1 / 12

2007 Steinert Spartans

2007 Steinert Spartans. 5 Step Drop Passing Game. Basics. Concepts. Smash. Shallow. Mesh. Rail. Vertical. Flood. Basics. Out of gun, subtract three steps (5 step drop becomes 3 step drop) All 500 series (straight drop back) run using a Zone Read Left fake to back

Download Presentation

2007 Steinert Spartans

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 2007 Steinert Spartans 5 Step Drop Passing Game Basics Concepts Smash Shallow Mesh Rail Vertical Flood

  2. Basics • Out of gun, subtract three steps (5 step drop becomes 3 step drop) • All 500 series (straight drop back) run using a Zone Read Left fake to back • All 700 and 800 series (sprint out left and right, respectively) run without a fake with A back securing edge • All 2X2 combinations can be run out 1X3 with Liz motion, or 3X1 with Rip motion

  3. Route Concepts • Shallow • Mesh • Smash (run as 500, 700 or 800) • Rail (run as 500, 700 or 800) • Verticals • Flood (run as 500, 700 or 800)

  4. Shallow Concept 22 500 Shallow – Crossing route about 3 yds deep; Q should peek to fade, then find shallow when he clears opposite tackle box; if LB jumps the shallow, look for the BS dig 10 yds 2 10 yds 3 yds 1 #1 #1 #2 #2

  5. Mesh Concept 22 500 Mesh – Backside #1 cuts under frontside #2 (the “hi mesher”) 3 Mesh Point 1 2 6 yds #1 #1 #2 #2 QB should "peek" at Post for "home run", then look to Mesh; coach can also tag the Wheel

  6. Smash Concept 1. Out/Flag - 22 500 Smash

  7. Smash Concept (cont.) 2. 22 500 Smash Switch

  8. Smash Concept (cont.) 3. 13 500 Smash X (Vs. Cover 2)

  9. Smash Concept (cont.) 4. 13 500 Smash X (Vs. Cover 3)

  10. Rail Concept 22 500 Rail - Switch Stop (QB picks “numbers advantage,” then soft corner)

  11. Vertical Concept 22 500 Vertical – Fast break; throw opposite break of S

  12. Flood Concept • 13 800 Flood - Invade zone with more receivers than D can cover 1 2 3

More Related