Review for exam 2 chapters 10 13 15 19 20 and software models from design document
This presentation is the property of its rightful owner.
Sponsored Links
1 / 26

Review for Exam #2: Chapters 10-13, 15, 19, 20 and Software Models from Design Document PowerPoint PPT Presentation


  • 85 Views
  • Uploaded on
  • Presentation posted in: General

Review for Exam #2: Chapters 10-13, 15, 19, 20 and Software Models from Design Document. Exam #2 – Thursday, Nov. 6 Review slides will be posted on the course web site: http://www.cecs.missouri.edu/~skubic/332/ Office hours Dr. Skubic: Tues., 2-3:30 p.m. in EBW 221

Download Presentation

Review for Exam #2: Chapters 10-13, 15, 19, 20 and Software Models from Design Document

An Image/Link below is provided (as is) to download presentation

Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author.While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server.


- - - - - - - - - - - - - - - - - - - - - - - - - - E N D - - - - - - - - - - - - - - - - - - - - - - - - - -

Presentation Transcript


Review for exam 2 chapters 10 13 15 19 20 and software models from design document

Review for Exam #2: Chapters 10-13, 15, 19, 20and Software Models from Design Document

  • Exam #2 – Thursday, Nov. 6

  • Review slides will be posted on the course web site:

    http://www.cecs.missouri.edu/~skubic/332/

  • Office hours

    • Dr. Skubic: Tues., 2-3:30 p.m. in EBW 221

    • Jason Goffeney: Tues., 12:30-1:50 p.m.

      Wed., 1-3 p.m. in EBW 347 (or 350)


Thinking ahead

Thinking ahead…

  • Presentations on the Final Project will begin the week before Thanksgiving.

  • I will post a sign-up sheet outside my office – EBW 221.

  • Reminder – All of the team members must participate in the final project presentation.

  • Any problems or questions on the group project?


Chapter 10 architectural design

Chapter 10Architectural Design

  • System Structuring

    • Decompose the system into interacting sub-systems  block diagram

    • Repository model – share lots of data

    • Client-server model – clients request services from servers (distributes the processing)

  • Control Modeling

    • Centralized control – one sub-system manages the rest call-return model vs. the manager model

    • Event-based control – Driven by external events broadcast models vs. interrupt-driven models

  • Modular Decomposition

    • Sub-systems are decomposed into modules

    • Object models vs. Data-flow models

      The style and structure of the architecture usually depends on both functional and non-functional requirements


Homework 3 solutions

Homework #3 Solutions

1. Giving reasons for your answer, suggest an appropriate architectural model for the following systems (Chapter 10):

An automated ticket issuing system used by passengers at a railway station.

ANSWER: An appropriate model is a centralized model with a shared repository of route and pricing information. Thus, changes are immediately available to all machines. There is not much advantage to a client-server architecture, because little local processing is necessary. The centralized system also allows global information and route use to be collected and processed.


Homework 3 solutions1

Homework #3 Solutions

1. Giving reasons for your answer, suggest an appropriate architectural model for the following systems (Chapter 10):

A computer-controlled video conferencing system which allows video, audio and computer data to be visible to several participants at the same time.

ANSWER: An appropriate model here is the client-server model. Local processing will be required here to handle multimedia data.


Chapter 11 distributed systems architectures

Chapter 11Distributed Systems Architectures

Distributed system software runs on a loosely integrated group of cooperating processors linked by a network.

  • Multiprocessor architectures

    • Simplest distributed model – Used for many real-time systems

  • Client-server architectures

    • Layers: presentation, application, data management

    • Fat client vs. thin client vs. 3-tier architecture

  • Distributed object architectures

    • Objects may act as producers or users of services – No distinction between clients and servers

    • Object communication is handled by an object request broker (ORB)

  • CORBA

    • An international standard for an ORB (also called middleware)


Homework 3 solutions2

Homework #3 Solutions

2. What is the fundamental difference between a fat-client and a thin-client approach to client-server systems development? Explain why the use of Java as an implementation language blurs the distinction between these approaches. (Chapter 11)

ANSWER:In a fat-client system, some of the application processing is carried out on the client whereas in a thin client system only the user interface is displayed on the client and all of the application processing is carried out on the server. Java blurs the distinction as it allows the development of applets which can be downloaded to the client at execution time. Depending on the functionality of the applet, this allows a degree of control over the processing that is carried out on the client.


Homework 3 solutions3

Homework #3 Solutions

3. Explain why the use of distributed objects with an object request broker simplifies the implementation of scalable client-server systems. Illustrate your answer with an example. (Chapter 11)

ANSWER: The use of distributed objects and an ORB simplifies the implementation of scaleable systems as it is very easy to add additional servers in the form of distributed objects to the system. These can be introduced without perturbing other parts of the system. An example would be a web server which can be easily replicated as the number of users increases.


