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Technology, the Millenials, and Learning - Looking Beyond 2010

Technology, the Millenials, and Learning - Looking Beyond 2010. Lesley Blicker Director of IMS Learning and Next Generation Technology Minnesota State Colleges and Universities lesley.blicker@csu.mnscu.edu 651-201-1413. A Profile of Today’s Learners - the Millenials.

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Technology, the Millenials, and Learning - Looking Beyond 2010

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  1. Technology, the Millenials, and Learning - Looking Beyond 2010 Lesley Blicker Director of IMS Learning and Next Generation Technology Minnesota State Colleges and Universities lesley.blicker@csu.mnscu.edu 651-201-1413

  2. A Profile of Today’s Learners - the Millenials • The generation born between 1982 and 2000 • Also known as “Echo boomers,” the Net Generation, Digital Natives • Very comfortable with technological learning tools including online learning and courseware, presentation software, Web page design, spreadsheet software • Are education-oriented Source: “Identifying the Generation Gap in Higher Education: Where do Differences Really Lie?” Paula Garcia and Jingjing Qin. Innovate Journal of Online Education, April/May 2007. http://innovateonline.info/index.php?view=article&id=379

  3. A Profile of the Millenials – cont’d • Are more assertive information seekers • Have no tolerance for delays • The Internet is better than TV • Doing is more important than knowing • Multi-tasking is a way of life • Typing is preferred to handwriting • Staying connected is essential Source: “Teaching and Learning with the Net Generation,” Barnes, Marateo, and Ferris. Innovate Journal of Online Education, April/May 2007. Also “Boomers, Gen-Xers, and Millenials: Understanding the New Students,” D. Oblinger, Educause July/August 2003.

  4. Generational Views Source: Savage, T. (2003) from Oblinger 2004. http://www-jime.open.ac.uk/2004/8/oblinger-2004-8-disc-paper.html

  5. Are Their Attention Spans Really Short? • Yes…for the old ways of learning • But NOT for games or for anything else that interests them • They crave interactivity—animmediate response to their each and every action • Traditional education provides very little of this compared to the rest of their world Adapted from Marc Prensky, 2001.

  6. Digital Natives “Every time I go to school I have to power down,” complains a high-school student. Forest Park High School Digital Video Media Segment – The Millenials at School Source: Marc Prensky, 2001.

  7. 25000 Television 20000 15000 Cell Video E-mails Phone Games 10000 Reading 5000 0 Media Exposure By age 21, the average person will have: • Spent 10,000 hours on video games • Read 200,000 emails • Watched 20,000 hours TV • Spent 10,000 hours on the cell phone • Spent under 5,000 hours reading – Marc Prensky, 2003

  8. What Technologies are The Millenials UsingIn 2007?

  9. Portable Devices, IMs, and Game Controllers

  10. Learning Technologies:Course Management Systems

  11. Add-On Learning Tools

  12. Add-On Learning Tools - cont’d

  13. Social Technologies Digital connectedness is prized above all else

  14. Immersive Learning Environments (ILEs):3D Virtual Worlds (Games/Sims)

  15. Why ILEs? Why Simulations? MNSCU SECOND LIFE VIDEO (YOUTUBE) -http://youtube.com/watch?v=PsFE7uzF-5w

  16. Personal Learning Landscape Source: “The Future CMS,” by Scott Leslie. Edutools, November, 2006. http://www.edtechpost.ca/gems/TheFutureCMS3.htm

  17. FutureLearning Technology Trends • Fusion of mobile, IM and Web • Maturation of Open Source options (e.g., Moodle, .Lrn,Sakai) • 3D engine product ubiquity (Second Life, Croquet, Active Worlds). Groundswell of ILEs and virtual campuses occurring • Digital textbooks (e-books) • Mashups • Continuation of social networks moving to the 3D virtual world

  18. Future Learning Technology Trends • Open standards approach to tool interoperability and integration (future IMSs could have 100s of add-ons) • Content-sharing beyond the bounds of one organization • Cont’d blurring between content creator and consumer • Rapid expansion of Web 2.0 tools • Technologies allowing users to build, tinker, learn, and share

  19. Strategic Technological Challenges • Integration of learning technologies into strategic plans and institutional priorities, similar to current integration of facility planning, admin processes, library and student services • Getting a handle on what to focus on • Investing in technologically competent faculty • Figuring out how/whether/when to support entrepreneurial efforts

  20. For copies or more information on the Millenials and Next Generation Learning Technologies, please contact: Lesley Blicker Director of IMS Learning and Next Generation Technology Minnesota State Colleges and Universities lesley.blicker@csu.mnscu.edu Work: 651-201-1413 Cell: 651-269-0107

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