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GAMES DESIGN: Unit 4

GAMES DESIGN: Unit 4. Name:. Working Safely (3.1, 3.2) Create, with the class, a list of rules to keep everyone safe when working in a computer based environment. Let’s survive this unit!. Scenario.

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GAMES DESIGN: Unit 4

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  1. GAMES DESIGN: Unit 4 Name:

  2. Working Safely (3.1, 3.2)Create, with the class, a list of rules to keep everyone safe when working in a computer based environment. Let’s survive this unit!

  3. Scenario You have joined a small independent games development company called FREEDOM MED1Aor L1BERATOR GAMES as a creative concept designer. You wanted to join an Independent Games Development company, but hope to progress onto a bigger studio, one day helping to produce AAA games.

  4. INDIE vs AAAYou work for an Indie Games Development company, but hope to one day work for a AAA Studio. Let’s describe the difference between the two: INDIE AAA Examples of Successful AAA Games: • Examples of Successful INDIE Games:

  5. Game TypesDescribe the game type and provide an example image FPS Platformer

  6. Game TypesDescribe the game type and provide an example image Puzzler RPG

  7. Game TypesDescribe the game type and provide an example image Educational Strategy

  8. Single Player v MultiplayerWhat is Single Player vs Multiplayer? Include images Single Player Multiplayer

  9. Part 1a: Games Research (1.1, 1.2) Game Visuals (main themes and ideas of the game) Think of an existing game that you have enjoyed playing. Answer the questions below to explore the game in more detail.

  10. Part 1b: Games Research (1.1, 1.2) Game Visuals (main themes and ideas of the game) Think of an existing game that you have enjoyed playing. Answer the questions below to explore the game in more detail.

  11. Part 1c: Games Research (1.1, 1.2) Game Visuals (main themes and ideas of the game) Think of an existing game that you have enjoyed playing. Answer the questions below to explore the game in more detail.

  12. Part 2: Game Components (1.2) Games can be broken down into simple parts: Environment, Mechanics and Goal. Describe the parts from the 3 games you researched in the previous slides Experiment: What happens when you blend key features from these games together? Example: Game 1 (Environment) + Game 2 (Mechanics) + Game 3 (Goal)?

  13. Part 3: Next Step, Generating Ideas! Now that you understand the different components that make up a game you are ready to begin generating and capturing ideas for your new game concept.

  14. Consider Games that Inspire You (2.1)Create an Image Board below to show the types of games and visual styles that inspire you

  15. Mind map for your concept ideas (2.1)Capture your ideas here! Character YOUR GAME IDEA Theme Environment Mechanics ObjectsCollectibles

  16. Sketches: CharacterDesign sketches/mock ups and other ideas here

  17. Sketches: EnemiesDesign sketches/mock ups and other ideas here

  18. Sketches: EnvironmentDesign sketches/mock ups and other ideas here

  19. Part 5: Pitching your Idea • Now that you have a solid idea for your game, you will need to convince the rest of the company that it is a great idea. To do this you will need to create a detailed pitch showing that you have thought about the different aspects of your idea. You will need to include: • What is the story? • Who (or what) do you play as? • What does the game look like? (World/Environment) • Are there any other characters? • Are there any useable objects or collectibles? • Interaction • Level progression • Sound

  20. The Story

  21. (2.1, 2.2) (3.1, 3.2) Your Game Name Here By [Your name]

  22. Part 4: Your Game Concept (1.1)Now you have come up with a great idea for the company’s new game concept it is time to tell them what it is! Make sure you cover the following details:

  23. Who (or what) do you play as?Character Design here

  24. What does the game look like? World/Environment designs here

  25. What do the Enemies look like? Enemy designs here

  26. Objects or CollectiblesObject designs here

  27. Interactions: EnvironmentLabel your environment graphic and complete the table to show interactions with the environment • Insert environment

  28. Interactions: Objects or CollectiblesLabel your Objects or Collectibles and complete the table to show what happens when the player interacts with them • Insert Objects or Collectibles

  29. Part 7: Level Up!Why do we continue to play games? Show how your game will continue to challenge the player as they progress through Fill in the chart below to show how your game will progress. Think carefully about what might change or stay the same as the player plays your game. Why will the player want to continue to play your game at the end of each level? Show how each game element will progress as the player moves through your game

  30. Part 8: Listen Up!Game Audio Game sound is incredibly important, in class we will be experimenting with sound and looking at how sound can change the feel of a game. You will need to consider the type of audio that will accompany your game concept.

  31. Your game soundsSound design for your game Which sounds will be used and when are they activated? Why are they important?

  32. Part 9: The Prototype! (3.1, 3.2) Using your graphics from Part 5 (The Pitch) you are to create an animated prototype of your game to demonstrate the player experience. We will be learning to animate in Adobe Photoshop.

  33. It’s ALIVE! (3.1, 3.2)Embed your animation here

  34. Box ArtDesign the box art for your games concept

  35. Feedback: Peer reviewsWhat do your classmates think of your concept?Please remember to be CONSTRUCTIVE

  36. Feedback: Evaluation (4.1, 4.2)Now it’s your turn to tell us what you think of your game concept

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