1 / 13

This Year In Larp Academia

This Year In Larp Academia. J. Tuomas Harviainen (slides edited to contain extra info). It has been an excellent year!. Balzer, M. , 2009. Live Action Role Playing. Die Entwicklung realer Kompetenzen in virtuellen Welten. Marburg: Tectum Verlag.

sen
Download Presentation

This Year In Larp Academia

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. This Year In Larp Academia J. Tuomas Harviainen (slides edited to contain extra info)

  2. It has been an excellent year!

  3. Balzer, M., 2009. Live Action Role Playing. Die Entwicklung realer Kompetenzen invirtuellen Welten. Marburg: Tectum Verlag. • A master’s thesis in sociology, made into a book • Discusses the learning of skills and attitudes in larp, using Habermas as a reference frame • The most comprehensive academic source on German larps so far published • In German http://www.tectum-verlag.de

  4. Berger, F., 2009.Methodische Spielleitung. Techniken für dramatisches Rollenspiel. Leipzig: self-published. • A guide for tabletop GMs, but adaptable to larp • Much on game narratives and continuity • Excellent example on how to adapt game academia to actual play • In German, English translation potentially coming in 2011 http://www.spielleiterbuch.de

  5. Henriksen, T. D., 2009. A little more conversation, a little less action. Rethinkinglearning games for organisation. Aarhus: Aarhus Universitetet. • PhD thesis in psychology/education • On learning simulations, not larp • Key resource for learning about learning through games • Excellent adaptations from the study of larps • Wonderful template for anyone wanting to make a larp-study doctoral dissertation • Not yet commercially available

  6. Interactive Storytelling Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009. Proceedings. Berlin: Springer. • Interactive storytelling material of all kinds • 50 chapters • Not much on larp, but adaptable • Contains stuff ranging from tabletop roleplay to education and improvisational theatre • Workshop data from Berger et al. on introductory tabletop roleplaying http://www.springerlink.com/content/m04016617481/

  7. Dombrowski, K. (Ed.), 2010. LARP: Einblicke. Aufsatzsammlung zum MittelPunkt 2010. Braunschweig: Zauberfeder. • Nine articles total, 2 of them in English • 5 research, 4 case examples • Much about educational larps • Takes a broad, inclusive view • Must-have for larp researchers, esp. educators, who can read German http://www.zauberfeder-shop.de

  8. Lehdonvirta, V., 2010.Virtual Consumption. Turku: The Turku School of Economics. • PhD thesis in economics • About digital games and virtual worlds, not larps • Excellent reference for speaking about buying ”unreal” things in & for games with real money • Freely downloadable: http://info.tse.fi/julkaisut/vk/Ae11_2009.pdf

  9. Arjoranta, J., 2010. Leikki, peli ja pelaaja: Näkökulmia pelin ymmärtämiseen. Jyväskylä: University of Jyväskylä. • Master’s thesis in philosophy • Wittgenstein-based discussion on defining games, ergodic literature, child’s play, etc. • In Finnish • Freely downloadable: http://urn.fi/URN:NBN:fi:jyu-201003221336

  10. Montola, M., Stenros, J. & Waern, A., 2009. Pervasive games: theory and design.San Francisco: Morgan Kaufmann. • About pervasive games of all types • Awesome • Mandatory reading for future larp designers and researchers Downside: • Too awesome http://pervasivegames.wordpress.com/the-book/

  11. JOURNALS In the last couple of years, both Simulation & Gaming and Games and Culture have started including much more material of direct interest to larpers. Still rare, though. In contrast, Journal of Interactive Drama seems to have died. Adaptation and field knowledge needed. • Example: Corbeil, P. & Laveault, D., (xxxx). Validity of a Simulation Game as a Method for History Teaching. (Available in the OnlineFirst archive of S & G.)

  12. Sneak Peek Ahead: What’s Coming? • Petri Lankoski’s PhD thesis • Issue 2 of the International Journal of Role-Playing • Special issue on Games Research Methods in S&G • Several other journal articles on larp • WyrdConlarp summit e-Book • And, of course, hopefully the next MittelPunkt and Knudepunkt books.

  13. Must be said again:It has been an excellent year!

More Related