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LICENCE EDUCATION AND TRAFFIC SIMULATION (LETS)

LICENCE EDUCATION AND TRAFFIC SIMULATION (LETS). PROJECT MEMBERS. ATIL İŞÇEN. ÇAĞLAR ATA. UĞUR ACAR. UMUT EROĞUL. A.ENGİN BAYRAK. Presentation Modules . Project Definition & Goals Requirements Analysis & Features Overall System Design Development. Project Definition.

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LICENCE EDUCATION AND TRAFFIC SIMULATION (LETS)

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  1. LICENCE EDUCATION AND TRAFFIC SIMULATION (LETS)

  2. PROJECT MEMBERS ATIL İŞÇEN ÇAĞLAR ATA UĞUR ACAR UMUT EROĞUL A.ENGİN BAYRAK

  3. Presentation Modules  • Project Definition & Goals • Requirements Analysis & Features • Overall System Design • Development

  4. Project Definition • 3D Licence Education and Traffic Simulation • Safe Training • Reality • Scenario Editor • Special Scenes • Specific Environments

  5. Requirements Analysis & Features • Literature Survey • Meeting with Driving Teachers • Result

  6. Literature Survey • Other Systems • Graphics • AI • Usability

  7. Result • Education • Usability • Realism • Performance

  8. Overall System Design Graphics Engine Input Handler Input Handler • Gets User Input • Keyboard • Mouse • GamePad • Clutch SIMULATION ENGINE Physics Engine Audio Engine Hardware Output Handler AI Engine

  9. Physics Engine Graphics Engine Input Handler Physics Engine • Real World Physics • Collision Detection SIMULATION ENGINE Physics Engine Audio Engine Hardware Output Handler AI Engine

  10. AI Engine Graphics Engine Input Handler AI Engine • Path Finding • Aggressiveness • React to Live Environment SIMULATION ENGINE Physics Engine Audio Engine Hardware Output Handler AI Engine

  11. Graphics Engine Graphics Engine Input Handler Graphics Engine • Rendering Models (Mesh) SIMULATION ENGINE Physics Engine Audio Engine Hardware Output Handler AI Engine

  12. Audio Engine Graphics Engine Input Handler Audio Engine • Outputs Proper Sounds • Proper Sounds are decided by events SIMULATION ENGINE Physics Engine Audio Engine Hardware Output Handler AI Engine

  13. Hardware Output Handler Graphics Engine Input Handler Hardware Output Handler SIMULATION ENGINE • Vibrate • Steering Wheel • Clutch Physics Engine Audio Engine Hardware Output Handler AI Engine

  14. SIMULATION ENGINE Graphics Engine Input Handler Simulation Engine • Initialization of All Components • Simulation State • Synchronous Coordination of All Components SIMULATION ENGINE Physics Engine Audio Engine Hardware Output Handler AI Engine

  15. Overall System Design Continued Scenario Input Handler Scenario Editor • Generate Map • Save/Load Scenario • Change Environment Settings SCENARIO EDITOR

  16. Scenario Editor

  17. Teacher Menu

  18. Main Menu

  19. In Car

  20. Development • Libraries and Tools • What we did? • What is next?

  21. Libraries and Tools • Ms Visual Studio C++ 6.0 with Service Pack • Object-Oriented Graphics Rendering Engine (OGRE) • Simple Direct-Media Layer (SDL) • Open Dynamics Engine (ODE) • Open Audio Library (OpenAL) • 3d Studio Max

  22. What We Did? • Clutch Mechanism • OGRE • ODE • OpenAL • SDL • UI

  23. What is Next? • Prototype • Models of Real Cars • Simple AI • Simple Scenario Editor

  24. WEBSITE : http://www.myjavaserver.com/~maestro134/ • E-MAIL : alturatech@gmail.com

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