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Game Development Essentials An Introduction. Chapter 1. Historical Elements how did we get here?. Key Chapter Questions. ■ What are the significant milestones in the history of electronic game development?

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Game Development Essentials An Introduction

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Game Development Essentials An Introduction


Chapter 1

Historical Elements

how did we get here?


Key Chapter Questions

■ What are the significant milestones in the history of electronic game development?

■ Who are the pioneers in game development, and how did they contribute to the industry?

■ How did the game industry evolve from coin operated electromechanical and mainframe computer games of the ’60s to today’s console, personal computer, online, and mobile industries?

■ What factors contributed to the video game slump of the early ’80s?

■ Why did certain game companies and game titles succeed during game development history—and why did some fail miserably?


Before the Arcades

Military Bases

Educational Institutions


Game Industry Origins

  • SEGA

  • Atari

  • Magnavox

  • Nintendo

  • Coleco

  • Activision


The Arcade PhenomenonThe First Cabinets

Computer Space

Pong


The Arcade PhenomenonEarly Arcade Hits

Pac-Man

Donkey Kong


The Arcade PhenomenonArcade Screen Evolution

Space Invaders

Centipede

Xevious


The Birth of Console Games

Colecovision

Mattel Intellivision

Atari VCS/2600


The Video Game Slump

  • Temporary decline

  • Oversupply

  • Lack of innovation

  • Competitive pricing

  • Personal computer revolution

  • Console arcade games

  • Economics (coin-op)


A New Golden Age

Sony

PlayStation

Nintendo Entertainment

System (NES)

SEGA Master

System (SMS)


Senate Hearings & Video Game Violence


The Personal Computer Revolution

IBM (International

Business Machine)

was not made for gaming

Commodore 64 competed

successfully with Apple

Apple II was made

with the player in mind


Multiplayer Meets the Online Elite

  • PLATO

  • MUDs

  • CompuServe

  • QuantumLink (AOL)

  • GEnie

  • LAN-based games

  • Online games


ConvergenceIndustry Segments Come Together

Sony

PS2

Microsoft

Xbox

Nintendo

GameCube

Example of convergence: The “Big 3” console makers have either linked their systems to the online world or have made them multipurpose entertainment machines (rather than single-purpose game machines).


Summary

  • Before the arcades

  • Game industry origins

  • Arcade phenomenon

  • Birth of console games

  • Video game slump

  • New golden age

  • Senate hearings &

  • video game violence

  • Personal computer revolution

  • Multiplayer meets the online elite

  • Convergence: Industry segments

  • come together


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