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This Year In Larp Academia. J. Tuomas Harviainen (slides edited to contain extra info). It has been an excellent year!. Balzer, M. , 2009. Live Action Role Playing. Die Entwicklung realer Kompetenzen in virtuellen Welten. Marburg: Tectum Verlag.
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This Year In Larp Academia J. Tuomas Harviainen (slides edited to contain extra info)
Balzer, M., 2009. Live Action Role Playing. Die Entwicklung realer Kompetenzen invirtuellen Welten. Marburg: Tectum Verlag. • A master’s thesis in sociology, made into a book • Discusses the learning of skills and attitudes in larp, using Habermas as a reference frame • The most comprehensive academic source on German larps so far published • In German http://www.tectum-verlag.de
Berger, F., 2009.Methodische Spielleitung. Techniken für dramatisches Rollenspiel. Leipzig: self-published. • A guide for tabletop GMs, but adaptable to larp • Much on game narratives and continuity • Excellent example on how to adapt game academia to actual play • In German, English translation potentially coming in 2011 http://www.spielleiterbuch.de
Henriksen, T. D., 2009. A little more conversation, a little less action. Rethinkinglearning games for organisation. Aarhus: Aarhus Universitetet. • PhD thesis in psychology/education • On learning simulations, not larp • Key resource for learning about learning through games • Excellent adaptations from the study of larps • Wonderful template for anyone wanting to make a larp-study doctoral dissertation • Not yet commercially available
Interactive Storytelling Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009. Proceedings. Berlin: Springer. • Interactive storytelling material of all kinds • 50 chapters • Not much on larp, but adaptable • Contains stuff ranging from tabletop roleplay to education and improvisational theatre • Workshop data from Berger et al. on introductory tabletop roleplaying http://www.springerlink.com/content/m04016617481/
Dombrowski, K. (Ed.), 2010. LARP: Einblicke. Aufsatzsammlung zum MittelPunkt 2010. Braunschweig: Zauberfeder. • Nine articles total, 2 of them in English • 5 research, 4 case examples • Much about educational larps • Takes a broad, inclusive view • Must-have for larp researchers, esp. educators, who can read German http://www.zauberfeder-shop.de
Lehdonvirta, V., 2010.Virtual Consumption. Turku: The Turku School of Economics. • PhD thesis in economics • About digital games and virtual worlds, not larps • Excellent reference for speaking about buying ”unreal” things in & for games with real money • Freely downloadable: http://info.tse.fi/julkaisut/vk/Ae11_2009.pdf
Arjoranta, J., 2010. Leikki, peli ja pelaaja: Näkökulmia pelin ymmärtämiseen. Jyväskylä: University of Jyväskylä. • Master’s thesis in philosophy • Wittgenstein-based discussion on defining games, ergodic literature, child’s play, etc. • In Finnish • Freely downloadable: http://urn.fi/URN:NBN:fi:jyu-201003221336
Montola, M., Stenros, J. & Waern, A., 2009. Pervasive games: theory and design.San Francisco: Morgan Kaufmann. • About pervasive games of all types • Awesome • Mandatory reading for future larp designers and researchers Downside: • Too awesome http://pervasivegames.wordpress.com/the-book/
JOURNALS In the last couple of years, both Simulation & Gaming and Games and Culture have started including much more material of direct interest to larpers. Still rare, though. In contrast, Journal of Interactive Drama seems to have died. Adaptation and field knowledge needed. • Example: Corbeil, P. & Laveault, D., (xxxx). Validity of a Simulation Game as a Method for History Teaching. (Available in the OnlineFirst archive of S & G.)
Sneak Peek Ahead: What’s Coming? • Petri Lankoski’s PhD thesis • Issue 2 of the International Journal of Role-Playing • Special issue on Games Research Methods in S&G • Several other journal articles on larp • WyrdConlarp summit e-Book • And, of course, hopefully the next MittelPunkt and Knudepunkt books.