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Colossus Learning Objects

Colossus Learning Objects. What and Why (but not How). Outline. What is a COLOSSUS Learning Object? What is it for? What is it made of? What can it do? What can’t it do? What we will not look at How Sources Inspiration. What does it look like?. What is it for?. Why make one

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Colossus Learning Objects

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  1. Colossus Learning Objects What and Why (but not How)

  2. Outline • What is a COLOSSUS Learning Object? • What is it for? • What is it made of? • What can it do? • What can’t it do? • What we will not look at • How • Sources • Inspiration

  3. What does it look like?

  4. What is it for? • Why make one • OK so it is a good idea—but what is it for? • Pedagogy • Content

  5. Purpose: Pedagogy • Requirements • have an explicit learning objective • contain at least 15 minutes of learner activity • be assessable • be engaging

  6. a learning objective • An explicit learning objective • “After you have successfully completed this LO you will be able to …” • explain, make, do, etc. • May be more than one objective • Derived from/related to HN Social Science • Need not be an outcome in a unit • Of general relevance

  7. at least 15 minutes of learner activity • Activity is the measure • 15 min is the minimum • Could be as long as week • Need not all be in front of a PC • Case studies, research, etc. • Based on LO

  8. assessable • Achievement of learning objective(s) CAN be assessed • Formative • Embedded in object OR External • Assessment advice should be included in tutor notes

  9. engaging • Active experience • Visually stimulating • Interactive content • Stuff to do • Something a bit different • Does not have to be technically sophisticated • Pass on your ideas

  10. Purpose: Content • Base on resources from JISC collections • Primary Sources • Text • Images • Video, audio • Statistics • Etc.

  11. What is it made of? • Anything you can find on the internet • Text, Images • Audio, Video • Animations • Forms, Boxes • Links • Etc. …

  12. What can it do? • From a learning and teaching perspective • Pick and Mix options • Content • Text • Image • Multimedia • Animations, simulations • Interactivity • Content • “Quizzes” • Structure

  13. Content: Text • Formatted and illustrated text • “Libraries” and “collections” • Longer texts • References • Links (structure and navigation)

  14. Content: Image • Colour images • Zoom • Pan • “Interactive” images • Hotspots • Links

  15. Content: Multimedia • Audio • Simple capture • Simple play controls • Download an option • Computer generated narration

  16. Content: Multimedia • Video • Simple play control • Download an option

  17. Content: Animations, simulations • “Images that move” • Things that you can control • Graphs and charts • Mindmaps • Etc. • “Powerpoint”

  18. Interactivity • From viewing to engagement • Options • Structure and navigation • Interactive content • Quizzes • Beyond the learning object

  19. Interactivity: Structure • Clicking as interaction • Navigation choices • Further information • Popups • Structure alternatives • Narrative • Reference • Etc.

  20. Interactivity: Content • “Clickable content” • Simulations

  21. Interactivity: “Quizzes” • Questions scored with feedback • T/F, MCQ • FITB • Drag & Drop • Other types • Reflect and reveal • Model answer • Download worksheet

  22. Tracking • System can track • Time on task • Progress • Scores and attempts • “Mastery” • Bookmarking • Value?

  23. What can’t it do? • Human interaction • Discussion • Question and answer • Judgement • Assessments • Change and react • Content is fixed • Learners cannot change or add to it

  24. What shouldn’t it do • Standard is capable of interpretation • Best practice excludes • Links outside an object • Hyperlinks within main structure • Not to keen on • Packages with one page

  25. Getting started • Resources and Ideas • Resource Log • Learning Design • Almost anything is possible • Not everything is practical

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