1 / 34

Kalie’s test A workshop for parents on standardized testing

Kalie’s test A workshop for parents on standardized testing. Master’s Project Review Stanford University May 17, 2002 Michael Griffin. Presentation overview. Thumbnail description Design history Approach Next steps. Kalie’s test: description.

tasya
Download Presentation

Kalie’s test A workshop for parents on standardized testing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Kalie’s testA workshop for parents on standardized testing Master’s Project ReviewStanford UniversityMay 17, 2002Michael Griffin

  2. Presentation overview • Thumbnail description • Design history • Approach • Next steps Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  3. Kalie’s test: description • Workshop for middle school parents on standardized testing • Story of a character named Kalie • Structured interrogation of interactive models • Participation in scenario • Role-playing • Reflection • Discussion Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  4. Kalie’s test: context of use • Live group setting • Computer-equipped facilities • Disseminated over the web Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  5. Design history • Primes (NSF-funded) • Early work • Seattle Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  6. Primes • NSF-funded • Housed at IRL, WestEd, Stanford • Learning goals • You can do math, important in middle school, today’s classrooms, help your child • Products • TV special • Parent Guide • 9 workshops (*) Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  7. Primes workshops • 2-hour experiences • Workshop-in-a-box • Get parents in the door • Build math confidence, understanding of school setting > more involvement • Middle school math + relevant topics Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  8. Early work • Testing is relevant topic • Math: percentile • Learn percentile using hands-on activities (model reform curriculum) • Paper materials • Idea: use simulation Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  9. Early work: simulation Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  10. Seattle • Met with parents, teachers at a public elementary school in Seattle • 1st meeting: show-and-tell, listen • “Why percentile?” • “What about big issues?” • 2nd meeting: informational workshop • Topics: choosing schools? legal issues? what do scores mean? how to improve scores? Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  11. Rationale • Learning problem • Learning goals • Conceptual framework Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  12. Learning problem • Parents need more knowledge to advocate effectively • No standards for content • Discourse is partisan, controversial • Piecemeal content used to support opinions • Reasoning requires schematic understanding Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  13. Learning goals • Parents need to be able to: • Engage in discourse • Make informed decisions • Develop and defend arguments • Flexibly accommodate new information • Develop informed opinions Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  14. Conceptual framework • Situative, socio-historic perspective • Social practices of inquiry and learning • Support for identity • Discourse and representation • Realistic problems and settings • Cognitive apprenticeship • Echoed in Friere’s Pedagogy of the Oppressed • Attention to cultural situation • Encourage voice, criticality, praxis Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  15. Approach • Workshop overview • Tour Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  16. Workshop overview:Activities Role plays Intro Software Scenario Group Reflection 20 min 20 min 20 min 25 min 15 min 20 min Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  17. Tour: Introduction Intro - Software - Scenario - Role plays - Reflection - Group • Personal introductions • QuickTime video viewed as whole group • Explain learning goals, workshop plan • Overview of testing system • Perspectives of various stakeholders • Why test? • Hot topics Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  18. Tour: Software description Intro - Software - Scenario - Role plays - Reflection - Group • Model stands in for an expert’s understanding • ‘Glass box’ design, weighting/rationale • Actually useful for understanding NYT! • Doesn’t include • Situative perspective (e.g., identity); testing is developed and discussed from cognitive/behavioral perspective • Detailed model of knowledge; ‘alignment’ Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  19. Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  20. Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  21. Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  22. Tour: Software activities Intro - Software - Scenario - Role plays - Reflection - Group • Intuition:model is complex to novices (computer users, content learners) • Short, structured activities • Learn skills, concepts and interface simultaneously • Staging, bridging (Roy Pea’s principles for learning from visualizations, WorldWatcher) Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  23. Tour: Software activities example Intro - Software - Scenario - Role plays - Reflection - Group • Small groups explore model • Worksheet scaffolds inquiry • What happens when Kalie’s knowledge in math increases? • To her score • In the knowledge map • Does she get a passing grade? • Can you find a way to improve her score without increasing her knowledge? Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  24. Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  25. Tour: Scenario Intro - Software - Scenario - Role plays - Reflection - Group • QuickTime video viewed by small groups • Story about Kalie taking a test • Results are low, though she does well in class • Worksheet • Structures inquiry • Team builds rationale for confused parents Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  26. Tour: Role plays Intro - Software - Scenario - Role plays - Reflection - Group • QuickTime video viewed by small groups • Stories about Kalie, class taking a test • Each group watches different case • Results are confusing to variety of stakeholders • Role play • Individuals take notes, make case • Debate each other • Share experiences across groups Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  27. Tour: Reflection Intro - Software - Scenario - Role plays - Reflection - Group • Worksheet to guide reflection • What new ideas have I come across? • What factors might be at play with my child? • How do I feel about tests? • What might I try to do to make my child’s experience better? • Can I help my community? Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  28. Tour: Group discussion Intro - Software - Scenario - Role plays - Reflection - Group • Discussion, sharing of ideas that come from reflection • QuickTime video viewed by whole group • Next steps • Resources for more information • Take-home booklet with resources Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  29. Next steps • User studies • Learner study • More content/model vetting • Repurpose for other users? • Expand from glass box > creative tool Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  30. Additional details Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  31. Learner study Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  32. Relationships Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  33. Usability • Nielsen’s usability measures • Learnable? • Efficient? • Memorable? • Errors? • Satisfaction? • Nielsen’s heuristics • Simple, natural dialogue • Speak the user’s language • Minimize cog. Load • Consistency • Feedback • Exits • Shortcuts • Good error msgs. • Prevent errors • Help Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

  34. Interface design considerations • Rao’s heuristics • Graphics first • Use data’s grain • Focus, context • Animate transitions (esp. for discontinuous changes, on/off) • Stable, consistent spaces • Direct manipulation • Spotlight computational results • Direct manipulation • Bridge the gulfs • Directness • Semantic, articulatory distance Michael Griffin / Master’s Project Review / 17 May 2002 / mike@ninespeed.com

More Related