Game development essentials an introduction
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Game Development Essentials An Introduction. Chapter 6. Gameplay creating the experience. Key Chapter Questions. ■ How are a game’s challenges and strategies associated with gameplay? ■ What are interactivity modes and how do they relate to gameplay?

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Game Development Essentials An Introduction

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Game development essentials an introduction

Game Development Essentials An Introduction


Chapter 6

Chapter 6

Gameplay

creating the experience


Key chapter questions

Key Chapter Questions

■ How are a game’s challenges and strategies associated with gameplay?

■ What are interactivity modes and how do they relate to gameplay?

■ What is the relationship between gameplay and story?

■ What is the difference between static and dynamic balance?

■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?


Rules

Rules

Victory Conditions

(Tekken)

Loss Conditions

(Battle of the Generals)


Interactivity modes

Interactivity Modes

  • Player-to-game

  • Player-to-developer

  • Player-to-platform

  • Player-to-player

  • One-on-one

  • Unilateral

  • Multilateral

  • Team


Game theory

Game Theory

Non Zero Sum [NZS]

(Neverwinter Nights: Hordes of the Underdark)

Zero Sum

(chess)


Game theory1

Game Theory


Game theory tragedy of the commons

Game TheoryTragedy of the Commons


Types of challenges

Types of Challenges

  • Implicit vs. explicit

  • Perfect vs. imperfect information

  • Intrinsic vs. extrinsic knowledge

  • Pattern recognition & matching

  • Spatial awareness

  • Micromanagement

  • Reaction time


Challenges game goals objectives

Challenges & Game Goals/Objectives

  • Advancement

  • Race

  • Puzzles

  • Exploration

  • Conflict (competition)

  • Capture

  • Chase

  • Organization

  • Escape

  • Break the rules (taboo)

  • Construction

  • Solution

  • Outwit


Balance features

BalanceFeatures

  • Consistent challenges

  • Perceivably fair playing experiences

  • Lack of stagnation

  • Lack of trivial decisions

  • Difficulty levels


Balance static

BalanceStatic

  • Obvious strategies

  • Trade-offs/economics

  • Combination (resources)

  • Feedback (positive vs. negative)

  • Symmetry (transitive vs. intransitive)


Balance static symmetry

BalanceStatic (Symmetry)


Balance static symmetry1

BalanceStatic (Symmetry)


Balance dynamic

BalanceDynamic

  • Destroy

  • Maintain

  • Restore

  • In Black & White: Creature Isle, players can sometimes destroy order.


Summary

Summary

  • Rules: victory vs. loss conditions

  • Interactivity modes

  • Game theory: Prisoner’s Dilemma & tragedy of the commons

  • Types of challenges

  • Challenges & game goals/objectives

  • Static vs. dynamic balance


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