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Sustainable Technology, Engagement, and Learning

Sustainable Technology, Engagement, and Learning. The SEM Drivers. Mark David Milliron mark@catalyzelearning.com. Change. Learning Swirl! Rising Academic Education Imperative Rising Workforce Education Imperative K-20 Partnerships Restructuring of Education “System”

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Sustainable Technology, Engagement, and Learning

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  1. Sustainable Technology, Engagement, and Learning The SEM Drivers Mark David Millironmark@catalyzelearning.com

  2. Change • Learning Swirl! • Rising Academic Education Imperative • Rising Workforce Education Imperative • K-20 Partnerships • Restructuring of Education “System” • People Coming to CCs at all Ages and Stages

  3. Baby Boomers Generation X Net Gen • Video games • PC • Email • CDs • Individualist • Web • Cell phone • IM • MP3s • Online community • TV generation • Typewriters • Telephone • Memos • Family focus Change

  4. What’s Up

  5. Change • NetGen’s Online 12.2 hrs per week • 28% > GenX, 50%>Boomer • NetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking Sites • 44% HH Broadband (up from 29% in 2004) • 75% HH Mobile Phones • Data to phone: 45% NetGen, 27% GenY, 17% Boomers • 91% HH use a Search Engine once a week

  6. Change • Building for the Future • An Emerging Integrated Infrastructure • SEM Drivers • Technology • Engagement • Learning

  7. Conversations • Blurring and Blending • Mobility Galore • Gaming • Social Networking • High-Impact Presentation/Engagement Technologies • Analytics, Diagnostics, and Evidence-Based Education • The Human Touch

  8. Blurring and Blending Blurred OnlineInfrastructure*Portal*Learning Mgt Systems *Repositories*Phones*Blogs*ePortfolios Face to FaceInfrastructure* Campus*Classrooms*Lecture Halls*Labs*Office Hours*Library Blended ActivitiesLecture, Dialogic, Small Groups, Learning Communities, Project-Based Learning, Self-Directed Learning, Collateral Learning

  9. Blurring and Blending

  10. Mobility Galore

  11. Mobility Galore

  12. Mobility Galore

  13. Gaming

  14. Gaming

  15. Gaming

  16. Social Networking

  17. Social Networking

  18. Social Networking

  19. High-Impact Presentation/Engagement Technologies

  20. Analytics, Diagnostics, and Evidence-Based Education

  21. The Human Touch E-Mail Serenity Prayer

  22. Conversations • Blurring and Blending • Mobility Galore • Gaming • Social Networking • High-Impact Presentation/Engagement Technologies • Analytics, Diagnostics, and Evidence-Based Education • The Human Touch

  23. Change • Building for the Future • An Emerging Integrated Infrastructure • SEM Drivers • Technology • Engagement • Learning

  24. Change http://www.networkforgood.org/ http://www.splcenter.org/intel/map/hate.jsp

  25. Dr. Mark David Millironmark@catalyzelearning.comcatalyticconversations.blogspot.comwww.markmilliron.com

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