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CAP 2005 - Garching „Digital Planetariums“ by Thomas W. Kraupe Planetarium Hamburg, Germany

CAP 2005 - Garching „Digital Planetariums“ by Thomas W. Kraupe Planetarium Hamburg, Germany. Zeiss Mk.I - The first projection planetarium. 1915 Oskar von Miller Ordered for Deutsches Museum 1. A „ptolemy planetarium“ 2. A „copernican planetarium“

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CAP 2005 - Garching „Digital Planetariums“ by Thomas W. Kraupe Planetarium Hamburg, Germany

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  1. CAP 2005 - Garching • „Digital Planetariums“ • by Thomas W. Kraupe • Planetarium Hamburg, Germany

  2. Zeiss Mk.I - The first projection planetarium • 1915 Oskar von Miller • Ordered for Deutsches Museum • 1. A „ptolemy planetarium“ • 2. A „copernican planetarium“ • Developed in Jena 1919-1923 by Walter Bauersfeld, Carl Zeiss Jena

  3. A brief overview: Planetarium 1923 - 2003 • 1923 First Planetarium • The „Wonder from Jena“ • The first immersive simulator • The first „Virtual Reality“-Theater

  4. The early years: Classic Astronomy no astrophysics

  5. Terabytes from the skies... A big flood of new digital data from new space missions and new generations of scientific instruments The public needs guidance and company in an entirely new 3D-cosmos

  6. „HAYDEN SPHERE“

  7. Planetarium Hamburg - an architectural icon

  8. Planetarium Hamburg • largest „sky theater“ in Northern Germany • with an equipment unique worldwide

  9. A current planetarium theater Der neue Sternensaal • 21m dome, 253 Seats • Projectors lowered • Immersion increased • Common direction of flight • Variable Stage area • All-digital Technolgy

  10. DIGISTAR 3 „Our Digital Cosmos-Simulator“ Approx. 12 Mio Pixel Image Generator: PC-Cluster with High-End Graphicsprocessor Real-time 3D-database of the Universe

  11. Digital Planetariums - Completely Integrated Systems Real-Time Astronomy Real-Time 3D Graphics Pre-Rendered All-Dome Video

  12. Cutting Edge Digital Planetarium Shows • Seamless immersive visualisation • spaceride from the „edge“ of the Universe to Earth • virtual flight through the cosmos • Real 3D-Data based on Research • no „Hollywood“ • SCIENCE VISUALISATION vs. VISUAL EFFECTS • real astronomers interacting

  13. Flooded by visitors

  14. A typical „day after“ 10.00 Kaluoka´hina - das Zauberriff 11.00 Unendliche Weiten 12.00 Sonne, Mond und Sterne 13.30 Nena - Madou und das Licht der Fantasie 15.00 Kaluoka´hina - das Zauberriff 16.00 Sterne der Pharaonen 17.00 Aufbruch zum Saturn 18.00 Kaluoka´hina - das Zauberriff 19.30 Sternenkonzert: „Spirit Gospel“ 21.30 Dark Side of the Moon 22.30 Aero - Jean Michel Jarre

  15. Microcosmos A theater for all sciences - Microcosm

  16. Biocosmos: The Future is wild

  17. Macrocosmos Unendliche Weiten (Re-edit of Wonders of the Universe“)

  18. Cultural Cosmos - Stars of the Pharaoes

  19. Coming soon....„Expedition STARSHIP“

  20. Audience Interactivity

  21. Human Body Experience

  22. Hi Planetarium of the Future Immersiveness Low Hi Interactivity The Edutainment Spectrum IMAX Film Theme Park Interactive Pod Non interactive Pod Movie Television Video Game

  23. Digital Planetarium: Key potential in Education • allows for seamless changes in perspectives (in space, time, models..) • educates our Imagination

  24. Digital Planetarium – unique partners for CAP • can present current models of the cosmos around us • Fast Growing userbase worldwide • common standards and Compatibility of immersive digital theaters • compatablility with typical production tools used by observatories and Media (Image processing and 3d modelling) • cross media and cross platform potential for CAP (linking books, DVDs, TV to real science)

  25. Digital Planetariums and CAP – next steps • a network of digital planetariums (f.e. Hamburg-Kiel coop) joint standards, productions and training/courses for future planetarians • Shared resources – Metadata Libraries • Broadband-network between digital planetariums and the research institutions (major observatories and agencies) • real-time events accessing real science – real locations in real time (deep impact) • Cooperation between IAU, IPS + ECSITE and ASTEC: Digital Theater as „spearheads“ for CAP

  26. „We cannot touch the stars, but we can make the stars touch you“

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