1 / 18

Ch 10. Multimedia Communications over WMNs

Ch 10. Multimedia Communications over WMNs. Myungchul Kim mckim@icu.ac.kr. WMN high number of traversed hops Wireless channels Dynamic behavior of network nodes. Introduction. Communication requirements Dealy and bandwidth Multimedia applications: interactive and streaming

semah
Download Presentation

Ch 10. Multimedia Communications over WMNs

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Ch 10. Multimedia Communications over WMNs Myungchul Kim mckim@icu.ac.kr

  2. WMN high number of traversed hops Wireless channels Dynamic behavior of network nodes Introduction

  3. Communication requirements Dealy and bandwidth Multimedia applications: interactive and streaming Voice: max dealy constraint ~150ms : forward error correction Streaming: a few seconds: automatic repeat request Multimedia characteristics and QoS requirements

  4. Robustness issues MPEG Multimedia characteristics and QoS requirements

  5. Perceived quality evaluation Throughput and packet loss rate? Subjective experiments Mean opinion score (MOS) Objective quality measures Perceptual evaluation of speech quality (PESQ) Perceptual evaluation of audio quality (PEAQ) The mean squared error (MSE) Peak signal-to-noise ratio (PSNR) Multimedia characteristics and QoS requirements

  6. Perceived quality evaluation Peak signal-to-noise ratio (PSNR) Multimedia characteristics and QoS requirements

  7. Multimedia: bandwidth degradation, network latency, and radio interference 802.11: speeds up to 100Mb/s, QoS support, fast handoff, and mesh functionalities,… Network capacity 802.11n: MIMO Multiple nodes Protocols and open issues

  8. Network latency Single-radio: half-duplex Multiradio mesh networks UCSB MeshNet result Protocols and open issues

  9. Handoff Max allowed delay during handoff cannot exceed 50ms 802.11r: IP-based telephony over 802.11-enabled phones by speeding up handoffs between APs Layer 2 roaming delay: scanning, reassociation, and re-authentication Passive scanning: 100ms Active scanning: 20 – 300 ms Peremptive scanning A mobile device cannot know if necessary QoS resources are available at a new AP until after the handoff 802.11e: admission control Protocols and open issues

  10. Network routing Proactive routing Reactive routing Routing metrics As the sender and receiver move, link quality metrics cannot quickly track the change in the link quality. No perfect protocol for QoS Adv of Multipath multimedia streaming High aggregate bandwidth to realtime multimedia applications Data partitioning Reduce the chance of interrupting the service due to node mobility. Protocols and open issues

  11. Satisfactory QoS level in WMNs? Multiple paths Streaming services Routing? Multiple transmission paths Multiple Description Coding (MDC) Innovative multimedia applications

  12. Streaming services Layered coding How to optimally subdivide multimedia traffic over different paths Interactive voice services Issues related with network congestion, delay and link quality The capacity is related to the channel bandwidth, voice codec, packetization interval and data traffic in the system VoIP over 802.11b using G.711 codec -> 800kb/s and 6 calls Node congestion depends more on the number of packets that need to be processed than on the actual bandwith Put more than one voice frame into the same packet -> delay increases -> end-to-end dealy increase Number of hops: from ten (with a single hop) to one when four hops Innovative multimedia applications

  13. Interactive voice services Traffic delay variations QoS mechanism Prioritization of voice Changes to the 802.11 to reduce the jitter and delay by changing the transmission scheme Multiple description speech coding Roaming Dejitter buffers Adaptively adjust the dejitter buffer size to the network conditions so that the end-to-end delay is always kept as small as possible. Handoff-prediction with audio time-scaling Innovative multimedia applications

  14. Intervehicle communications 802.11p Applications: road information, obstacle avoidance and automatic driving, virutal meeting, Different from generic MANET Driver behavior Mobility constraints High speeds Innovative multimedia applications

  15. Intervehicle communications Routing layer Rapid changes in intervehicle networks Network fragmentation Effective network diameter is small The presence of redundant paths is often limited The number of nodes within the communications range grows linearly with the increase in the radio range. Roadside APs: the time interval in which the link is available is limited to a few seconds -> fast handoffs Innovative multimedia applications

  16. Intervehicle communications Cross-layer design 97% communication for the urban and less than 50% for the rural High-speed mobility of network nodes and multihop communications. Innovative multimedia applications

  17. Real-time multiplayer games Movement of the game characters The highest demand on QoS requirements and round-trip delays up to 150 ms with minimum jitter and low packet loss rate Bandwidth is not so important Players’ perception of jitter Routing protocols and QoS techniques End-to-end communications delay and jitter Cross-layer design AODV: desabling its local repair property and implementing a backup route mechanism Traffic menagment level Priority queueing, timeouts, and real-time neighbor-aware rate control Innovative multimedia applications

  18. Real-time multiplayer games Movement of the game characters The highest demand on QoS requirements and round-trip delays up to 150 ms with minimum jitter and low packet loss rate Bandwidth is not so important Players’ perception of jitter Routing protocols and QoS techniques End-to-end communications delay and jitter Cross-layer design AODV: desabling its local repair property and implementing a backup route mechanism Traffic menagment level Priority queueing, timeouts, and real-time neighbor-aware rate control Innovative multimedia applications

More Related