1 / 47

Reusable Learning Objects

Reusable Learning Objects. Reusable Learning Objects: Overview. Reusable Learning Objects. What is SCORE?

scout
Download Presentation

Reusable Learning Objects

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Reusable Learning Objects Reusable Learning Objects: Overview

  2. Reusable Learning Objects What is SCORE? Sharable Content Object Repositories for Education (SCORE) is an initiative to help SREB states improve teaching and learning and achieve cost savings through the use of shared digital learning content and knowledge.

  3. Reusable Learning Objects What do we know? • online courses offered by • 85% of US colleges in 2006 • 42 state departments of education courses in 2007 • institutions of higher education, states, school systems and teachers develop the same or similar content • multiple institutions within a state • thousands of institutions within the US • tens of thousands of institutions worldwide

  4. Reusable Learning Objects Learning object economics • high-quality learning content is expensive • development costs per course range • $4,000 to > $100,000 • > $1,000,000 for British Open University

  5. Reusable Learning Objects The economics are relentless.

  6. Reusable Learning Objects What do we know? • difficult to use whole courses • easier to share assets and smaller, common pieces of a course developed as reusable learning objects (RLOs) or sharable content objects (SCOs)

  7. Reusable Learning Objects What do we know? • searching for content is commonplace • well-indexed databases promote effective searching • learning objects and SCOs can be stored in databases or repositories

  8. Reusable Learning Objects Learning Object Repositories (LORs) • provide easy access to a storehouse of digital resources • promote sharing

  9. Reusable Learning Objects

  10. Reusable Learning Objects

  11. Reusable Learning Objects

  12. Reusable Learning Objects

  13. Reusable Learning Objects SCORE is an initiative to help SREB states • improve teaching and learning • achieve cost savings through • shared digital learning content • shared knowledge and experience

  14. Reusable Learning Objects

  15. Reusable Learning Objects

  16. Reusable Learning Objects

  17. Reusable Learning Objects Learning Objects & Assets

  18. Reusable Learning Objects

  19. Reusable Learning Objects SCORE learning objects include • one or more educational objectives • digital content • practice activities • assessment tools • metadata

  20. Reusable Learning Objects A SCORE asset can be • used to build learning objects • classified in a plan that allows information about the content to be stored and retrieved

  21. ReusableLearning Objects

  22. ReusableLearning Objects 22

  23. ReusableLearning Objects Wisc-Online • Approach Contact • Lewis Dot Structures of Covalent Compounds

  24. Reusable Learning Objects University of Nebraska • Who Wants to be a Genetic Engineer?

  25. Reusable Learning Objects National Repository of Online Courses (NROC) • High School Assessment Biology • Activity 5: Structure and Movement • Components of the Cytoskeleton

  26. Reusable Learning Objects Healthy Meals

  27. Reusable Learning Objects 27

  28. Reusable Learning Objects Characteristics of learning objects & assets • small • self-contained • reusable • able to be aggregated • tagged with metadata

  29. Reusable Learning Objects SCORE definition of a learning object • contains objectives, content, practice and assessment • is instructionally meaningful • is standards-based • accessibility • SCORM • SREB Quality Standards

  30. Reusable Learning Objects Learning objects . . . • are only as useful as the instructional design and implementation however • can contribute to better learning

  31. Reusable Learning Objects Discussion: What do you think would be the biggest barriers to getting developers and instructors to adopt a policy of sharing and reuse? technology presentation audience instructional design rights and permissions

  32. Reusable Learning Objects Benefits & Considerations

  33. Reusable Learning Objects Organizational benefits of using SCOs • development and deployment of learning content quickly and efficiently • content sharing between multiple learning management systems • reduction in content development and delivery costs

  34. Reusable Learning Objects Developer benefits of using SCOs • objects built once and reused infinitely • reuse of objects that others have developed • deployment of the same objects across various hardware and software platforms • just-in-time approach to customization • cost savings

  35. ReusableLearning Objects Instructor benefits of using SCOs • speed and efficiency of instructional development • exposure to new ideas and methods of presenting instructional content • collaboration with other instructors • differentiated instruction

  36. ReusableLearning Objects Student benefits of using SCOs • reviewing and reinforcing understanding of learned concepts • learning something new • engaging in just-in-time learning

  37. ReusableLearning Objects Benefits of using SCOs “But the most important aspect of learning objects is that they take the control of e-learning activity out of the hands of the materials publishers and put it firmly back in the hands of learners and teachers.”

  38. ReusableLearning Objects Discussion: How would your institution and stakeholders benefit from using SCOs?

  39. ReusableLearning Objects Reusable Learning Object Game

  40. Reusable Learning Objects Adopting a Reusable Learning Object Strategy: Strategic Planning Overview

  41. Reusable Learning Objects Considerations in adopting an RLO strategy • stakeholders • value-adds • leaders • cheerleaders • partners • marketing

  42. Reusable Learning Objects Considerations in adopting an RLO strategy • changes in institutional practices and policies • resource allocation needs • impact on business and development practices

  43. Reusable Learning Objects Considerations for implementing an RLO strategy • stakeholder use • existing or future content • decisions about content use and development • internal or external talent and resources for development

  44. ReusableLearning Objects Considerations for implementing an RLO strategy • creation and ownership • static or dynamic RLOs • formatting • quality assurance

  45. Reusable Learning Objects Considerations for implementing an RLO strategy • business rules • metadata • evaluation • technology

  46. Reusable Learning Objects Questions? Comments?

  47. This presentation was developed by Liz Glowa and Michael Anderson and was edited by William Hawk, June Weis, and Lisa Johnson.  Development of this resource was funded by the members of the SREB Sharable Content Object Repositories for Education (SCORE) initiative.

More Related