital Age • Individuals use digital technology to input, edit, manage, publish, and share all kinds of information that was previously either impossible or too expensive for the average person to create and share • Digital generation - Today’s youth are much more media-centric than previous generations • Digital students / digital kids • Digital media allows teachers to use a combination of technology tools to appeal to an array of learning styles digitally

  10. Computing in the Digital Age

  11. Computing in the Digital Age

  12. Computing in the Digital Age • The ARCS Motivational Model states that even the best designed instructional strategy will fail if students are not motivated to learn

  13. Categories of Computers • Personal computers • Mobile computers and mobile devices • Servers, supercomputers, and embedded computers

  14. Personal Computers • A computer that performs all of its input, processing, output, and storage activities by itself

  15. Mobile Computers and Mobile Devices • Mobile Computers • Notebook computer • Tablet PC • Mobile Devices • Handheld Computer • PDA • Smart Phones • Smart Watch

  16. Servers, Supercomputers, and Embedded Computers • Server • Manages the resources on a network and provides a centralized storage area for software programs and data • Supercomputer • Used for tasks such as analyzing weather patterns, tracking hurricanes, and identifying safety issues regarding the space shuttle • Embedded computer • A special-purpose computer that functions as one component in a larger product

  17. Servers, Supercomputers, and Embedded Computers

  18. Why Is a Computer So Powerful? • Speed • Reliability • Accuracy • Storage • Communications • Network • Electronic mail The Internet is a worldwide collection of networks that links together millions of businesses, the government, educational institutions, and individuals

  19. Computer Software • Computer programs • A series of instructions that tells the hardware of a computer what to do and how to do it • Stored on various storage media • Installing programs • Executing programs

  20. Computer Software

  21. Computer Software • System software consists of programs that control the operations of a computer and its devices • Operating system • Mac OS • Microsoft Windows • User interface • Graphical User Interface (GUI) • Utility programs

  22. Computer Software • Application software consists of programs designed to perform specific tasks for users • Software suites • Word Processing • Spreadsheet • Database • Presentation graphics • Communication

  23. Computer Software • Packaged software • Custom software • Open source software • Shareware, freeware, and public domain software

  24. Computer Software • Software development • Computer Programmers are people who write the instructions necessary to direct the computer to process data into information • Systems Analysts manage the development of a program

  25. Networks and the Internet • Network • A collection of computers and devices connected together via communications media and devices • Local area network - LAN • Wide area network – WAN

  26. Networks and the Internet

  27. Networks and the Internet

  28. Networks and the Internet • The Internet • World’s largest network • E-mail • Information • Shopping • Meeting people • Entertainment

  29. Networks and the Internet • World Wide Web (WWW) • Web pages are electronic documents that contain text, graphics, sound, animation, or video, and have built-in connections, or links, to other documents • Web sites are collections of related Web pages • Web browser are used to view Web pages • Microsoft Internet Explorer • Netscape • Mozilla Firefox

  30. Why Use Computer Technology in Education? • Technology and digital media are everywhere • Technology can support learning • Computers support communications beyond classroom walls • Support of national and international organizations

  31. Why Use Computer Technology in Education?

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