Chapter 12 object oriented design

Chapter 12Object-Oriented Design

  • Objects and object classes

    • Relationship between classes and objects

    • Generalization and inheritance

    • Advantages and disadvantages

  • An object-oriented design process

    • Identify context and use cases

    • Design the architecture

    • Identify principal objects

    • Develop design models, e.g., sequence diagram and statecharts

    • Specify object interfaces

  • Design evolution

    • Information hiding inside objects means changes can be made without unpredictable side-effects


Homework 3 solutions4

Homework #3 Solutions

4. Explain why adopting an approach to design that is based on loosely coupled objects that hide information about their representation should lead to a design which may be readily modified. (Chapter 12)

ANSWER: There are 2 major problems encountered when modifying systems:

  • Understanding which entities in a program are logically part of some greater entity.

  • Ensuring that changes do not have unanticipated side-effects (i.e., a change to one entity has an undesirable effect on some other entity).


Homework 3 solutions 4 cont

Homework #3 Solutions, #4 cont.

ANSWER: Object-oriented development helps to reduce these problems as it supports the grouping of entities (in classes) so program understanding is simplified. It also provides protection for entities declared within objects so that access from outside the object is controlled (the entity may not be accessible, its name may be accessible but not its representation, or it may be fully accessible). This reduces the probability that changes to one part of the system will have undesirable effects on some other part.


Chapter 13 real time software design

Chapter 13Real-Time Software Design

Correct functioning depends on both the results produced and the time at which these results are produced

‘Soft’ real-time vs. ‘Hard’ real-time

  • Systems design

    • Identify the stimuli, responses & timing constraints  concurrent processes

    • State machine model  State transition diagram

  • Real-time executives

    • Real-time clock, interrupt handler, scheduler, dispatcher, resource manager

  • Monitoring and control systems

    • Examples – burglar alarm system, temperature controller

  • Data acquisition systems

    • Using a ring buffer

    • Example – reactor flux data collection


Chapter 15 user interface design

Chapter 15User Interface Design

Towards a user-centered interface driven by user needs

  • User interface design principles

    • User familiarity, consistency, minimal surprise, recoverability, user guidance, user diversity

  • User interaction

    • How to provide information from the user to the system

    • How to present information from the computer system to the user

    • Styles – direct manipulation, menus, forms, command line, natural language

  • Information presentation

    • static vs. dynamic displays

    • graphical vs. text; analog vs. digital

  • User support

    • System help and error messages; user documentation

  • Interface evaluation

    • Usability studies; surveys to gather user opinion


Chapter 19 verification and validation

Chapter 19Verification and Validation

Verification – Are we building the product right?

Validation – Are we building the right product?

Software inspections vs. software testing

  • V & V planning

    • Start early and identify a balance

  • Software Inspections

    • Examine the requirements document, design diagrams, code, …

  • Automated Static Analysis

    • Parse the code for errors in control flow, use of variables, …

  • Cleanroom Software Development

    • Formal specification using a state transition model

    • Incremental development and structured programming

    • Static verification and statistical testing


Chapter 20 software testing

Chapter 20Software Testing

  • Defect testing

    • a successful test exposes a previously unknown defect

    • black-box testing vs. white-box testing (structural testing)

    • choosing test cases with equivalence partitioning

    • path testing and cyclomatic complexity (#paths = #edges - #nodes + 2)

  • Integration testing

    • tests complete systems or sub-systems

    • top-down testing vs. bottom-up testing

    • interface testing

    • stress testing

  • Object-oriented testing

    • test individual classes and clusters of cooperating classes

    • object integration, e.g., use case or scenario testing

  • Testing workbenches


Review software models

REVIEW – Software Models

  • Requirements

    • Use Case diagram

  • Context model

    • The context diagram

  • Behavioral model

    • Data flow diagram (also called process model)

    • State diagram

  • Data model

    • Entity-relationship diagram

    • Data dictionary

  • Object models

    • Hierarchy showing inheritance

    • Aggregation


Review for exam 2 chapters 10 13 15 19 20 and software models from design document

Use Case Diagram:

factor out common functionality with <<include>>


Use case diagram using extend

Use Case Diagram:using <<extend>>


Review for exam 2 chapters 10 13 15 19 20 and software models from design document

Use Case Diagram:

using a generalization


Context diagram the context of an atm system

Context DiagramThe context of an ATM system

ATM does NOT include the Account DB, etc.


Another context diagram from hw 2

image database

medical

records

system

hospital

admissions

system

patient information

system

drug dispensing

system

Another Context Diagram from HW#2

Is the Medical Records System part of the Patient Information System?


Data flow diagram equipment procurement process

Data Flow Diagram:Equipment procurement process

Also called a Process Model


State transition diagram microwave oven model

State Transition DiagramMicrowave oven model

Also called a Statechart


Entity relationship diagram http members iinet net au lonsdale docs erd pdf

Entity-Relationship Diagramhttp://members.iinet.net.au/~lonsdale/docs/erd.pdf

Manager

Department

manages

is managed by

one to one relationship

has

works in

Employee

one to many relationship


Class diagram illustrating generation

Name of object class

Class Diagram:Illustrating generation

Class attributes

Object’s operations


Class diagram object aggregation

Class Diagram:Object aggregation


  • Login