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Game Development Essentials An Introduction. Chapter 1. Historical Elements how did we get here?. Key Chapter Questions. ■ What are the significant milestones in the history of electronic game development?

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Game Development Essentials An Introduction

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Game development essentials an introduction l.jpg

Game Development Essentials An Introduction


Chapter 1 l.jpg

Chapter 1

Historical Elements

how did we get here?


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Key Chapter Questions

■ What are the significant milestones in the history of electronic game development?

■ Who are the pioneers in game development, and how did they contribute to the industry?

■ How did the game industry evolve from coin operated electromechanical and mainframe computer games of the ’60s to today’s console, personal computer, online, and mobile industries?

■ What factors contributed to the video game slump of the early ’80s?

■ Why did certain game companies and game titles succeed during game development history—and why did some fail miserably?


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Before the Arcades

Military Bases

Educational Institutions


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Game Industry Origins

  • SEGA

  • Atari

  • Magnavox

  • Nintendo

  • Coleco

  • Activision


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The Arcade PhenomenonThe First Cabinets

Computer Space

Pong


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The Arcade PhenomenonEarly Arcade Hits

Pac-Man

Donkey Kong


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The Arcade PhenomenonArcade Screen Evolution

Space Invaders

Centipede

Xevious


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The Birth of Console Games

Colecovision

Mattel Intellivision

Atari VCS/2600


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The Video Game Slump

  • Temporary decline

  • Oversupply

  • Lack of innovation

  • Competitive pricing

  • Personal computer revolution

  • Console arcade games

  • Economics (coin-op)


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A New Golden Age

Sony

PlayStation

Nintendo Entertainment

System (NES)

SEGA Master

System (SMS)


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Senate Hearings & Video Game Violence


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The Personal Computer Revolution

IBM (International

Business Machine)

was not made for gaming

Commodore 64 competed

successfully with Apple

Apple II was made

with the player in mind


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Multiplayer Meets the Online Elite

  • PLATO

  • MUDs

  • CompuServe

  • QuantumLink (AOL)

  • GEnie

  • LAN-based games

  • Online games


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ConvergenceIndustry Segments Come Together

Sony

PS2

Microsoft

Xbox

Nintendo

GameCube

Example of convergence: The “Big 3” console makers have either linked their systems to the online world or have made them multipurpose entertainment machines (rather than single-purpose game machines).


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Summary

  • Before the arcades

  • Game industry origins

  • Arcade phenomenon

  • Birth of console games

  • Video game slump

  • New golden age

  • Senate hearings &

  • video game violence

  • Personal computer revolution

  • Multiplayer meets the online elite

  • Convergence: Industry segments

  • come together


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