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Game Development Essentials An Introduction. Chapter 1. Historical Elements how did we get here?. Key Chapter Questions. ■ What are the significant milestones in the history of electronic game development?

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chapter 1

Chapter 1

Historical Elements

how did we get here?

key chapter questions
Key Chapter Questions

■ What are the significant milestones in the history of electronic game development?

■ Who are the pioneers in game development, and how did they contribute to the industry?

■ How did the game industry evolve from coin operated electromechanical and mainframe computer games of the ’60s to today’s console, personal computer, online, and mobile industries?

■ What factors contributed to the video game slump of the early ’80s?

■ Why did certain game companies and game titles succeed during game development history—and why did some fail miserably?

before the arcades
Before the Arcades

Military Bases

Educational Institutions

game industry origins
Game Industry Origins
  • SEGA
  • Atari
  • Magnavox
  • Nintendo
  • Coleco
  • Activision
the arcade phenomenon arcade screen evolution
The Arcade PhenomenonArcade Screen Evolution

Space Invaders

Centipede

Xevious

the birth of console games
The Birth of Console Games

Colecovision

Mattel Intellivision

Atari VCS/2600

the video game slump
The Video Game Slump
  • Temporary decline
  • Oversupply
  • Lack of innovation
  • Competitive pricing
  • Personal computer revolution
  • Console arcade games
  • Economics (coin-op)
a new golden age
A New Golden Age

Sony

PlayStation

Nintendo Entertainment

System (NES)

SEGA Master

System (SMS)

the personal computer revolution
The Personal Computer Revolution

IBM (International

Business Machine)

was not made for gaming

Commodore 64 competed

successfully with Apple

Apple II was made

with the player in mind

multiplayer meets the online elite
Multiplayer Meets the Online Elite
  • PLATO
  • MUDs
  • CompuServe
  • QuantumLink (AOL)
  • GEnie
  • LAN-based games
  • Online games
convergence industry segments come together
ConvergenceIndustry Segments Come Together

Sony

PS2

Microsoft

Xbox

Nintendo

GameCube

Example of convergence: The “Big 3” console makers have either linked their systems to the online world or have made them multipurpose entertainment machines (rather than single-purpose game machines).

summary
Summary
  • Before the arcades
  • Game industry origins
  • Arcade phenomenon
  • Birth of console games
  • Video game slump
  • New golden age
  • Senate hearings &
  • video game violence
  • Personal computer revolution
  • Multiplayer meets the online elite
  • Convergence: Industry segments
  • come together
ad