1 / 10

#6 – Navigation and Other Aspects of Humane Interfaces

#6 – Navigation and Other Aspects of Humane Interfaces. 6-1 Intuitive and Natural Interfaces. Issues with terms intuitive and natural Star Trek and the use of the mouse No “artifact” is intuitive nor natural. 6-2 Better Navigation: Zoom World. Humans are bad a mazes

Download Presentation

#6 – Navigation and Other Aspects of Humane Interfaces

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. #6 – Navigation and Other Aspects of Humane Interfaces

  2. 6-1 Intuitive and Natural Interfaces • Issues with terms intuitive and natural • Star Trek and the use of the mouse • No “artifact” is intuitive nor natural

  3. 6-2 Better Navigation: Zoom World • Humans are bad a mazes • Maze – complex program = long sequence • Partial solution to maze = “favorite locations” • Solution – Zooming Interface Paradigm (ZIP) • Zoom World – infinite plane of information having infinite resolution • Zoom World – no scroll bars and no zoom icons • ZIP Example – Apricus – large medical chart • Would this work if introduced today?

  4. 6- 3 Icons • “Instead of icons explaining, we have found that icons often require explanation” • Words understood by at least one language – icons maybe none • Often language dependent but not culturally dependent. • Most effective –A dozen or less are seen at one time. • Most effective – A dozen or less total • Color coding – what color is “bittersweet”? • Color coding – can fail if you use too many colors of if there are too many icons in each color • Do they a do a good job? Better than text?

  5. 6-4 Techniques and Help Facilities in Human Interfaces • To facilitate learning: • Display instructional text at first use of product • Tutorial and reference manual as part of the interface • Doesn’t HELP work fairly well as it is used today?

  6. 6-4-1 Cut and Paste • Performing an inadvertent second cut before the first paste. • Is this an issue? • Has Microsoft improved in this area?

  7. 6-4-2 Messages to the User • Have interface redesigned so that there are no error messages • Error is usually in the design of the system or the interface

  8. 6-4-3 Simplified Sign-Ons • Telling the system TWICE when entering User ID and Password • Have a password-system • Is the proposed method more secure?

  9. 6-4-4 Time Delays and Keyboard Tricks • Automatic repeat after 500 msec • Any delay is too long • Chord Keyboards • Anyone use this method?

  10. 6-5 Letter from a User • When the user moves to the next field or screen or uses a menu or a button, the system should accept the input as is stands. • If the user can do only one thing next, have the computer do it. • Every time a user must interact with a computer, there must be a productive outcome to the interaction. Moving forward in the work flow in mind and of itself is not a productive outcome. • A computer should be a servant, not a peer or a boss.

More Related