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Game Development Essentials An Introduction. Chapter 6. Gameplay creating the experience. Key Chapter Questions. ■ How are a game’s challenges and strategies associated with gameplay? ■ What are interactivity modes and how do they relate to gameplay?

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Chapter 6

Chapter 6

Gameplay

creating the experience


Key chapter questions
Key Chapter Questions

■ How are a game’s challenges and strategies associated with gameplay?

■ What are interactivity modes and how do they relate to gameplay?

■ What is the relationship between gameplay and story?

■ What is the difference between static and dynamic balance?

■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?


Rules
Rules

Victory Conditions

(Tekken)

Loss Conditions

(Battle of the Generals)


Interactivity modes
Interactivity Modes

  • Player-to-game

  • Player-to-developer

  • Player-to-platform

  • Player-to-player

  • One-on-one

  • Unilateral

  • Multilateral

  • Team


Game theory
Game Theory

Non Zero Sum [NZS]

(Neverwinter Nights: Hordes of the Underdark)

Zero Sum

(chess)



Game theory tragedy of the commons
Game TheoryTragedy of the Commons


Types of challenges
Types of Challenges

  • Implicit vs. explicit

  • Perfect vs. imperfect information

  • Intrinsic vs. extrinsic knowledge

  • Pattern recognition & matching

  • Spatial awareness

  • Micromanagement

  • Reaction time


Challenges game goals objectives
Challenges & Game Goals/Objectives

  • Advancement

  • Race

  • Puzzles

  • Exploration

  • Conflict (competition)

  • Capture

  • Chase

  • Organization

  • Escape

  • Break the rules (taboo)

  • Construction

  • Solution

  • Outwit


Balance features
BalanceFeatures

  • Consistent challenges

  • Perceivably fair playing experiences

  • Lack of stagnation

  • Lack of trivial decisions

  • Difficulty levels


Balance static
BalanceStatic

  • Obvious strategies

  • Trade-offs/economics

  • Combination (resources)

  • Feedback (positive vs. negative)

  • Symmetry (transitive vs. intransitive)


Balance static symmetry
BalanceStatic (Symmetry)


Balance static symmetry1
BalanceStatic (Symmetry)


Balance dynamic
BalanceDynamic

  • Destroy

  • Maintain

  • Restore

  • In Black & White: Creature Isle, players can sometimes destroy order.


Summary
Summary

  • Rules: victory vs. loss conditions

  • Interactivity modes

  • Game theory: Prisoner’s Dilemma & tragedy of the commons

  • Types of challenges

  • Challenges & game goals/objectives

  • Static vs. dynamic balance


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