Game development essentials an introduction
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Game Development Essentials An Introduction. Chapter 6. Gameplay creating the experience. Key Chapter Questions. ■ How are a game’s challenges and strategies associated with gameplay? ■ What are interactivity modes and how do they relate to gameplay?

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Game Development Essentials An Introduction

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Game Development Essentials An Introduction


Chapter 6

Gameplay

creating the experience


Key Chapter Questions

■ How are a game’s challenges and strategies associated with gameplay?

■ What are interactivity modes and how do they relate to gameplay?

■ What is the relationship between gameplay and story?

■ What is the difference between static and dynamic balance?

■ How can the Prisoner’s Dilemma and the tragedy of the commons be applied to cooperative gameplay?


Rules

Victory Conditions

(Tekken)

Loss Conditions

(Battle of the Generals)


Interactivity Modes

  • Player-to-game

  • Player-to-developer

  • Player-to-platform

  • Player-to-player

  • One-on-one

  • Unilateral

  • Multilateral

  • Team


Game Theory

Non Zero Sum [NZS]

(Neverwinter Nights: Hordes of the Underdark)

Zero Sum

(chess)


Game Theory


Game TheoryTragedy of the Commons


Types of Challenges

  • Implicit vs. explicit

  • Perfect vs. imperfect information

  • Intrinsic vs. extrinsic knowledge

  • Pattern recognition & matching

  • Spatial awareness

  • Micromanagement

  • Reaction time


Challenges & Game Goals/Objectives

  • Advancement

  • Race

  • Puzzles

  • Exploration

  • Conflict (competition)

  • Capture

  • Chase

  • Organization

  • Escape

  • Break the rules (taboo)

  • Construction

  • Solution

  • Outwit


BalanceFeatures

  • Consistent challenges

  • Perceivably fair playing experiences

  • Lack of stagnation

  • Lack of trivial decisions

  • Difficulty levels


BalanceStatic

  • Obvious strategies

  • Trade-offs/economics

  • Combination (resources)

  • Feedback (positive vs. negative)

  • Symmetry (transitive vs. intransitive)


BalanceStatic (Symmetry)


BalanceStatic (Symmetry)


BalanceDynamic

  • Destroy

  • Maintain

  • Restore

  • In Black & White: Creature Isle, players can sometimes destroy order.


Summary

  • Rules: victory vs. loss conditions

  • Interactivity modes

  • Game theory: Prisoner’s Dilemma & tragedy of the commons

  • Types of challenges

  • Challenges & game goals/objectives

  • Static vs. dynamic balance


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